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Subject: sculpt a face (G8F)


Lord_of_CNF ( ) posted Mon, 07 September 2020 at 7:16 AM · edited Sat, 04 April 2026 at 4:44 PM

i work on a face, so far all is fine but i made a mistake.... now my G8F face had asymetric eyes ... is there a possibility to copy the left side of face to the right?

thank you if someone has a idea :)


Lobo3433 ( ) posted Mon, 07 September 2020 at 9:39 AM
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Hello Lord_of_CNF

Which version of Blender are you using? And how did you import your DAZ character if you are using one of the current versions of Blender there is a built in add-on that needs to be turned on from the add-ons in preferences called Copy Attributes with this add-on enable by selecting the one that looks the way you want and then selecting the second one with the key combination of "ctrl c" you should be able to copy the attributes from one to the other

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LuxXeon ( ) posted Mon, 07 September 2020 at 11:09 AM

In addition to what Lobo has suggested, there is the option to symmetrize the mesh in edit mode. Just go into edit mode, select all faces or vertices, then go to Mesh>Symmetrize. It will copy one side of the mesh to another as you suggest. The Mirror modifier also does this, but be aware that using any of these methods will likely break your Daz character if you try to use it as a morph target or shape key back in the Daz software.

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Lord_of_CNF ( ) posted Tue, 08 September 2020 at 6:53 AM

hello and thank you for answer :) the version of blender is 2.83.1 i activate the add-on i selected the half face in edit mode, hit ctrl+c and a menu pops up (material copy or active UV coord .......) when i still hold ctrl+c i can't mark anything.

with Mesh->Symmetrize it takes effect, but morphloader pro can't load it successfully


LuxXeon ( ) posted Tue, 08 September 2020 at 11:22 AM

Ctl+C will only copy UV's and material attributes. Did you try using Mirror? If the mirror modifier does not work, which I suspect it will not, then I think your only option might be to just start over with the sculpt. Blender does have the option to mirror nonsymmetrical shape keys (morph targets). I don't know if this will help, but perhaps your software has this same option?

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Lord_of_CNF ( ) posted Tue, 08 September 2020 at 12:55 PM

thank you, i will give it a try

the other option is - like you say - to start over


LuxXeon ( ) posted Tue, 08 September 2020 at 1:35 PM

Lord_of_CNF posted at 1:31PM Tue, 08 September 2020 - #4398944

thank you, i will give it a try

the other option is - like you say - to start over

Yes, unfortunately, any type of mirroring you do to the object at this point will change vertex order. Changing vertex order will break any shape keys or morphing ability. However, maybe there's a solution in the shape key mirror option? Load in the base mesh before your sculpt changes, then add your sculpt changes to it as a shape key in Blender, then use the mirror shape key option to mirror the one side over to the other. Then save that result as a new mesh? That might work because it should retain the vertex order, but I've never used the feature before so I can't be sure. That would be the last resort I can think of unless your other software has a feature to do that natively?

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CHK2033 ( ) posted Tue, 08 September 2020 at 2:33 PM · edited Tue, 08 September 2020 at 2:34 PM

I think there's a way, in studio with morph loader pro, I was told how to correct that but I didnt do it, nor even remember the steps (I kept duplicating it when I was creating and just went back into zbrush and found the version before I messed up). I sent you a link discussing your issue..........Hopefully, I think :)

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CHK2033 ( ) posted Tue, 08 September 2020 at 3:14 PM · edited Tue, 08 September 2020 at 3:18 PM

Sorry nevermind that

It was this one by Josh Darling

https://www.youtube.com/watch?v=dY6eJ0Awg9Q&feature=youtu.be

its around @ 2:50

use the mesh with the morph only on 1 side the one before you tried to fix it

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Lord_of_CNF ( ) posted Thu, 10 September 2020 at 5:45 AM

thank you to all of you :) finally it works inside DAZ Studio with morphloader pro


Lord_of_CNF ( ) posted Wed, 30 September 2020 at 3:33 PM

i be back with a new question...
i want to sculpt in high resolution... when i create a own face, i have to export a Base resolution of the genesis 8 figure... would i export the high res figure from DAZ Studio, import to Blender - modify and export and then import to DAZ Studio... DAZ Studio would give me an error... right?

what would be the right way?

thanks if someone have a idea :)


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