Filter: Safe | Sat, May 16, 1:10 AM CDT

Renderosity Forums / Freestuff



Welcome to the Freestuff Forum

Forum Moderators: wheatpenny, RedPhantom Forum Coordinators: Anim8dtoon

Freestuff F.A.Q (Last Updated: 2026 May 11 11:38 am)

Welcome to the Freestuff Forum. The Freestuff Forum is intended for all  freestuff related postings within our community. This is a highlight area where our membership is invited to review, announce and give feedback in greater detail on various freestuff items offered.  Members can also post wishes of freestuff items they would like to see.

 

Notice: Links to offsite 'For Sale' items will be removed

Renderosity Free Stuff Area

Free Stuff Gallery

Free Stuff Guidelines

Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: UFO Moonbase outfit desired...


paramount ( ) posted Sat, 28 February 2009 at 12:39 PM

file_425123.jpg

Another...

 


paramount ( ) posted Sat, 28 February 2009 at 12:40 PM

file_425124.jpg

Not quite main control desk but rather cool also...

 


paramount ( ) posted Sat, 28 February 2009 at 12:42 PM

file_425125.jpg

More...

 


paramount ( ) posted Sat, 28 February 2009 at 12:42 PM

file_425126.jpg

Side view...

 


paramount ( ) posted Sat, 28 February 2009 at 12:44 PM

file_425127.jpg

Very nice one...

 


paramount ( ) posted Sat, 28 February 2009 at 12:45 PM

file_425128.jpg

And this...

 


paramount ( ) posted Sat, 28 February 2009 at 12:47 PM

file_425129.jpg

Also...

 


paramount ( ) posted Sat, 28 February 2009 at 12:48 PM

file_425130.jpg

Yet more...

 


paramount ( ) posted Sat, 28 February 2009 at 12:49 PM

file_425132.jpg

Last few...

 


paramount ( ) posted Sat, 28 February 2009 at 12:50 PM

file_425134.jpg

Lovely jubbly...

 


paramount ( ) posted Sat, 28 February 2009 at 12:52 PM

file_425136.jpg

Last for now... Hope these help, morkonan!!!

 


JoEtzold ( ) posted Sat, 28 February 2009 at 1:58 PM

With a look to the last four images at least, it seems that the central control desk is turnable, if not moveable at all.

Have a look to that monitor at the desk and it's orientation with look to the background. In the last two images it's facing towards the section right of the outside window. In the thirdlast image that window is in axis directly behind the monitor and in the fourthlast image the monitor is pointing to the left section. There the windows will be directly left outside of the image.

So the complete desk including the chair is located on a moveable (??) turntable. This will also declare why the chair seems not to have rolls but is standing flat on the turntable.

Think the second last image will give a pretty look to the dimensions of the total desk at all.


Morkonan ( ) posted Sat, 28 February 2009 at 9:48 PM

Quote - Last for now... Hope these help, morkonan!!!

These are great!  I hadn't seen some of those closeups of the center desk.


Morkonan ( ) posted Sat, 28 February 2009 at 9:50 PM

Quote - With a look to the last four images at least, it seems that the central control desk is turnable, if not moveable at all.

I agree, the desk has to be on some sort of turntable.  It's clearly on an elevated platform.  I assume that platform can revolve given the evidence in these pics.

Quote - Think the second last image will give a pretty look to the dimensions of the total desk at all.

Yeah, there are some great ref pics here.   I hadn't seen some of them and I thought I had scoured several of the more popular fansites.

Great refs!


paramount ( ) posted Sun, 01 March 2009 at 2:34 AM

Hi guys...

Glad you like the pics, and that they can be used for these purposes.

With my scant knowledge/experience of the TV and film industry, I would hazard a guess that the said mentioned control desk was completely movable, if not based with several (probably 4) roller casters of around 4-inches in size/diameter. These would enable to whole set (which by looking at the first B&W image in this latest series is a basic 180-degree set) to be moved about for access and setting up - maybe!?!

I hadn't ever realised the control desk was set up in varying positions - if only slightly. Guess my eyes were diverted elsewhere whilst all things heavenly were taking place...

 


paramount ( ) posted Sun, 01 March 2009 at 2:37 AM

PS: I must have just about every image there is to own relating to UFO...

Sorry...

 


JoEtzold ( ) posted Sun, 01 March 2009 at 8:05 AM · edited Sun, 01 March 2009 at 8:06 AM

Hi,  and yes as a part of the set in reality this desk will be moveable in total. Giving more room for camera movement and actors play if neccessary.

But for the scifi reality and illusion I think it's not intended to be moveable, only be rotating.
As mentioned correctly the room is a 180 degree halfround. So the desk is in the center position of this room and it makes sense to have it turned so that the master could talk to all positions directly.

But as that room isn't foreseen to be endless wide there is no real neccessity to have it moveable from one position to an other in order to help out.

But with a look to poser it's no point of discussion. If the round basepanel isn't combined with the ground floor, you can rotate_y and/or translate_x/_z as you wish. And that independly if the desk is build as a separate prop (I suggest) or as a part actor of a character. So all freedom to the user to work with. I would prefer the desk to be a separate prop and also it's chair should be separat.

Although that might be dangerous in reality ... think of a rapid turn in a crisis, than ratation force  might catapult the master out of the console ... :laugh:


Morkonan ( ) posted Sun, 01 March 2009 at 4:20 PM

Quote - ...Although that might be dangerous in reality ... think of a rapid turn in a crisis, than ratation force  might catapult the master out of the console ... :laugh:

It would probably be extremely important not to set one's coffeecup on that desk. :)


JoEtzold ( ) posted Fri, 24 April 2009 at 1:16 PM · edited Fri, 24 April 2009 at 1:18 PM

Quote - It would probably be extremely important not to set one's coffeecup on that desk. :)

Hi Morkonan, are you lost in testing coffeecup rotation speeds ... 😕

Hi Tony, pushed this out of archive for further activities ...


electranaut ( ) posted Tue, 05 May 2009 at 4:41 PM

Just had to chip in here, as both a keen modeller/vendor and long time UFO fan.

It's great to see some folks having a go at modelling this stuff. For a good long while I've had the intention to start modelling a whole collection of the most commonly featured stuff from UFO, such as the regular sets and some of the vehicles that haven't already been done.
 
I remember seeing the genuine Straker's car in the flesh, so to speak, at a show when I was a kid and I started modelling it a couple of years ago but got distracted by other things. I may well have another crack at that though, in my spare time (Curiously, I had cause to start to model a Jensen Interceptor for another project and that model- while abandoned for years again- is actually very near completion- I only mention this because there was nearly always a Jensen Interceptor in the car park in the outside shots of the Harlington Straker film studios!) 

As for the Moonbase girls, I should think that modelling the wig shouldn't be too much of a problem; it doesn't really move a whole lot so I'd imagine a smart prop would suffice.

I'll keep looking in on this thread to see what else happens with all this and I'll let you know if I manage to contribute something.


paramount ( ) posted Wed, 06 May 2009 at 12:20 PM

Hi there, electranaut...

Glad you dropped in on this thread - and please do chip in by all means...

The thread has been going since last year - as you might have noticed - and we have had a few halts to progress due to real world events... Clearly unfortuntate but it does happen from time to time!

JoEtzold got the itchy-looking Moonbase Girls Outfit undersuit going very early on, whilst Morkonan got to work on the silver vinyl outer/leotard and belt attachments part of the outfit. Presently we have not heard from Morkonan for about a month (hope things are OK Morkonan if you are out there!!!), and so final completion has indeed evaded us...

Morkonan was virtually finished on the uniform front (the main reason for the thread), but got started on the Moonbase control room - which was looking fantastic - and so was busy wrapping the whole package up...

And yeah! I think I recall that particular vehicle in the car-park of the HS film studios building, athough I didn't realise that it was a Jensen Interceptor... Oddly enough, just a few months ago, I was looking at and trying to photograph that very building that featured in the UFO series, which is in fact the BBC Elstree studios off Eldon Avenue, Borehamwood, just outside London - and it doesn't look any different at all, less the HS film studios signboards... We also visited numerous location spots where the series was filmed, as well as other UK TV series location spots from that time...

So if you think you might be able to add to the thread, that would be great!

Good luck...

Regards...

Paramount...

 


electranaut ( ) posted Thu, 07 May 2009 at 8:10 AM

Hiya Paramount!

Thanks for the warm welcome. At the moment, my real modelling skill and passion is vehicles and I imagine I will probably get around to resurrecting my Straker's car model first. Clothing is something I have just started to delve into and when I've got that figured out, I'll probably have a go at doing some SHADO outfits- though you'll have to bear with me on this until I've nailed the learning curve.

Great to hear that you've seen the Elstree studios. I read somewhere that this was now being used for the exterior shots of either Holby City or Casualty (can't remember which) so I guess it still has its uses!

Straker's car and the other one (SHADO car, I think it's generally known as) have fairly well documented histories. From what I last read, Straker's car was in somebody's back garden in a roughish state and the owner wasn't interested in selling it, while the SHADO car had been rescued by a UFO fan in a poor state of repair and the new owner is gradually restoring it. As for those six-wheeled van-type things, I can't seem to find out much. I believe they (or "it," assuming there might only be one) were based on Minis. Whether or not they survive today, I really don't know.

When I had my original idea to put together a whole set of UFO-related Poser items, I e-mailed Anthony Appleyard who often posts freestuff on R'osity and who I knew had done some UFO stuff. He was pretty enthusiastic about the idea and was quite willing and happy to have his models included in the list of resources for UFO/Poser users. He has some very useful and cool links on his site, so for anyone that doesn't know about it here's the link:

http://www.buckrogers.demon.co.uk/

I was fortunate enough a few years ago to buy a UFO annual from a Gerry Anderson fan who was selling up his collection and in it there were signatures from Ed Bishop, Michael Billington and George Sewell, which I'm quite proud of since sadly there's no chance of getting some of these now. I already had a signed photo of Gabrielle Drake after writing to her about UFO so to have signatures of most of the core cast is pretty special to me.

I'd absolutely love it if we could get all these Poser-ized versions of the UFO stuff together into some central repository and hopefully some slick storytellers could come up with some sort of ongoing comic-strip type adventures of SHADO. The real TV series ended on a note that wasn't at all conclusive so by default they've opened up the doors for us all to speculate.

So let's speculate! 


paramount ( ) posted Thu, 07 May 2009 at 11:33 AM

Electranaut...

Well good luck if and when you do resurrect the Straker car model - that would be FAB!!! I'm on that learning curve myself - still struggling hard unfortunately - but love to get stuck in when I can. JoEtzold, here, has given me lots of help, tips and tricks so far, thus enabling me to render and play with runtimes much, much better than previously. Thanks again, Jo...

Yeah I really enjoyed the Elstree studios adventure tour, which I composed myself, after much researching of all those TV series and movies moments (UFO, The Avengers, The Champions, The Saint, Randell & Hopkirk deceased, On the Buses - it goes on forever...) mostly back in the 60s-70s, when the bottom was falling out of the UK film industry/market due to tax changes and reccessions etc, etc... and when lots of talent were moving to the US, where the lower taxation system was much easier on the pocket, and the ego!!! Yeah that sounds about right concerning Holby and or Casualty, and also right behind that very building are the outside set lots where the current Eastenders series is filmed - not that I am a fan of this particular show... 

And yes I've seen some sites with information as regards those SHADO vehicles, and the peeps who currently own them. Must be quite amazing to own an actual TV or Movie prop, and have all the history that goes with it. Oddly enough, I own a full size Dalek - few images here somewhere - but I build the beastie myself over 18-months... So its not an original prop - but equally fantastic to own. I though I saw a page about that six-wheeled vehicle, some time ago, but cannot recall exactly where I saw it... It might have been in bad condition, and the story might have been fairly old anyway...

It would be great to see a whole UFO/SHADO related Poser friendly package - I'd give my mother-in-law free of charge for that... Seriously though I'd pay good money for such an item - especially if it was good quality!!! I'll have to go check on that link, matey! Looks very interesting indeed. Thanks for that!!!

That signed UFO annual sounds great!!! Quite a find in fact... I have the Lt G Ellis 8x10 B&W photograph as dipicted on this thread somewhere - one of my faves! As I've probably mentioned here previously, I was lucky enough to meet Gabby Drake back in the early seventies, when working as a messenger boy in South Kensington, London, and gave her a telegramme... It took a while before I recognised her, as she wasn't clad in silver and had brownish hair and barely any make-up on. Still brought a smile to my face though... She was living ten minutes walk from Kensington Church Street at the time...

I've done a wee bit of fiction writing myself - you wouldn't think it after seeing my writing in general - and actually completed one as yet unpublished novel, so the comic-strip story telling malarkey sounds very interesting also!!! So speculate on...!

Paramount


 

 

 


JoEtzold ( ) posted Thu, 07 May 2009 at 12:32 PM

Hi folks,

Anthony Appleyard did a great job with these UFO vehicles. I think all the more or less space based stuff is complete there. But he didn't do the earth based cars, I think.

Some time ago there was also a thread in the C4D forum here at rendo with a new project building the explorer vehicule. Was looking really great.

I will come back to that UFO stuff, paramount as said :-)
But a the moment I'm a bit busy in repairing a pair of boots for V4 gotten from freestuff. It drives me crazy if such good models (meshes) suffer in functionality only cause creators think a automatic program will do the job alone and it's not needed to have a personal look behind the curtain. Here to be read not looking into the CR2 and smoothing nasty things by hand.

Why does people think giving a pencil and a ruler to a small child will make a architectural plan.
So like the child doodles long time with the pencil learning something about strokes, lines and dashes in front of being able to use the ruler regulary, poser rigging means to have some understanding of that things in a CR2-file. Even if a program will assist in doing most of the job one have to have a look to the details.
And it's really not such difficult to do a fine rigging.
This is the third time I have to struggle with chaos producing boots ... let's see if it's the same reason, I believe it's the IK again.

But it's also a good lesson for doing some own clothing ... in case morkonan doesn't arrive in next time ... :-)

B.t.w. found some more pictures on some site's links given by AA at above link.
So at the moonbase outfit not only the leggins are movable but also it's having long arms or no arms. And also there is a picture of a sweater worn with the mini skirt. In wool cream color, not silver. So I think it is coming to tailor a complete suit. Lets see forward.

Greetings Jo


Whazizname ( ) posted Wed, 02 September 2009 at 1:11 PM

Hi...;

Excuse me for digging this back up...; but I can't find the link to the hair morphs for this set. (I re-read the thread; but must have missed it...)

(I used the hair & morphs in a recent image, and some asked about the hair. )

(I did re-read that the hair is not available anymore; and I found a link to some color MATs for the hair; but... ...)

Thanks for any info!
(:


Whazizname ( ) posted Wed, 02 September 2009 at 1:13 PM

Content Advisory! This message contains nudity

Oh duh...; in fact the image I created can be seen here:
http://www.renderosity.com/mod/forumpro/media/folder_9/file_438014.jpg

(:


paramount ( ) posted Wed, 02 September 2009 at 1:48 PM

Hey, whazizname...

Nice to hear from you again - and great to see this thread alive once more. T'was a shame it fizzled out, but then things do have a habit of heading this way sometimes!

I think JoEtzold was the man who did the hair morphs etc - maybe he'll receive a mail and reply also... 

Be great to see someone re-tackle that evasive/elusive Moonbase Girl outfit and control room items one day - I think it would be amazing!!!

Regards...

Tony D (paramount) 

 


Morkonan ( ) posted Wed, 02 September 2009 at 6:15 PM

Quote -
Hey, whazizname...

Nice to hear from you again - and great to see this thread alive once more. T'was a shame it fizzled out, but then things do have a habit of heading this way sometimes!

I think JoEtzold was the man who did the hair morphs etc - maybe he'll receive a mail and reply also... 

Be great to see someone re-tackle that evasive/elusive Moonbase Girl outfit and control room items one day - I think it would be amazing!!!

Regards...

Tony D (paramount) 

:)

I'm already on it.  I worked on it last night some.

Sorry for the long absence.  My last living relative had an accident in March even after just being in the hospital in December!

It took her 5 months to re-learn how to walk.  I stayed with her for the duration including two months of her being in the hospital and rehab and another three at home getting more physical therapy, etc.. 

Sometimes, you just have to do what you have to do.  So, I lived out of a suitcase for 5 months in a place that was a 6hr drive from my state.  Heck, I didn't even know the town very well when I first got there.  But, I learned.  :)

I am very upset I haven't finished this project..  In fact, it was constantly nagging me even during the past five months when there was nothing I could do about it!  So, I'm wrapping it up as quickly as possible.  Did uvmaps for some items last night and some texturing after that.  Doing more, as fast as I can while trying to catch up on what "Real Life" is all about again. :)


JoEtzold ( ) posted Wed, 02 September 2009 at 6:49 PM

Hey Whazizname, glad you like the hair too ... :biggrin:

It is Paris-Hair for V3 and was found here in freestuff. But right, the last time I checked it wasn't any more in.

My morphs, color and V4-fit for this are at ShareCG in the package found here
www.sharecg.com/v/30715/Poser/S.H.A.D.O.-Moonbase-uniform-materials-Update

Hello back again, Morkonan,

glad to have you back and well doing. But sorry to heard about your troubles and you've done right. Real life is mor worth than virtual puppets in a piece of software ...

5 months out of suitcase ... I feel with you ... I have done that sometimes in business but only week by week for a maximum of 3 months. Each weekend was back and had to do the cloth washing and such. So week end was also dead.
And underweek living in a hotel is funny in vacancies or for some day's but on business it's boring ... everytime your missing something what is normally by hand in your home ...

Hm, I'm glad you will finish this ... so no need for helping out to paramount with the outfit ... :laugh:

Though, I have seen the one or other party outfit for one episode in the given pictures. Maybe I give them a try too or a skydiver outfit for the ladies ...

B.t.w. as I remeber back you had some trouble with the moonbase boots. At the moment I'm making a series of boots in a project over at DAZ-freestuff. So if needed I could do the boots for Lt. Ellis in that project additional ...


paramount ( ) posted Thu, 03 September 2009 at 4:00 AM

Hey, guys!!!

Really nice to see you back here at MoonbaseGirlOutfitEtc.com -

Morkonan, your relative is such a lucky gal to have you to be keeping such a close eye on her, and seeing and helping her through her, hopefully, speedy recovery and recuperation. I'm full time carer to my mo-in-law at our house and she is the kind of person who doesn't appreciate any one thing you do for her, and can be a right cow at times!!! But, as yourself, you soldier on and do what your heart and mind tells you is for the best - hopefully!!!

So I do understand the side blows to ones ribs life can bring upon us sometimes, and you surely deserve one huge pat on the back for giving so much of yourself to your related loved one!!!

Good luck with any advancement on Moonbasey things and do not feel any upset whatsoever in any way shape or form as and while you do so...

With regards...

Tony D (paramount)

 


Morkonan ( ) posted Thu, 03 September 2009 at 8:35 AM

Quote - ... B.t.w. as I remeber back you had some trouble with the moonbase boots. At the moment I'm making a series of boots in a project over at DAZ-freestuff. So if needed I could do the boots for Lt. Ellis in that project additional ...

No problems there, I've already finished them.  I sat down and made myself learn a good workflow for doing shoes/boots, etc.  But, when you're done, I would be happy to include a link to them in the readme file if possible.  I'd include them in the distribution but, it's going to be big enough as it is, I think. :)

The outfit is finished, just need to do the textures but, I've already done the Materials for them.  Everything has two options - 2D texture poses or Materials nodes.  That way, users don't have to use Poser's Materials Room if they don't want to.  I think Materials give a better result but, mine is not to reason why someone would not wish to use it. :)

Status:
1) Outfit - Outfit rigged, mapped, Materials done, a few textures still being done. (Includes Jumper, skin texture/leotard, belt, boots, assorted gimcrackery)

2) Set - Constructed, almost done with all maps, materials done for some, 2-D texture maps about 40% of the way through. (Includes Bulkhead, table, control panels, lights, etc..)

(Before I had left, I had a few problems with some object exports that were yielding bad vertex normals no matter what I wanted to do with smoothing.  So, I had to go back and correct some of those issues which required reconstructing certain objects from scratch.  /sigh  Beveling/chamfering edges was not the problem, it was something to do with vertex normal issues similar to what I mentioned in a thread I had started in the Poser forum months ago.  I still don't know what it was and I haven't had the time to read up on Wavefront Object file descriptions in order to figure out where the exports were going wrong.)

Anyway, again, sorry for all the delays.  I didn't mean for it to turn into this kind of situation. 


Whazizname ( ) posted Thu, 03 September 2009 at 10:13 AM

"Anything worth having, is worth waiting for."
"Patience is a virtue."

"You can't rush perfection."

"Shut up and play your guitar."
{Hmmm... how did that get in there...?}
Grin

(:


paramount ( ) posted Thu, 03 September 2009 at 10:22 AM

                                                                       

 


JoEtzold ( ) posted Mon, 28 September 2009 at 4:55 PM

file_440326.jpg

Just to push this to top of forum again ... 😊

Straker calling ... he's somewhat overdue ... :bored: ... seem's the S.H.A.D.O. communication officer is busy repairing the modern stuff ... :sneaky:

I used the fine V4 Bodysuit texture freestuff from Epithumia over at DAZ.

And the boots are from a package I'm working on at the moment. Though they are ready on shareCG but not in the last version and with the silver material. This will be in the next update. If the package is fully completed in some day's it will be also annonced here. :ohmy:


paramount ( ) posted Tue, 29 September 2009 at 3:24 AM

                             

 


electranaut ( ) posted Tue, 29 September 2009 at 4:43 PM

Got to say that looks pretty cool.

I'm still mulling over doing Straker's car as I mentioned a while ago but I've got sort of bogged down in doing another model for sale at the moment. Hoping it'll be finished in the next few weeks and if it sells okay it'll buy me a little time to indulge in something more "playful" and "for the hell of it." I really do want to donate something to this whole thing.


electranaut ( ) posted Tue, 06 October 2009 at 10:27 AM

Okay, that does it- been watching UFO repeats on digital lately. Now I've decided to definitely do Straker's car. Bear in mind it'll take me a little while since I only get access to my modelling PC and software for about 8 hours a week, and that includes the time it takes me to get on with my "proper" modelling. I will start it straight away though, and I'll keep y'all up to speed with progress.


paramount ( ) posted Tue, 06 October 2009 at 10:35 AM

                                                                            

                                                                                 

 


electranaut ( ) posted Tue, 06 October 2009 at 4:13 PM

Yeah, I'll get on it. I've managed to find a couple of "blueprints" (read: vaguely useful photos) that should be enough for me to get going. The main project I'm working on at the moment for sale is a car, and a helluva lot more complex than Strakers, so it shouldn't be too difficult. From my experiences in car modelling so far, the exterior body shell isn't too problematic; the tricky beggar is the interior and there's precious little to go on where that's concerned here.

Still, I'll do my best and, as I say, I'll let you know!


JoEtzold ( ) posted Tue, 06 October 2009 at 6:52 PM

Hm, as I remember the outer shape was near to some of the Citroen model of that time.

These have been also a little bit futuristic in their interior at there times ... :rolleyes:

So as a idea you could look for some internal picture of these ... if available anymore.
Search for Citroen Pallas, the later versions with more straight design not the rounder earlier design, or for Citroen GS if i'm right.

But otherwise also the interior of modern concept cars could be helpful ... if I remember right there wasn't much detailed inboard views of strakers car ... 😊

But this car will come handy cause I have one/two party outfits on my work list which have been seen in one episode. Than the girls have also the adequate vehicle ...
Ok, the one is from show but the other I'm not total sure. Thats that red one Linda ... is posing on a car, together with lovely beige boots ... I love this dress and just have done some knots and bow for a other outfit ... so some major parts are done ... :laugh:
Can't promise when these will finish but definitve this year ... :thumbupboth:


electranaut ( ) posted Thu, 08 October 2009 at 5:17 AM

Yeah, I agree that there are some stylistic similarities to the Citroens. In all honesty, I think what I will probably do is model as much of the interior as I can possibly see as correctly as I can, but some parts of it- i.e. the parts you don't ever see in the series or in photographs- may well have to be made up from scratch and imagination. Not to worry though, I can follow a theme and those never-seen areas (things like footwells, rear seats, etc) will definitely be modelled sympathetically. I may forego the underside altogether though; though it's glimpsed in at least one ep I can think of it's too vague to model so it may well have a smooth underbelly. Having said that, I'm a fiend for modelling suspensions so you never know, there may be something in it...

And now that I know someone wants that specific model, I've just got to do it, of course!


JoEtzold ( ) posted Thu, 08 October 2009 at 1:16 PM · edited Thu, 08 October 2009 at 1:21 PM

Hm, underbelly is for sure not a big deal. I can't remember for much images showing a upside down car rendered. So smooth and flat is no problem, I guess.

With a look to this scene photo ufoseries.com/photos/strakerInCar.jpg it seem's that also in reality (movie) there was not very much stuff in the rear part of the car ...

B.t.w. look at that silly telescopic hydraulic door opener at the right side ... I think, also in the pre-70th there must have been better ideas ... :laugh:

But if you need help or an example how to get such a thing working in poser, don't hesitate to ask. I have done such a telescope thing with a morph and some combined ERC's to hold all in line and have the impression of a smooth movement ... it's a bit tricky with masters and slaves and dummy slaves and such stuff ... valueparm work 😉

In that case I would do the door as one actor rotating at their upper fixation. And the telescop is a second actor rotating round it's lower fixation. The telescope is build as total length first and gets a morph for it'sshortes length. And than with a number of time-delayed valueparms both are rotated in a manner to hold the top point of the telescope at the place there it seem's to fixed at the door. So the full thingy is dialed with one master rotating the door down and the telescope inside while also shortening the morph. As said a bit tricky but possible and well working. The number of dummy parms is only depending on the maximum length of linear actions.

Though, with a second look to the image, this telescope doesn't work in reality. It's foot point is located too far outside. If door is coming down the telescope is coming to a horizontal position and for that it have to reside much more inside of the car or the value of power will go up through the ceiling ... 😕


electranaut ( ) posted Sat, 10 October 2009 at 5:13 AM

Cheers for the advice and offers of help. I am okay with ERC for certain things ( I made a whacking great 8 wheel drive vehicle with 8 wheel suspension which is in the freestuff section) but I may well need some help with the telescopics, so I'll remember you for that!

Yes, the telescoping doors didn't work in reality- the doors were lifted and held up by a crew member in the series. That is why you never see the whole open door in any shot in the series; either the front or the back of the door was being lifted up by a person!

Of course, we can fix that  😉 


electranaut ( ) posted Tue, 13 October 2009 at 4:31 PM

Attached Link: Straker's Car (Old WIP)

Just for the record, here's my previous attempt when I was a Rhino user (I've graduated to another package- a poly-modeller- since then). If I remember correctly, this was about three days worth of modelling. Obviously, I had only just started roughing it out so there was still tons left to do, but I thought I'd post it just to show you that I'm not really crap and to let you know that that the sculpting of it is in the safe hands of a fan who wants to get it right. Anyway I'm a much better modeller now, so once I get under way the new version should be much faster in getting together, once I start to ease the pressure on my commercial modelling aims.


JoEtzold ( ) posted Tue, 13 October 2009 at 4:43 PM

Hm, really not too bad ... :biggrin:

Ok, may need some engine, seats and the one or other glas ... but the outer shape iswell done. Did you use symmetry for left and right side ?

But three days is a lot of time ... 😕 ... good luck with the new try ... 👍


electranaut ( ) posted Tue, 13 October 2009 at 4:59 PM · edited Tue, 13 October 2009 at 5:01 PM

Oh yeah, there was LOTS to do on it and I wasn't too comfortable with NURBS at the time, so it took longer than I expected. When I get around to the new version, I'll have that much done in maybe a couple of hours. If I get a whole day to have a crack at it, most of the body should be done without any problem.

Forgot to mention: I didn't use symmetry in the normal sense; I mean I didn't model half of it and then copy it over- I modelled both sides at the same time. Stupid, really...


JoEtzold ( ) posted Sun, 21 March 2010 at 5:13 PM

Hello together ... :biggrin:

It's time to bring this stuff back on the track. So I have started modelling the control room plus the moonbase outfit and some additional party outfits.

If you are interested the ongoing WIP is described in this thread forum.daz3d.com/viewtopic.php?t=135683 over at DAZ freepository. Sorry rendo, but the audience is bigger there as in this freestuff forum. :blushing:

I never-the-less will post the links to the completeted stuff downloads also here as they are becoming available. Might not been tomorrow or over-tomorrow, good stuff will need good time ... :laugh:

Any comments are welcome, but if they are regarding my stuff directly, please be so kind and do it in the modelling thread.

Stay tuned ... :thumbupboth:


paramount ( ) posted Mon, 22 March 2010 at 12:32 PM

                                                                     

 


JoEtzold ( ) posted Thu, 25 March 2010 at 10:02 PM

file_450159.jpg

A preversion but fully functional of the naked moonbase is now available at shareCG [www.sharecg.com/v/40461/Poser/SHADO---Moonbase-pure](http://www.sharecg.com/v/40461/Poser/SHADO---Moonbase-pure)

The complete version later will also include this pure version for your own furniture ideas.


JoEtzold ( ) posted Sun, 09 May 2010 at 11:00 PM

file_452604.jpg

Here we are ... :biggrin:

The S.H.A.D.O. moonbase controlroom plus surrounding is operational. You only need trained staff and some aliens will be fried ...

Find the download here at
www.sharecg.com/v/41331/Poser/S.H.A.D.O.-Moonbase-from-UFO-TV-movie

and the acompanying thread as written before on DAZ-Freepozitory forum ...

Next to come is the moonbase outfit ... stay tuned  :thumbupboth:


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.