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Poser - OFFICIAL F.A.Q (Last Updated: 2026 Mar 08 8:23 pm)



Subject: Help, Eyes


thefixer ( ) posted Wed, 18 February 2026 at 2:13 AM · edited Sun, 08 March 2026 at 10:14 PM

Hello,

I need help please. I had this problem with eyes in P12, it's also a thing in P13. I have a set of eyes by Ghostship which work, but they're only 3 colours, which isn't enough. Can someone explain how I can fix this please..? TIA.7cLsaYYJjy7j79FRsXnqo5GiqesVtAXK8VJGDK44.png

Injustice will be avenged.
Cofiwch Dryweryn.


hborre ( ) posted Wed, 18 February 2026 at 6:27 AM · edited Wed, 18 February 2026 at 6:28 AM

Firefly? Superfly? It might be a transparency issue, or the textures are not correctly set in the Material Room.  Give us a screencap of the shaders you're using.  You can still use the Ghostship shader, just replace the eye textures.


thefixer ( ) posted Wed, 18 February 2026 at 6:48 AM

It's only Superfly....

Injustice will be avenged.
Cofiwch Dryweryn.


MollyFootman ( ) posted Wed, 18 February 2026 at 4:04 PM

Looks like the eye surface is not properly transparent.  The eye surface material might also be called conjunctiva depending on the figure used.  It needs to be completely transparent with high specularity to look right.  As noted above, it would be helpful to see a screen capture of your eye materials, starting with the eye surface. =)

Teh Mollz


hborre ( ) posted Wed, 18 February 2026 at 4:25 PM

In most cases, the transparent part would be called the sclera in most Poser figures.  Easily fixable with either transparency or glass nodes, depending on the root surface used for Superfly.  Since I predominantly render Superfly with Cycles nodes, the glass node is usually my preference. But the PhysicalSurface node is easier to arrange for an optimal effect.  We really need to see a screencap of the Material Room for a better assessment.


Deecey ( ) posted Wed, 18 February 2026 at 5:16 PM
hborre posted at 4:25 PM Wed, 18 February 2026 - #4504076

In most cases, the transparent part would be called the sclera in most Poser figures.  Easily fixable with either transparency or glass nodes, depending on the root surface used for Superfly.  Since I predominantly render Superfly with Cycles nodes, the glass node is usually my preference. But the PhysicalSurface node is easier to arrange for an optimal effect.  We really need to see a screencap of the Material Room for a better assessment.

The sclera is the white of the eye, not the transparent part.  The transparent part is called Eye Surface, Eye Reflection, or Eye Moisture or slight variants thereof.



hborre ( ) posted Wed, 18 February 2026 at 6:22 PM

In that case, V4 has a bad shader in her original textures.  I will stand corrected.


Y-Phil ( ) posted Thu, 19 February 2026 at 8:09 AM · edited Thu, 19 February 2026 at 8:09 AM

With the Vic4/Aiko4/Sasha based characters, you may use this setup for rendering the 7_EyeSurface part, using Superfly, kindly shared by Ghostship:

VCJ2WbWQRhzgkbj3q7CLDTQJieUrYH3kaOecsNwe.png

Even though it looks weird during the preview:

QaofrAfqlmMJFLROe22ywyYpZ4r1kqALAdM1BdJa.png

The result looks cool

Wij9TmA2zlSNzwezICNaMfxylGCOIDNhLzc1Y9We.png

It can be adapted  to some other characters, for example Aiko3's LCornea & RCornea:

pmfJIkxFte6FPoXPfmsjcaRXPowZfrl7c2eAEQEv.png

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