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204 comments found!
@ghostship2 I have personally contributed to some of Dawn 2.0's features, thanks to HW's open dev forums. She is a HUGE improvement over the original Dawn, building over the accumulated 7 years experience. Mind you, the original Dawn design was not open to public participation because she was created before the HW store and forums were up online. However, many of the SR-1 and SR-2 features came from my personal suggestion.
Dawn 2 is not just an update - it's a whole new figure. She has:
It has everything I wished for! (^____^)/
As for DS users, remember the bulk of HW figures are animals, and I have seen them all over the DS galleries. For the record, all HW figures are first created in DS, and only then a Poser version is created. Therefore they don't make DS versions afterwards, it's the other way around. Remember the HW crew are all ex-DAZ people who wanted to keep supporting both sides after DAZ departed from the Poser market. :)
@randym77 I am VERY excited about Dawn 2.0 as well. With only 1 modeler/morpher (Chris) and 1 rigger (Paul), it's amazing how many awesome figures these guys have created so far. Dawn 2 was initially postponed for about a year while Paul was rigging the HW tiger, but now he has been working on Dawn 2 full time. Yay!
DAZ3D simply came out of the blue asking Chris to sell ALL of his animals at DAZ, but there was a catch:
Sounds unfair, right? Well, he ended up accepting, but he was NOT happy about it. Meanwhile, at DAZ, their own vendors who also created animals were NOT happy about this deal, and started making pressure on DAZ to quit the deal, or they would quit instead. Things started to heat up. NOBODY was happy about that deal, for either sides. In the end DAZ gave up to internal pressure, and drop their own deal after HW had already accepted. In the official record, they blamed HW for complaining about the deal, as means to remove any responsibility from their side for making a deal that made everybody mad.
This was a rather weird case from any side you look at it. First, DAZ made claims HW figures were "unusable and unworkable" (their own words), and convinced customers not to support HW. Early on, DAZ had also claimed "HW wouldn't last even the first year" (their own words). And then, all of the sudden they want to sell the HW animals with an exclusivity deal, which contradicts everything they had previously claimed about HW figures. I remember DAZ even started to advertise the HW animals at their store front page for a short while, before they backed off from their own deal. If DAZ didn't back off, their own vendors who also made animals would revolt, and HW wasn't too happy about not being able to use their own brand on the animals. This was a crazy deal that couldn't last.
That was some of the weirdest things I have seen in a while.
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Thread: Concerning: Runtime DNA Scripts | Forum: Poser Python Scripting
But who has the source codes? Are they available somewhere?
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Thread: Python editor support: New version | Forum: Poser Python Scripting
If I just import the module as described above, would that alone provide code hinting?
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Thread: Python editor support: New version | Forum: Poser Python Scripting
Thanks, man. I am not really looking for changing editors, especially not those with strings attached to subscriptions. I am happy with Sublime Text. I have paid for it, and it's mine forever. I just wanted to know how to use your script with Python3 in Poser 12. Sublime Text supports code hinting, but it is very limited, and obviously has no clue about the PoserPython API. Are you saying your library adds code hinting for the PoserPython API? That would be cool and really helpful. Is it possible to use it with Sublime Text?
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Thread: Poser 12 Renders | Forum: Poser 12
Winter is coming! Figures are both DawnSE, rendered in Poser 12 with Superfly.
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Thread: HiveWire Closing Down | Forum: Poser - OFFICIAL
Thank you @Rhia474. I am a newbie here, and it's good to know some people know me. ^____^
@wolf359 Like I said, DAZ3D was one factor, and there were many. I would agree that it was business as usual if I haven't seen what actually happened between DAZ and HW back in 2013-15. Since Chris is their former founder, DAZ took it personally. I was there and I saw everything in first hand, and it wasn't pretty. All I can say is that DAZ didn't play fair. There were a few punches under the belt. That's all I am willing to disclose here. I just don't want people to go thinking it was the "usual" kind of business competition. Chris and his crew are GOOD, honest and talented people, and they deserved better. They were BRAVE to stand against the giant, and I am glad it was just the store that went down, and that they are still in business. :)
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Thread: Python editor support: New version | Forum: Poser Python Scripting
Hi, I am a newbie here at Rosity. Just wanted to ask what is this FakePoserLib3 used for? I use Sublime Text to write my Python code, and I wonder if this would allow me to debug from within the editor? Structure has mentioned it is possible to connect Sublime Text with Poser 12 by creating a new profile to use with Tools -> Build System, but that didn't work in my attempts. All it does is open the default Poser scene, no matter what code is executed. I wonder if this FakePoserLib3 would be related to what I want to do - run and debug code without Poser?
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Thread: Geo - graphing in poser ? | Forum: Poser - OFFICIAL
Poser has indeed supported swapping body parts geometry as far as version 3 (or 4?), where I have used and abused this feature in my renders for years. However, geo-grafting is a whole different story, where the replacing geometry is actually welded to the mesh at vertex level, which temporarily changes the figure geometry and vertex count while preserving weight maps and morphs. The obvious advantage is a seamless integration with the figure that can survive even subdivision. Conforming alternatives are not seamless, and in some cases that can be an issue in renders and animations. We can try easing that up with transparency maps, but that can be a hit or miss depending on the case. If the figure is wearing clothes and has hair, things like tails and horns don't need to be seamless.
However, I was commissioned several times to create a geo-grafted replacement for the ball of the feet on Genesis 3 and 8 figures, where the low poly geometry and simplified topology have compromised feet posing on that area, creating ridges that look bad in renders. This can only be done with geo-grafting, and lucky me, those are DS figures where the feature is available.
I would love for Poser to have this feature, but Rendo has other things that have higher priority at the moment, so (IMHO) this is not the best time to ask for it.
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Thread: HiveWire Closing Down | Forum: Poser - OFFICIAL
I have been with HW since before they opened the store, supporting Dawn when she was their only figure back in 2013. If you know DAZ, then you probably know who Chris Creek is. Along with Dan Farr, Chris has founded the original "Digital Art Zone" (DAZ), which later got incorporated and became DAZ3D. If you really want to know why the HW store is closing now, we have to look back to see the context. Chris has left DAZ3D by claiming "it no longer does what it was created for". Once DAZ got incorporated, it was then ran by a board of directors - businessmen. Only later Chris understood this was a mistake, because he wanted a company that was ran by artists to serve artists.
That's how HW was born, which explains the friendly atmosphere everybody enjoy there. However, the whole company is made of only 4 people: Alisa, Chris, Lisa and Paul. They have accumulated a huge backlog of products that take time to complete because... there are only 4 people in the whole company. On top of that, they are also running a store, with banking systems for handling payments, a legal department to handle disputes, a web master to handle the store and forums site, and a marketing department to manage store advertisement and QAV. But, there are only 4 people there, usually wearing many hats during the day, and with a HUGE backlog of products in development that need to be finished. All this while standing tall against DAZ3D, who never took this lightly.
Needless to say, there are pros and cons for artists running a company. The pros is a friendly environment and productive interactions to create new products. HW has allowed me to actively participate on the design and specs for the upcoming Dawn 2.0 in their open forums - something we don't often see nowadays. However, the accumulated fatigue for wearing so many hats can take its toll over time. That's how RuntimeDNA was closed - they grew tired of wearing too many hats over time. Defending themselves against the DAZ3D corporation with such a tiny company was also a factor that took its toll.
To be fair, Renderosity had kept a friendly relationship with HW throughout they years, where HW figures (human and animals) were sold here, too. Even now that Rosity has acquired Poser, they still bundle HW figures with it - even more of them than SMS did in Poser 11. Assumptions that Rendo would have something to do with the HW store demise are unfounded. Conversely, DAZ3D has forbidden any HW contents to be sold at their store from the very beginning, also forbidding vendors from supporting HW in any shape or form. They have been openly hostile against HW from the very beginning, and that is more likely to have contributed for the HW store closing over time.
Therefore the end of RDNA and HW stores are somewhat similar - the owners got tired of wearing all the hats. That can wear you off over time. But perhaps it was a bit more severe with HW because of their large product creation backlog. Without the store, they will have more time to dedicate themselves to working on new contents. And believe me, if you saw the new Dawn 2.0, you will want that figure, so maybe this a change for the better. Consider I am a guy who will be loosing the store I had with HW for the last 7 years, so I am not saying this lightly. If they have to close the store to better serve the community with quality products, so be it.
Remember only the store is closing. HW will keep producing more contents under their brand here at Rosity, and the HW forums will keep running as usual. This is NOT the end of HW, like it was with CP and RDNA. It's just the store.
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Thread: Modeling Programe for simple shaps compatable with Poser | Forum: New Poser Users Help
Wow, those rocks rock! ^___^
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
A lot of people have asked me how can they have more control over WHERE things get scattered. Things like, hey - I don't want grass inside the house, or I only want flowers on this corner over here. By default, the Scatter Tool will use all the available area. For those of you using the default Dome, most likely you don't want scattered objects to go over the walls and ceiling, right?
Can I make it only use the areas I want? And the answer is YES, you can. All you need is the Grouping Tool. So let me show you how it's done in a 5 minutes video tutorial. Place things exactly where you want, quick and easy! Just go to the Scatter Tool dev thread at HiveWire3D and watch my new FREE video tutorial. In addition, there were 4 others before this one, in case you've missed them.
Enjoy! ^___^
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
I have good news again! Update 1.01 has added support for German and Japanese languages, and the upcoming v1.02 will make it compatible with MacOS. Version 1.02 is currently in beta-testing, and should update the store version soon!
Hold on just a little longer, MacOS people! It's almost there!
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
I am happy to announce that the Scatter Tool now supports German and Japanese languages with the release of the 1.01 update. The MacOS version is also coming along, and we've got the first release candidate today. It should become available once properly tested.
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Thread: Scatter Tool | Forum: Poser - OFFICIAL
elli009 posted at 1:29PM Sun, 24 May 2020 - #4390019
Hallo Ken_1171, vielenDank für Ihre Hilfe, ich habe Poser jetzt mal auf Englisch umgestellt und das Scatter Tool fuktioniert jetzt einwandfrei. Da ich aber kein englisch kann freue ich mich auf das Update 1.01 für die deutsche Sprachunterstützung.
You are very welcome! The 1.01 update is already going through store processing, so it should become available anytime now. Right now, if it depended on me! ^___^
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Thread: New Poser Wishlist | Forum: Poser - OFFICIAL
Here are some of the issues I wish would be fixed in Poser.
Fix the Direct Manupulation gizmo to allow picking axes when the camera is zooming over an actor. As is stands, the closer the camera is to an actor, the less likely we will be able to select parts of the gizmo. We can click it, but it won't highlight the selection, so we could be picking anything, or nothing at all.
Fix issue where deleting a full body morph will only remove the master dial, leaving orphan slave dials scattered over the rest of the body.
Fix issue where certain morphs cannot be deleted. They show a blank list of channels instead. This happens with morphs created using Poser's own tools.
Fix the render tab so that it properly pans the image when dragged. As it stands, it currently flips and stretches the render instead.
Fix the "Area Render" feature, so that it doesn't include the selection rectangle black lines in the final render. These black lines ruin the final render, defeating the purpose of having area render so we don't have to render the whole thing again.
Fix issue where hidden morphs will not be included in operations. As it stands, Poser will silently fail to include hidden morphs unless we previously remember to make them visible beforehand. This leads to all sorts of errors when projecting, copying and exporting morphs.
Fix issue where exporting morph injections from the File -> Export -> Morph Injection will randomly "forget" to include animatable origins data. In addition, this is yet another case where Poser will silently fail to include morphs if they are hidden, which relates to the issue listed above.
Fix issue where vertexes spike out when adjusting magnet's transforms and zones.
Fix issue where vertexes spike out when using the Morphing Tool over subdivided surfaces.
Fix issue where the Bullet engine cannot see objects when parented to a Grouping object.
Fix issue where Poser creates multiple root nodes when saving figures to library CR2 files.
Fix issue when painting weight maps with a brush, where occluded vertexes cannot be selected. This happens with the Morphing Tool, the Setup Room, the Bullet engine, and when painting weights on Magnet deformers. This can be easily reproduced when painting weights over strand hair, where vertexes from strands behind others cannot be selected, or deselected if already selected.
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Thread: HiveWire Closing Down | Forum: Poser - OFFICIAL