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Carrara F.A.Q (Last Updated: 2026 Jun 07 6:27 am)

 

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Subject: IK Joints worse than Bones, and why?


kelley ( ) posted Fri, 24 January 2003 at 6:04 PM · edited Fri, 29 May 2026 at 12:06 AM

file_42850.jpg

I built this torso and legs following the tutorial on the Eovia website. It's a nice clean hierarchy. Starting at the bottom, I IK'd each segment and applied Limited Constraints. All in the X-axis [to keep it simple] The Top Left image is the starting walk position. The Top Right is the 'crossover' at Frame 36 [2 sec.] The Bottom image is Frame 02! The figure rockets off the screen while twisting himself grotesquely. And then rockets back at Frame 35. Why is this happening? There are no rogue keyframes, or anything else moving in the scene.


Nicholas86 ( ) posted Sat, 25 January 2003 at 1:27 PM

LOL. Ambitious guy isn't he. Got me probally something to do with the contraints. Upload your file somewhere and someone can take a look at it. Brian


bluetone ( ) posted Mon, 27 January 2003 at 5:56 PM

I'm gonna guess that the tweeners used are bezier. I have sometimes found that they end up overshooting the points I set, and odd thing happen to good models ;> Try setting them to linear, or at least editing the curves, and maybe that will help. Good luck!


kelley ( ) posted Mon, 27 January 2003 at 7:31 PM

bluetone: Checkout 'PANIC IN THE SEQUENCER!!". It's a second entry that addresses this same problem. Nicholas86 suggested that maybe 'physics' was enabled. I checked, it was, and I disabled it. That has solved the problem. So far. My problem here was not one of overshooting the points, but that parts of the figure flew away in all directions.


bluetone ( ) posted Tue, 28 January 2003 at 3:38 PM

Cool. I'm glad there is a solution, and I'll keep that in mind for the future. Thanx! ;>


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