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Carrara F.A.Q (Last Updated: 2026 Jun 21 11:17 pm)

 

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Subject: Carrara Axis Issue


Black__Days ( ) posted Wed, 28 May 2014 at 1:36 PM · edited Mon, 29 June 2026 at 3:28 PM

Hello all.

I was wondering if there is a way to reorient Carrara's axes to the more standard set up of x being left-right, y being vertical, and z being depth?

Thanks in advance.


In the beginning the Universe was created.

This has made a lot of people very angry and been widely regarded as a bad move.


Black__Days ( ) posted Wed, 28 May 2014 at 1:38 PM

I forgot to point out that I am using Carrara 8, not 8.5.


In the beginning the Universe was created.

This has made a lot of people very angry and been widely regarded as a bad move.


manleystanley ( ) posted Wed, 28 May 2014 at 4:09 PM

I usually do that at import or export, so not sure if it can be done any other way. Have you checked preferences?


MarkBremmer ( ) posted Wed, 28 May 2014 at 4:59 PM · edited Thu, 29 May 2014 at 7:26 AM

:-/  No, there is no way to switch the axis.






Black__Days ( ) posted Thu, 29 May 2014 at 2:32 AM

Oh well. I was hoping to use Carrara to develop for games made in Unity, but the axis thing is a deal breaker.

Thanks for the information.


In the beginning the Universe was created.

This has made a lot of people very angry and been widely regarded as a bad move.


manleystanley ( ) posted Thu, 29 May 2014 at 6:29 AM

But there are several poeple that use carrara and the Unity game engine. I have; been quite a while though.


cjd ( ) posted Thu, 29 May 2014 at 11:13 PM · edited Thu, 29 May 2014 at 11:14 PM

Here's a free plugin for Carrara that might help. It still won't change Carrara's default coordinate system, but it might help convert a bunch of objects modeled in Carrara to a different orientation. 

http://www.sparrowhawke3d.com/TransformsPackagePage.html

I don't know if this will accomplish what you want, but you could send Jeremy, the developer, any suggestions as he has been very open to user input.


MarkBremmer ( ) posted Fri, 30 May 2014 at 10:35 AM

As an FYI, I've always simply reoriented the Carrara objects within Carrara prior to exporting as .3ds for Import to address the axis issue in Unity. 

I should have stated the obvious solution from the beginning, right? 






Kixum ( ) posted Sat, 31 May 2014 at 10:57 AM

Yep.

its one of those things which is super easy AFTER you see it.

-Kix


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