Lord_of_CNF opened this issue on Sep 07, 2020 ยท 11 posts
LuxXeon posted Tue, 08 September 2020 at 1:35 PM
Lord_of_CNF posted at 1:31PM Tue, 08 September 2020 - #4398944
thank you, i will give it a try
the other option is - like you say - to start over
Yes, unfortunately, any type of mirroring you do to the object at this point will change vertex order. Changing vertex order will break any shape keys or morphing ability. However, maybe there's a solution in the shape key mirror option? Load in the base mesh before your sculpt changes, then add your sculpt changes to it as a shape key in Blender, then use the mirror shape key option to mirror the one side over to the other. Then save that result as a new mesh? That might work because it should retain the vertex order, but I've never used the feature before so I can't be sure. That would be the last resort I can think of unless your other software has a feature to do that natively?
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