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Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)

 

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Subject: How to make it look like one long continuous shot


jackhalsey ( ) posted Sat, 08 December 2007 at 4:41 PM · edited Tue, 17 February 2026 at 7:38 PM

I would like to do a scene using poser scenes in Carrara.  I would like it to look like one long continuous shot..the camera dollys down the street up to a house, thru the house, down thru the floor and into the sewer.

I have the poser scenes so do I compose this in poser and export to Carrara or make them individual pz3 scenes (dolly to house, dolly thru floor) and combine them in Carrara or export all the stuff as objects and compose in Carrara.  I have tried in premiere to do this but if you look closely you can see the cut..

Any advice would be appreciate and thank you.


MarkBremmer ( ) posted Sat, 08 December 2007 at 5:30 PM

This would be a really, really difficult thing to do as one sequence in any 3D app. In my experience, these types of shots are always composed/composited within Premier or Final Cut Pro/Shake. Typically, you create some camera tracking information and then carefully adjust scale and HSL values to blend the separate scenes together. There is a reason that special effects pay well. ;-)






jackhalsey ( ) posted Sat, 08 December 2007 at 5:42 PM

Thank you.


Miss Nancy ( ) posted Sat, 08 December 2007 at 6:29 PM

in general, vids should have cuts every 2 - 5 sec., otherwise ya lose the target demographic. ya can have a single "take" as long as ya like, but cut into it very often. loud noises and flashes of light are also effective in keeping the audience awake.



ShawnDriscoll ( ) posted Sat, 08 December 2007 at 8:21 PM · edited Sat, 08 December 2007 at 8:25 PM

Quote - in general, vids should have cuts every 2 - 5 sec., otherwise ya lose the target demographic. ya can have a single "take" as long as ya like, but cut into it very often. loud noises and flashes of light are also effective in keeping the audience awake.

 

Huh?  A story is being conveyed.  Not an MTV music video.

www.youtube.com/user/ShawnDriscollCG


ShawnDriscoll ( ) posted Sat, 08 December 2007 at 8:23 PM

Quote - I would like to do a scene using poser scenes in Carrara.  I would like it to look like one long continuous shot..the camera dollys down the street up to a house, thru the house, down thru the floor and into the sewer.

I have the poser scenes so do I compose this in poser and export to Carrara or make them individual pz3 scenes (dolly to house, dolly thru floor) and combine them in Carrara or export all the stuff as objects and compose in Carrara.  I have tried in premiere to do this but if you look closely you can see the cut..

Any advice would be appreciate and thank you.

 

I would cut scenes where there is darkness for a frame or two or when something blurry is obstructing that camera's view for a moment.  Very old trick.

www.youtube.com/user/ShawnDriscollCG


jackhalsey ( ) posted Sat, 08 December 2007 at 9:32 PM

Thank you both and Miss Nancy I see you lost your hat.


GKDantas ( ) posted Sun, 09 December 2007 at 9:09 AM

one question: if yuhave the 3 sceneswhy not create only one huge scene where camera can fly ? In 3d theonly way to do in one shot is creating a large scenario amake the cam fly... if you have all elements you can weld then together, will take some timeto do that so you dont see the amendments between the scenes but you can do for shure.

Follow me at euQfiz Digital




jackhalsey ( ) posted Sun, 09 December 2007 at 7:01 PM

GK  Will try that and advise thanks.


ShawnDriscoll ( ) posted Sun, 09 December 2007 at 9:15 PM

Attached Link: 2D camera travel clip

In the real old days, the camera simply zoomed in on 2D paintings to make it look like travel.  And apparently that method still works, even in Flash 9.

See http://www.scifi.com/tinman/oz/

www.youtube.com/user/ShawnDriscollCG


Hoofdcommissaris ( ) posted Mon, 10 December 2007 at 2:52 AM

Attached Link: An early version of my project, with some long shots in it...

I actually made long shots in and around a 3D model of a virtual office. It does require a lot of time and planning, but it is easier in a 3D program than in the real world, at last. Manipulating the material in an effects program (After Effects in my case) is hard to neglect though. Rendering in the batch render, with sequenced tiff's or psd's is also something to remember when eventually rendering these long shots. If you crash, you can pick up right after the last rendered frame. I brought all the stuff in Carrara and rendered. A new version is due for the project I showed as an example. With, uhm, shorter shots and way more work. And lots of NPR rendering, I think. Good luck!


MyCat ( ) posted Mon, 10 December 2007 at 9:35 PM

Rent or buy the DVD Ronin and listen to the director's commentary. Frankenheimer does not use special effects. He does the quick-cut-on-a-black-frame trick to shorten an otherwise long trip though a wide open plaza into a few seconds. Then watch what he does elsewhere and how he does it. Also watch the other ways he compresses time: the actor enters a building, the camera pans up to a third storey window, the we cut to him approaching the apartment door. In my opinion the lack of special effects adds to the realism and would apply to CGI too. At least that's what I hope :-)

(Then watch the car chase scenes. The actors were actually being driven through the narrow streets at 100 km/h. No wonder their reactions seemed so real. The drivers were Formula 1 drivers so hopefully they knew what they were doing.)

It's also a great movie!


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