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Carrara F.A.Q (Last Updated: 2026 Jul 28 12:52 pm)
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Maybe Im doing something wrong while importing, or its just because Im a Carrara newbie, but I cant get any indivdual part of V3 to move or rotate or anything after I import her in. The only way I can make her move at all is to import a pose. I've tried using the icons and direct entry into the fields, but they all reset to their original value and leave her in the imported pose.
The Rotate tool does work for V3, although not for her eyes.
Going back to an earlier post, using the Motion ==> Rotation fields to manipulate the eyes isn't a very satisfactory solution, because it is turning the entire eye, not the eyeball. That's a bit like getting a carousel to work by revolving the fairground.
Okay... after importing the whole runtime, the default V3 will rotate and move and all that even after posing her. But I tried the same thing with a morphed V3 figure and although she moved okay, when I tried to apply a pose, she twisted up like a pretzel.
I guess I just have to keep trying different things and see what's going on here..or what for the next patch, if that might help.
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If a Poser character has a "line of sight" object to move its eyes, this doesn't immediately work when you import. I can't even rotate the eyeballs manually. Obviously there's some way to do this. It's just not in the default settings. Right?
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