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Freestuff F.A.Q (Last Updated: 2026 Apr 27 3:13 pm)
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Well Larry, looks like you've got the perfect figure to get Kid C back in the saddle. Let me know if there's anything I can do to help you along. We both seem to have a penchant for western comics.
DPH
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Let me know if you want horse and tack for the figure, setting up my own comic series, I've already been there, and done that, as you can see by my latest renders. One thing I have noticed is that the Cowgirl K's face texture differs from the Nude K's face texture, but possibly I can rectify that myself in UV Mapper Pro.
I myself am taking a break from rendering at present, and trying to catch up with dialogue and speech balloons, starting with the O'toole Bros. riding around in their 50's red Ford pickup. It ain't easy, but it's getting there.
I'll be seeing if I can't use this figure in some future projects.
DPH
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Also, let me know if you'd like a copy of my remapped V2 of Judy. with either of these, you can then us V3 skins on them (Sorry, haven't gotten to M2 yet).
DPH
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Quote - Also, let me know if you'd like a copy of my remapped V2 of Judy. with either of these, you can then us V3 skins on them (Sorry, haven't gotten to M2 yet).
DPH
Yes, my good man, that stuff about generosity is really true! Thank you! Tack and stuff and remapping will be greatly appreciated.
Thanks again, DPH.
Larry F
Just me? or is the CR2 not looking for some of the maps by alternate names:
Belts copy.jpg
Cloth2 copy.jpg
Cloth2.psd
K-CowGirl-IUPKRemap copy.jpg
Easy enough to find the right ones, but just wanted to let you know.
Thanks much kirwyn!
EDIT:
Sorry kirwyn, I seem to be lingering one thread behind on these. I just saw your new thread advising that you have reposted a new Zip with the paths corrected.
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I had made a change on a texture setting and I forgot to save it. I knew I would screw up something. Anyway, here is the proper setting: On the prop Hat, BandGarnishLarge, connect the bump mode to the "color Texture" map, and set the bump value to .05, and also set the reflection value to .5. This will reduce the glaring shine and also enhance the detail. It's no big deal, I guess, but it really bugs me that I forgot to save it.