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Carrara F.A.Q (Last Updated: 2026 Jul 30 8:26 pm)

 

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Subject: the great mystery.....or headache?...haha


anxcon ( ) posted Sun, 16 July 2006 at 7:46 PM ยท edited Sun, 02 August 2026 at 8:17 AM

file_348345.jpg

ok so i went to render a pic of a scene i was making, not a noob to the world of 3d, checked my materials and other things multiple times, someone else can figure it out :rolleyes:

A) a large mirror (closet door, but not finished)

B) sliding glass doors to the outside world......not that i'll ever go there

C) wall, yet its having a "mirror" effect and showing the sliding glass doors? material is fine

D) the lovely glass is making shadows! yet lighting is set fine

C and D seem to be only seen in reflections, if i turn the camera for direct view, works fine
all updates are installed 


ShawnDriscoll ( ) posted Sun, 16 July 2006 at 11:47 PM

Increase photon count to 20,000 - 50,000 so there's more diffused light bouncing off the mirror to the camera.  Set Interpolation to 100% to remove most of the ashes without taking too much of a render hit.  Check that indirect lighting can also travel through transparent objects.

www.youtube.com/user/ShawnDriscollCG


anxcon ( ) posted Mon, 17 July 2006 at 1:20 PM

since my post, i already tried at 20k, 40k, 50k photons
interpolation already at 100%, effects stay if i turn off, but then black spots on walls :)

trying to get my scene to be lit completely from indirect lighting, so ofcourse light through trans is on
if anything, my settings are too high, 2 hours to render this is not fun =P


anxcon ( ) posted Mon, 17 July 2006 at 6:31 PM

appearently the reflection value from the glass doors reflects light onto the wall
the glass was only 2% value in reflection though -_- far from being a mirror
the effect isn't there in a direct view, only looking at it thought the mirror

tested some other scenes, seems to only happen when the view is reflected multiple times


HowieFarkes ( ) posted Tue, 18 July 2006 at 4:28 AM

Have you tried setting the glass so that it doesn't cast shadows?

www.howiefarkes.com


anxcon ( ) posted Tue, 18 July 2006 at 10:51 AM

glass is part of a solid mesh, which has to cast shadows
otherwise it defeats the purpose of the  indirect lighting :)


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