paramount opened this issue on Nov 20, 2008 · 225 posts
Morkonan posted Thu, 03 September 2009 at 8:35 AM
Quote - ... B.t.w. as I remeber back you had some trouble with the moonbase boots. At the moment I'm making a series of boots in a project over at DAZ-freestuff. So if needed I could do the boots for Lt. Ellis in that project additional ...
No problems there, I've already finished them. I sat down and made myself learn a good workflow for doing shoes/boots, etc. But, when you're done, I would be happy to include a link to them in the readme file if possible. I'd include them in the distribution but, it's going to be big enough as it is, I think. :)
The outfit is finished, just need to do the textures but, I've already done the Materials for them. Everything has two options - 2D texture poses or Materials nodes. That way, users don't have to use Poser's Materials Room if they don't want to. I think Materials give a better result but, mine is not to reason why someone would not wish to use it. :)
Status:
1) Outfit - Outfit rigged, mapped, Materials done, a few textures still being done. (Includes Jumper, skin texture/leotard, belt, boots, assorted gimcrackery)
2) Set - Constructed, almost done with all maps, materials done for some, 2-D texture maps about 40% of the way through. (Includes Bulkhead, table, control panels, lights, etc..)
(Before I had left, I had a few problems with some object exports that were yielding bad vertex normals no matter what I wanted to do with smoothing. So, I had to go back and correct some of those issues which required reconstructing certain objects from scratch. /sigh Beveling/chamfering edges was not the problem, it was something to do with vertex normal issues similar to what I mentioned in a thread I had started in the Poser forum months ago. I still don't know what it was and I haven't had the time to read up on Wavefront Object file descriptions in order to figure out where the exports were going wrong.)
Anyway, again, sorry for all the delays. I didn't mean for it to turn into this kind of situation.