Filter: Safe | Thu, Jul 2, 12:55 PM CDT

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso, Anim8dtoon

Carrara F.A.Q (Last Updated: 2026 Jun 30 12:55 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: vertex mapping problem


superron ( ) posted Wed, 11 July 2012 at 5:50 PM ยท edited Wed, 01 July 2026 at 11:45 PM

file_483656.jpg

I am having a problem mapping in the vertex room. I am attaching a file that will explain it pretty well. I am mapping out the revolver - an offshoot of one I have been building off an on for a long time. Finally getting them cleaned up to high standards. I am having trouble mapping the lands and groves (actually just the grooves - the depressed areas).  I placed a camera inside the barrel and a light bulb to test render. I temporarily mapped some of the trouble area in blue to help highlight the problem. I also put a screen cap of the polygons. You can see the polys are lined up OK in the mapper. I have - as yet found no problem with the actual geometry. Something is obviously wrong - so I was hoping there was someone who may have run into such a problem and might have time to offer up an idea.


MarkBremmer ( ) posted Thu, 12 July 2012 at 11:14 AM

Very nice work. I see the blue areas and thier irregularity but I'm not seeing the blue on the texture map in the UV Editor. What exactly is the issue you are having? Is it sporadic texture placement. (Sorry, I know it's obvious to you since you've been working on it, but the single image isn't telling the whole story to me at the moment)






superron ( ) posted Fri, 13 July 2012 at 8:48 PM

file_483785.jpg

Hello Mark,

Thanks for the reply. I am familar with your work and know your are more experienced in 3D.

The purpose if for reference for me (and it is a relaxing break from other work - er until something like this pops up) - and if I ever cut it for poser - other illustrators who might want fair detail for lighting reference.

Attached is a more clear look. The geometry is highlighted (note barrel is to be attached to the frame - after I figure out this problem). I rendrered the grooves with the stock blue plastic texture. The grooves (depressed areas) should be blue all the way. You can see that it has the weird anomoly. There is NO intersecting geometry. I picked through the map point by point to see if there was some bizarre tangle - none.

Don't know if this matters - I am using Carrara 5 Pro.

Thanks much!


superron ( ) posted Fri, 13 July 2012 at 9:02 PM

ARRGH!!! - forget it - I found the problem. Always the stuff right in front of your eyes!!!

I set up a temp hole in the frame - it was not carefull placed and it is that geometry that is poking through - time to attach the barrel.

Thanks anyway!


MarkBremmer ( ) posted Sun, 15 July 2012 at 8:36 AM

Don't you love it when that happens?!






superron ( ) posted Sun, 15 July 2012 at 1:58 PM

Wakes you back up. For some reason, I just had to set the mapping before attaching the barrel geometry to the frame. Would have never happened had I just done that first!

Nice waste of time - and a little embarrassing.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.