Filter: Safe | Mon, Jul 6, 11:17 PM CDT

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso, Anim8dtoon

Carrara F.A.Q (Last Updated: 2026 Jun 30 12:55 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: Transparency trouble


nomuse ( ) posted Mon, 25 October 2004 at 7:37 PM · edited Wed, 20 May 2026 at 7:16 AM

I'm having trouble getting clean transmapped hair and eyebrows (manual import from Poser) working properly. I am hoping this is a legacy issue with C3 on Mac OS-9 and will go away when I migrate and upgrade. The closest to clean effect I get is using the transmap straight from Runtime (jpeg format), clicking "invert image" and "no light interactions when fully transparent" as well as, in the render settings, "light through transparency." In the materials room previews there is still a halo of white that will not go away, though, and there is still a bit of that visibility going on in the final render with everything switched on (aka GI and full raytracing). Playing with the texture map within Carrara, using for instance Shader Ops, merely makes the visible fringe more visible; brightening the map actually makes the invisible portions translucent white, and darkening the map turns the invisible parts dark. Playing with the map outside in PhotoShop, trying to make sure it is fully white and black, also appears to have no real effect. Is this at all familiar, and am I correct in hoping that it will go away when I upgrade?


MarkBremmer ( ) posted Mon, 25 October 2004 at 8:38 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1700160

Hello nomuse, A couple of notes here. First this is fixable. Go to the attached link and view post number 2; it shows the method. Secondly, Carrara 4 prevents you from needing to do these goofy steps - it has alpha masking to handle the transparency issues. Mark






nomuse ( ) posted Mon, 25 October 2004 at 10:04 PM

I see that what is being done there is using the transmap as a mixer to single-channel color and transparency channels. I'm assuming that the advantage here over using the transmap in a mixer in the color channel of a multichannel material is that Carrara would render the "source 2" color over the transparent parts? So by using this single channel system, Carrara then applies a value of "nothing" to the negative areas on the color map? I will give this a try as soon as the current render is over (says the clock, in about four hours!)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.