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Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)

 

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Subject: low poly vegis and their alpha maps......


spinners ( ) posted Tue, 11 April 2006 at 1:19 PM · edited Wed, 15 July 2026 at 10:42 AM

I'm am attempting to learn how to use low poly vegis...one demo i picked up has a rectangular element with two jpgs, one is the full color of the tree with the background being black. The second jpg i'm assuming is the alpha, with the black background and the tree area all white. so...how do i put these things together?


ominousplay ( ) posted Tue, 11 April 2006 at 2:18 PM

I think you create a rectangle (2 sided) into your scene and map it with the color shader being your tree and the alpha being the white/black - play around with switching the colors in the shader... I have not done this for some time. In render room, make sure to use transparent - light through transparent.

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