Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)
Visit the Carrara Gallery here.
Volumetrics, eh? That gives me another idea for some more SSS skin texturing.
www.youtube.com/user/ShawnDriscollCG
I didn't use a primivol solution but a number of repeated planes with the same transparency stacked above one another. Only problem with that solution is that you have a limit of say, 20 before Carrara's renderer calls it quits. (max ray depth) It worked pretty well also but this solution probably is better in that it isn't limited by the max ray depth. I'll have to keep this one in mind. You might want to add some Index of Refraction to the water surface.

-Kix
I was attracted by the subject line... I had my own small personal triumph the other day, in Atlanta at DragonCon. I managed to show a fellow artist who had been struggling with modeling in AnimationMaster how easy it was to make simple and complex shapes in Carrara's various modelers. He might just go for the CS3 boxes still available at low cost. Then I attended and participated in the Iron Artist, and won! Hooray for Dogwaffle. I had a small advantage perhaps - the topic given by the Photoshop rep was something luckily I had lots of experience in, space art that is. We had to use an image of a rocket and could use other images. I proceeded to make a planet, added an armada of spaceships, lots of special fx and animated the whole thing. Yep, that made the wow effect. so there ;-)
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I've been trying to figure out a way to get an anchor chain to fade into nothingness like it would in water for a long time and I finally figured it out! The primivol stuff has helped quite a bit. I placed a fog primitive under the water plane which is completely black. I couldn't get this to work with the standard fog primitive! A simple trick and not an amazing render but it does produce the result I was shooting for! -Kix-Kix