Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jun 07 6:27 am)
Visit the Carrara Gallery here.
You can name areas in the vertex modeler of Carrara which can then be textured separately. Twillis has a tutorial on the resource CD which has some description of how to do this. I would also do a search here in the forum on texturing paying special attention to a puzzle thread she wrote. If you think you want to buy the CD, wait a week for the next version to be released. -Kix
-Kix
Attached Link: http://www.jabberdoggy.com/Tutorials/Gingerbread/GBMatrix.html
Here's a link to the web version. Check out Stages 3 and 4; I think you might be able to adapt them to your problem.
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I am kind of new to Carrara, but I am not new to 3d model building and animation. I have recently built a frog for an animation short I am working on, and I am haveing trouble trying to create a realistic texture for it. I would like to create a UV map in UVMapper, but I don't seem to be able to do that without taking the frog apart (legs, arms, body, etc.) Can anyone tell me a way to do this? Or is there a procedure I can follow? Is there even a way I can name the individual parts and texture map them? thanks for your help!