Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jun 07 6:27 am)
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bluetone: Checkout 'PANIC IN THE SEQUENCER!!". It's a second entry that addresses this same problem. Nicholas86 suggested that maybe 'physics' was enabled. I checked, it was, and I disabled it. That has solved the problem. So far. My problem here was not one of overshooting the points, but that parts of the figure flew away in all directions.
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I built this torso and legs following the tutorial on the Eovia website. It's a nice clean hierarchy. Starting at the bottom, I IK'd each segment and applied Limited Constraints. All in the X-axis [to keep it simple] The Top Left image is the starting walk position. The Top Right is the 'crossover' at Frame 36 [2 sec.] The Bottom image is Frame 02! The figure rockets off the screen while twisting himself grotesquely. And then rockets back at Frame 35. Why is this happening? There are no rogue keyframes, or anything else moving in the scene.