Forum: Carrara


Subject: Carrara Axis Issue

Black__Days opened this issue on May 28, 2014 · 9 posts


Black__Days posted Wed, 28 May 2014 at 1:36 PM

Hello all.

I was wondering if there is a way to reorient Carrara's axes to the more standard set up of x being left-right, y being vertical, and z being depth?

Thanks in advance.


In the beginning the Universe was created.

This has made a lot of people very angry and been widely regarded as a bad move.


Black__Days posted Wed, 28 May 2014 at 1:38 PM

I forgot to point out that I am using Carrara 8, not 8.5.


In the beginning the Universe was created.

This has made a lot of people very angry and been widely regarded as a bad move.


manleystanley posted Wed, 28 May 2014 at 4:09 PM

I usually do that at import or export, so not sure if it can be done any other way. Have you checked preferences?


MarkBremmer posted Wed, 28 May 2014 at 4:59 PM

:-/  No, there is no way to switch the axis.






Black__Days posted Thu, 29 May 2014 at 2:32 AM

Oh well. I was hoping to use Carrara to develop for games made in Unity, but the axis thing is a deal breaker.

Thanks for the information.


In the beginning the Universe was created.

This has made a lot of people very angry and been widely regarded as a bad move.


manleystanley posted Thu, 29 May 2014 at 6:29 AM

But there are several poeple that use carrara and the Unity game engine. I have; been quite a while though.


cjd posted Thu, 29 May 2014 at 11:13 PM

Here's a free plugin for Carrara that might help. It still won't change Carrara's default coordinate system, but it might help convert a bunch of objects modeled in Carrara to a different orientation. 

http://www.sparrowhawke3d.com/TransformsPackagePage.html

I don't know if this will accomplish what you want, but you could send Jeremy, the developer, any suggestions as he has been very open to user input.


MarkBremmer posted Fri, 30 May 2014 at 10:35 AM

As an FYI, I've always simply reoriented the Carrara objects within Carrara prior to exporting as .3ds for Import to address the axis issue in Unity. 

I should have stated the obvious solution from the beginning, right? 






Kixum posted Sat, 31 May 2014 at 10:57 AM

Yep.

its one of those things which is super easy AFTER you see it.

-Kix