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DAZ|Studio F.A.Q (Last Updated: 2026 Jun 24 7:02 pm)



Subject: Reality Render thread. A new beginning.


KrazyHorse ( ) posted Wed, 29 August 2012 at 6:04 PM

Quote - > Quote - > Quote -

Oh, I have no illusions whatsoever that I will win since most of the other Artist are far more popular then me. But it is truly an honour to have been nominated though!

doing happydance

:b_bashful:

 

False-modesty imho.  If you voted for yourself like I did; you would see that you are currently at 20+% of the vote and outpacing the nearest artist by like 5 percentage points.  Your stuff is consistantly damned-near perfect.

lol I had already voted (not for myself) and before I posted here I had 2.9% :)

So I must thank you guys for voting! ;)

 

Your at 22%------->    Hi all!    By all!      I'm lurking out of here.    hehehe!


bobvan ( ) posted Wed, 29 August 2012 at 6:23 PM · edited Wed, 29 August 2012 at 6:23 PM

Horsey WTF WB


superboomturbo ( ) posted Wed, 29 August 2012 at 8:48 PM

A man has but years to live, while Crazy Horse is forever (lurking). 

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


Doctorjellybean ( ) posted Thu, 30 August 2012 at 1:46 AM

Hey KH, thought you gone bear slaying!

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Sharkbytes-BamaScans ( ) posted Thu, 30 August 2012 at 2:56 AM

The background's screwy because it's a poorly done hdri image.  Used that image on the base daz environment globe and then turned it into a light in reality.  gave me some of the fastest render times i've ever had.


Amethst25 ( ) posted Thu, 30 August 2012 at 8:09 AM

Quote - Well, a little 'off-topic' but I got a sitemail that I've been nominated as one of the artists that might become 'Artist Of The Month'.

I am pretty sure I have to thank Paolo's 'Reality-plugin' for this. :)

Oh, I have no illusions whatsoever that I will win since most of the other Artist are far more popular then me. But it is truly an honour to have been nominated though!

doing happydance

:b_bashful:

 

 

That's wonderful Charley!!  Looks like you are in the lead as of this morning!  so well Deserved!  hugs

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john3d ( ) posted Thu, 30 August 2012 at 11:49 AM · edited Thu, 30 August 2012 at 11:49 AM

Congrats on the nominaton Callad, you're up against some stiff competition, one or two of the other artists are very good. Good luck, I hope you win :)


Reggie68 ( ) posted Thu, 30 August 2012 at 12:02 PM

Quote - Progress still ongoing, thanks to SBT for the link to those other models, I didn't have any good euro trailers to hitch behind the Scania (an R620 is a bit overkill for towing a fridge unit though)...

Enjoy,

Abi.

 

Funnily enough saw one of those as I was on my way to work this morning. I recognised it from your pic.

Looks cool though shouldn't the four things above the windscreen be lights and have glass fronts?


AbiJ ( ) posted Thu, 30 August 2012 at 12:12 PM

Quote - > Quote - Progress still ongoing, thanks to SBT for the link to those other models, I didn't have any good euro trailers to hitch behind the Scania (an R620 is a bit overkill for towing a fridge unit though)...

Enjoy,

Abi.

 

Funnily enough saw one of those as I was on my way to work this morning. I recognised it from your pic.

Looks cool though shouldn't the four things above the windscreen be lights and have glass fronts?

Yes they should, it's still a WIP, lights need sorting, exhaust (underneath the side skirts) needs sorting, mesh on the doors is rough, the tyre's need maps for branding/markings, the interior needs materials sorting , the list goes on.

Abi.

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Doctorjellybean ( ) posted Thu, 30 August 2012 at 12:25 PM

Quote - Yes they should, it's still a WIP, lights need sorting, exhaust (underneath the side skirts) needs sorting, mesh on the doors is rough, the tyre's need maps for branding/markings, the interior needs materials sorting , the list goes on. Abi.

There is a lot more to you than meets the eye, think it'll be very dangerous to under estimate you ;)

My DA Gallery


bobvan ( ) posted Thu, 30 August 2012 at 12:30 PM

Content Advisory! This message contains nudity

Attached Link: Thems clorhes don't fit no more

file_485898.jpg

Render..


FSMCDesigns ( ) posted Thu, 30 August 2012 at 12:45 PM

LOL, pretty funny Bob!

Regards, Michael

My DeviantArt page


FSMCDesigns ( ) posted Thu, 30 August 2012 at 12:51 PM

Finally picked up one of the Elite characters since it was in fast grab the other day (Marie)

here is a lux test with genesis and my own morphs.

 

Regards, Michael

My DeviantArt page


AbiJ ( ) posted Thu, 30 August 2012 at 1:06 PM

Quote - There is a lot more to you than meets the eye, think it'll be very dangerous to under estimate you ;)

😕

Abi.

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medmon ( ) posted Thu, 30 August 2012 at 1:09 PM

Quote - Finally picked up one of the Elite characters since it was in fast grab the other day (Marie)

here is a lux test with genesis and my own morphs.

 

 

Very nice, skin looks good!

That sure is some BIG hair :) Where'd ya pick that up? 

 


59Burst ( ) posted Thu, 30 August 2012 at 1:12 PM

Attached Link: Thems clorhes don't fit no more

Quote - Render..

HA!  Very clever.


medmon ( ) posted Thu, 30 August 2012 at 1:12 PM

Quote - Render..

Quite humorous, Bob :)


bobvan ( ) posted Thu, 30 August 2012 at 1:19 PM · edited Thu, 30 August 2012 at 1:22 PM

Thanks guys end to my commish.  Mike genius as always, gotta like the way you can get stuff to stick out.. Now I'm back to build new sets / characters for the continuation of my own series...


Doctorjellybean ( ) posted Thu, 30 August 2012 at 1:28 PM

Quote - > Quote - There is a lot more to you than meets the eye, think it'll be very dangerous to under estimate you ;)

😕

Abi.

Never mind, my humour is sometimes wasted :) I merely meant that you seem to be quite talented, sorting out textures, etc. It's certainly more than what I am capable of :)

My DA Gallery


AbiJ ( ) posted Thu, 30 August 2012 at 1:32 PM

Quote - > Quote - > Quote - There is a lot more to you than meets the eye, think it'll be very dangerous to under estimate you ;)

😕

Abi.

Never mind, my humour is sometimes wasted :) I merely meant that you seem to be quite talented, sorting out textures, etc. It's certainly more than what I am capable of :)

Jack (or Jill perhaps!?) of all trades, master of none, The 3D modelling itself I'm at a basic level - done bits here & there, assigning textures to the model is straightforward(ish), most of it is simple stuff I'm doing, still gonna take a while though.

Abi.

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FSMCDesigns ( ) posted Thu, 30 August 2012 at 1:36 PM

Quote -
Very nice, skin looks good!

That sure is some BIG hair :) Where'd ya pick that up? 

 

 

Thanks, hair is here

 

http://www.renderosity.com/mod/bcs/val-bebe-hair-buns-3in1/84309

Regards, Michael

My DeviantArt page


bobvan ( ) posted Thu, 30 August 2012 at 1:51 PM · edited Thu, 30 August 2012 at 1:54 PM

file_485900.jpg

One thing I do gotta give 1.5 is due to the improved auto fit some v4 boots work quite well this is just a quick render of my face genned Emmy Rossum who's gonna serve as one of the evil prez's "Playthings" I really like some of the new Lux film response settings. The best thing I found for finger nails is just match colors on the diffuse & specular settings.


wayofthesword ( ) posted Thu, 30 August 2012 at 3:33 PM

Here's a look at the animation I have rendering in lux via reality 2.5 right now.

A wood sprite about to get into a dangerous situation.

Wood Sprite


Doctorjellybean ( ) posted Thu, 30 August 2012 at 3:44 PM

That's one thing I want to try next; animations in Reality.

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wayofthesword ( ) posted Thu, 30 August 2012 at 4:26 PM · edited Thu, 30 August 2012 at 4:39 PM

Quote - That's one thing I want to try next; animations in Reality.

I had a lot of difficulty at first because there is a bug in the current release candidate of  luxrender that causes it to crash if you animate with the firefly reducer (outlier rejection) turned on.  Reported it on the luxrender bugtracker so I think the devs are going to fix it before the offical 1.0 lux release.

  So some of my frames are getting fireflies, but since it's animated you won't notice them as much.  And some of it I can clean up in my compositer when I go to add in visual fx / color grading.

 

I did one animation just to see how the light would look on the subdragon and how the normal maps would make the texture look.  Ironically, my animation itself was pretty crappy (just keyframed it in 10 minutes).

http://youtu.be/jxmPhKDsqxY


Pret-a-3D ( ) posted Thu, 30 August 2012 at 4:28 PM
Sharkbytes-BamaScans ( ) posted Thu, 30 August 2012 at 4:54 PM

Yeah Paolo.. it's one of the busiest if not THE busiest threads in the forum.  Some days it feels almost like a slow-moving chat room in here.


Sharkbytes-BamaScans ( ) posted Thu, 30 August 2012 at 5:05 PM · edited Thu, 30 August 2012 at 5:06 PM

Already had my gallery update for the day.. so had to put this one in a holding pattern in my photobucket.  Full sized shot on click.

Not sure why.. I checked over my material settings several times.. but the "mail" second skin she was wearing only showed up on the undersides of her hands.


Sharkbytes-BamaScans ( ) posted Thu, 30 August 2012 at 5:51 PM

Here's a question for Paolo.  This last render I did w/o a background and using the alpha channel option.  I, also, used an ibl w/just the light and no accompanying background image.  With this combination and a LOT of metal textures(the entire suit of armor - five pieces plus sword) set to a medium shine and custom metal; the bree shaders transferred over to mihrelle's wonderful Elana texture(all body parts covered by armor were set to matte); my rendering speed was like 6 to 8 times faster than what it normally is for a model wearing nothing but a skimpy bikini.  Any reason you can think of for this happening?  I sort of felt like a minor league pitcher throwing a no-hitter in my only big league appearance.  It gave me a taste of what my new computer will feel like at like 1/3 speed.

Not sure if anyone else has felt the same phenomena.. but having my settings dialed in nearly perfect and seeing my render going at blazing fast speeds was nearly addictive.


medmon ( ) posted Thu, 30 August 2012 at 6:01 PM · edited Thu, 30 August 2012 at 6:11 PM

While I was thinking about skins, I decided I just had to redo my close-up skin test with one of my all-time favorite skins... Charlie & Neve from Callad(yes, our very own Callad) and moonbunnie (if you don't have it yet, it is available here on Renderosity: http://www.renderosity.com/mod/bcs/charlie-neve-for-v4-2/75271)

The first shot just goes to show the superior quality of the skin texture I think, this is straight out of the box!(no material adjustments) amazing results! This also illustrates how good a job Reality does converting materials for LuxRender.

V5 Tori wearing "Charlie & Neve" skin

CLICK HERE FOR FULL SIZE:   FULL SIZE

This second shot is the same scene, but with the Bree ACSEL shaders applied to the Charlie & Neve skin. This is a straight copy of the shader set, no tweaking of any settings. Not sure if I like it any better than the out-of-the-box version, but it is nice.

V5 Tori wearing "Charlie & Neve" skin (w/ ACSEL)

CLICK HERE FOR FULL SIZE:   FULL SIZE

I played around with tweaking the Bree shader settings, but couldn't come up with anything I thought looked any better. My skills are still in their formative years :)

I'm thinking of doing this same scene with the Dublin textures (which I bought specifically because of my current obsession with skin textures )

All comments welcome.

Oh and BTW, a huge thank you to Callad (and moonbunnie) for the awesome set that is "Charlie & Neve" Love it!

Michael

 

PS- If anyone can tell me how to post multiple images that you can click the image to see the full size view (without editing the HTML), please PM me and illuminate me :) Thanks!

 PPS- I have a question about the artifacts appearing on the chin and jawline in these images... I tried using subdivision both with and without micro-facets, and tried moving the camera slightly and the lights, but couldn't get rid of them. It is happening with other textures too. Any ideas on how to get rid of these ugly blemishes on my renders? Kind of disheartening seeing this on Genesis.

Michael


AbiJ ( ) posted Thu, 30 August 2012 at 6:30 PM · edited Thu, 30 August 2012 at 6:31 PM

Quote - PS- If anyone can tell me how to post multiple images that you can click the image to see the full size view (without editing the HTML), please PM me and illuminate me :) Thanks!

When writing/editing the post, right click the image you want to be clickable and select add/edit hyperlink, in the pop-up enter the url for the fullsize image and select open in new window from the dropdown menu.

Hth,

Abi.

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Doctorjellybean ( ) posted Thu, 30 August 2012 at 6:35 PM

Right click? I didn't know that one. I usually click the image, then the Edit/Insert Link icon above the message box and proceed from there.

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medmon ( ) posted Thu, 30 August 2012 at 6:36 PM

thanks guys! I'll try that next time I post :)


AbiJ ( ) posted Thu, 30 August 2012 at 6:41 PM

Quote - Right click? I didn't know that one. I usually click the image, then the Edit/Insert Link icon above the message box and proceed from there.

I can teach so many new tricks 😉  lol

Abi.

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medmon ( ) posted Thu, 30 August 2012 at 6:44 PM

Just a reminder to those of us who have not yet spent enough money on content, the PA sale started at DAZ today, Stonemason, Virtual World, and Mec4D are up to bat!! (just a heads up 😄 )

 

Michael


Sharkbytes-BamaScans ( ) posted Thu, 30 August 2012 at 6:45 PM

gee now abi.. that sure is a leading statement.. getting poor doc all flustered all the time


AbiJ ( ) posted Thu, 30 August 2012 at 6:46 PM · edited Thu, 30 August 2012 at 6:47 PM

Quote - gee now abi.. that sure is a leading statement.. getting poor doc all flustered all the time

I know, it's just so much fun toying with the Doc!

Quote - Just a reminder to those of us who have not yet spent enough money on content, the PA sale started at DAZ today, Stonemason, Virtual World, and Mec4D are up to bat!! (just a heads up 😄 )

 

Michael

 

Hehe, I always spend enough (too much) on content, doesn't stop me buying more though.

Abi.

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Sharkbytes-BamaScans ( ) posted Thu, 30 August 2012 at 6:59 PM

I recently started burning off content that I no longer use or no longer like.  I've only went through a smidgeon of the content I have and I've only been working on characters and hair so far.  2 Dvd's full of hair sets and 3 full of character sets and I still have like 30 gigs worth of stuff I've not even sorted through.  Little over 4 grand at last count on the stuff I've burnt off.  I don't know of too many ppl who are content addicts like me.


AbiJ ( ) posted Thu, 30 August 2012 at 7:05 PM

Quote - I recently started burning off content that I no longer use or no longer like.  I've only went through a smidgeon of the content I have and I've only been working on characters and hair so far.  2 Dvd's full of hair sets and 3 full of character sets and I still have like 30 gigs worth of stuff I've not even sorted through.  Little over 4 grand at last count on the stuff I've burnt off.  I don't know of too many ppl who are content addicts like me.

You're small-time, Just checked my DS content hdd, 116Gb so far!  I'm a shop-a-holic! (my bosses wife and my o/h got me loads of that stuff though).

Abi.

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Doctorjellybean ( ) posted Thu, 30 August 2012 at 7:23 PM

Quote - Just checked my DS content hdd, 116Gb so far!

When are we sharing your runtime?

My DA Gallery


AbiJ ( ) posted Thu, 30 August 2012 at 7:27 PM

Quote - > Quote - Just checked my DS content hdd, 116Gb so far!

When are we sharing your runtime?

Sure you could handle it? 😉

Abi.

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bobvan ( ) posted Thu, 30 August 2012 at 7:28 PM

Merging is broken with 4.5 reality 4.5 Lets say I merge a character that I saved with reality settings with a new scene most of that characters reality settings are wiped out..


Sharkbytes-BamaScans ( ) posted Thu, 30 August 2012 at 7:30 PM · edited Thu, 30 August 2012 at 7:31 PM

abi.. 139 gigs of content that i either use, don't want to get rid of or haven't burnt off yet.. that plus 4 dvds of content that i have burnt off already.. it's slow for me because I'm adding every bit of content i've ever bought into a 3d content database that i got off a buddy in the daz forums.. i look up everything so that i can record the content url, cost and creator

 

i'd say 98% of it was provided by my former employer.... took me a bit to decide whether or not i wanted to use content that i didn't buy w/my own money.. but i decided that buying w/the company c/c works too.


AbiJ ( ) posted Thu, 30 August 2012 at 7:32 PM

Quote - abi.. 139 gigs of content that i either use, don't want to get rid of or haven't burnt off yet.. that plus 4 dvds of content that i have burnt off already.. it's slow for me because I'm adding every bit of content i've ever bought into a 3d content database that i got off a buddy in the daz forums.. i look up everything so that i can record the content url, cost and creator

I'm slowly making my way thru installing mine still, I'm creating metadata for each item if there's none as I like using smart content, I didn't bother before and my runtime folder just looked like a grenade had gone off in it, shrapnel everywhere!

Abi.

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Pret-a-3D ( ) posted Thu, 30 August 2012 at 7:33 PM

Quote - Merging is broken with 4.5 reality 4.5 Lets say I merge a character that I saved with reality settings with a new scene most of that characters reality settings are wiped out..

Did you convert all the Studio files to the new .duf format? If no then you should.

Hope this helps 

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
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Sharkbytes-BamaScans ( ) posted Thu, 30 August 2012 at 7:37 PM

abi.. check your sitemail


Sharkbytes-BamaScans ( ) posted Thu, 30 August 2012 at 7:39 PM

Quote - g mine still, I'm creating metadata for each item if there's none as I like using smart content, I didn't bother before and my runtime folder just looked like a grenade had gone off in it, shrapnel everywhere! Abi.

I know what ya mean.  I had been cooking up my own metadata nearly from the start; but there was no real clear organization to it.  Since my system rebuild; I've gotten down a clear pattern to how I categorize things and am sticking to it.


AbiJ ( ) posted Thu, 30 August 2012 at 7:44 PM

Quote - abi.. check your sitemail

Checked & replied.

Abi.

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bobvan ( ) posted Thu, 30 August 2012 at 7:44 PM

Quote - > Quote - Merging is broken with 4.5 reality 4.5 Lets say I merge a character that I saved with reality settings with a new scene most of that characters reality settings are wiped out..

Did you convert all the Studio files to the new .duf format? If no then you should.

Hope this helps 

 

Yes both scenes are saved as DUF files since I am using 4.5 which no longer simply load 2 scenes together


AbiJ ( ) posted Thu, 30 August 2012 at 7:45 PM · edited Thu, 30 August 2012 at 7:47 PM

Quote - > Quote - g mine still, I'm creating metadata for each item if there's none as I like using smart content, I didn't bother before and my runtime folder just looked like a grenade had gone off in it, shrapnel everywhere! Abi.

I know what ya mean.  I had been cooking up my own metadata nearly from the start; but there was no real clear organization to it.  Since my system rebuild; I've gotten down a clear pattern to how I categorize things and am sticking to it.

I know what you mean, I have a system I use to categorise content, however it does get annoying when content which does come with metadata doesn't follow it, I have to spend even more time organising items which should be eaiser to install!

Abi.

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