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Carrara F.A.Q (Last Updated: 2026 Jun 30 12:55 pm)
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Thanks for the comprehensive list Larry.
The one thing I'll say about IES lighing profiles is that some have very little apparent effect on the rendered results and some are really obvious. This is also a function of distance from light to object receiving the light.
Scaled scenes are a must for IES to work well. For example, the profile for an R20 spotlight will have obvious patterns when shining on something 8 feet away in a scaled scene or is right up against a wall. However, if you shine that profile on an object 100 feet away, the patterns will be lost.
Mark
I agree absolutely with the scaled comment.
Lighting manufacturers work very hard to have light go ONLY where it is supposed to go, and as evenly as possible. Consider a streetlight for example: The idea is to light up the area under the fixture as completely and evenly as possible, but to have as little light as possible leaking to the sides where it might get into a window and annoy someone. Again, the Lightbeams program can give you a bit of insight into this, although it doesn't allow for simulations in an area larger than 20x20 feet.
A street scene like this is actually taking IES to a rather extreme limit. In fact it is probably more effective for indoor lighting.
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I saw a reference to this in the Daz3D C8 video on Youtube and got curious about it. So of course I went to the manual to see how to use it... um... OK I woke up and started playing with it. Very interesting results (two camera views of same scene):
Here are a few observations. IES files are sometimes portrayed as holding more info than they really do. They appear to only describe the relative attenuation of the light. In other words, real artificial lighting has a lot of hot and cold spots that we don't consciously see but we in fact ARE accustomed to seeing. So adding these patterns to our lighting will add a subtle something that enhances realism. Interestingly, the use of IES parameter files doesn't seem to add any time to renders - in fact renders may run a tiny bit faster!
A surprising number of places post free IES files for download. They are intended to help designers select (and correctly place) lighting for architectural projects. The two sources I found most useful were GE Lighting and Lithonia Lighting, both leading manufacturers in the lighting industry.
A MUST download tool if you want to use this stuff is the free GE Lightbeams tool. (The download link is near the bottom of the page.) It allows you to see the light patterns of any IES file you might want to use (not just a GE file!) and gives you info essential for setting up a light in the scene. (More on this below...)
An IES file will NOT set up any basic lighting parameters such as color, angles etc., so here are some general guidelines to get you started:
Anyway, this is what I came up with! I hope it adds another tool in your lighting toolbox - that it gives you another way to add realistic lighting to your scenes!
Larry