Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jun 21 11:17 pm)
Visit the Carrara Gallery here.
Build it from scratch. 1st make a triangle of the parts you want. Then group the pieces together. Then duplicate the group, rotate and position accordingly. Then un-group the groups, delete the overlapping part, group all, then repeat. After you make your object, export it as a OBJ file. Then you can re-import it as a single model instead of many pieces. Using the UV editor in the vertex room, it'll be easier to assign textures to the final product. Eventually you'll get what you want, it will just take some time. :< When you do, please post your WIPs, I'd love to see how well it comes out! Hope this helps! :>



Attached Link: http://peda.com/polypro/

I was thinking of mentioning PolyPro. But I thought you wanted to do it yourself in Carrara.
www.youtube.com/user/ShawnDriscollCG
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Is there a simple way to generate right cylinders to replace the edges of all the polygons in a creased sphere? I can use the "Vertex modeller/Create Sphere" command to generate a dome in various even-numbered geodesic frequencies, but now I'd like a skeleton framework where all the lines are replaced by thin cylinders, and all the vertices are replaced by connectors, e.g. small spheres or icosahedra.