Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)
Lots of greebles at small size (little fiddly bits), also your texture will be important, and what is in the background.
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As Drac pointed out on a Sci-Fi WIP of mine, don't make the model out of one primitive. Make it using multiple objects. What happened in mine is that I suffered from severe triangulation. Check out my earlier post. Capital ship, huh. Have we been playing Homeworld.
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Ah... so the original famous thread where AgentSmith gave Bandolin the link to that tutorial. Um... actually haven't played Homeworld in a long time. I got to the last level, you know the one with all the ion frigates (at least I assume it is the last level). Got frustrated and quit. Haven't played it since. I'll try the greeble thing. I've (sort of) got a shape in mind. Will post it when I have a half-way tolerable version for your review =)

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All the Woes of a World by Jonathan Icknield aka The Bryster
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Yeah... I usually use two to five point lighting on mine... works better than True Ambience for some reason. Bryster, I was wondering when someone was going to mention little lights. I'm going to have to play around with lighting textures now, see if I can come up with one I like. If anyone has a tutorial on this, I'd go nuts. But I'd rather not just download a texture unless I'm desperate. I want to learn how to do it myself. =)
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Lots of lights, a ton of details and/or greebles :) And ofcourse you could add smaller ships to your pic or something else to put the size in perspective. [Some other medium sized and big ships and another big station :)](http://market.renderosity.com/softgood.ez?Who=Rayraz)(_/)
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Yup, free advertising from rayraz! =) j/k ray they're great. =) pidjy-- That UFO looks great. I do recognize most of the textures you used, I think (I mean the bump maps of course, obviously they are custom textures =P). Although there are some booleans there, as well--you didn't get ALL of your detail from procedurals lol (just most of it). I think I've seen that bitmap/jpeg texture of yours before. I think I could make something like that... Anyhow, thanks for your input everyone. =)
Yes, I would have thought that. Too few Brycers out there, and those of us that do exist tend to either prefer to model things ourselves (i.e., me), or buy .obj models because they take up less space, shorter d/l, etc. Your ships are pretty good, though. They look sort of like luxery cruisers, passenger ships, that sort of thing, what with all the different colors and all. =)
yea my next products will be obj's and such, allows for a much broader market since they can be imported into almost any program :) I'm not gunna lower myself to making bra's for vicky just to boost my sales though :P (not implying here that every lingery package for vicky is lower-class, but it would be low for me to change my flow just for the money :P)
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I want to make a capital ship, as in something REALLY big; fleet carrier, battlecruiser, etc. How do I make it look big, and not just like a really detailed fighter? Any tips? I haven't started the actual model yet, since I want to use Wings (both because I think it's better than Bryce for modeling, and because I'm not terribly good at it yet and want to practice). Wings is pretty unforgiving when it comes to mistakes I've noticed, at least for rank novices such as myself, so I want to get an idea of the model in my mind before I start.