Forum: Carrara


Subject: low poly vegis and their alpha maps......

spinners opened this issue on Apr 11, 2006 ยท 2 posts


ominousplay posted Tue, 11 April 2006 at 2:18 PM

I think you create a rectangle (2 sided) into your scene and map it with the color shader being your tree and the alpha being the white/black - play around with switching the colors in the shader... I have not done this for some time. In render room, make sure to use transparent - light through transparent.

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