Kixum opened this issue on Sep 08, 2005 ยท 9 posts
Kixum posted Thu, 08 September 2005 at 11:14 AM

-Kix
TOXE posted Thu, 08 September 2005 at 11:47 AM
Nice trick Kix! -TOXE
misha123 posted Thu, 08 September 2005 at 4:47 PM
Did you try Distance Fog in the atmosphere setting?
ShawnDriscoll posted Thu, 08 September 2005 at 5:19 PM
Volumetrics, eh? That gives me another idea for some more SSS skin texturing.
mmoir posted Thu, 08 September 2005 at 7:28 PM
Nice looking render , cool tip.
MarkBremmer posted Fri, 09 September 2005 at 8:38 AM
Neccessity is the mother of invention. Nicely done!
Zekaric posted Fri, 09 September 2005 at 10:51 AM
I didn't use a primivol solution but a number of repeated planes with the same transparency stacked above one another. Only problem with that solution is that you have a limit of say, 20 before Carrara's renderer calls it quits. (max ray depth) It worked pretty well also but this solution probably is better in that it isn't limited by the max ray depth. I'll have to keep this one in mind. You might want to add some Index of Refraction to the water surface.
Kixum posted Fri, 09 September 2005 at 11:36 AM

-Kix
staigermanus posted Sat, 10 September 2005 at 2:23 AM
I was attracted by the subject line... I had my own small personal triumph the other day, in Atlanta at DragonCon. I managed to show a fellow artist who had been struggling with modeling in AnimationMaster how easy it was to make simple and complex shapes in Carrara's various modelers. He might just go for the CS3 boxes still available at low cost. Then I attended and participated in the Iron Artist, and won! Hooray for Dogwaffle. I had a small advantage perhaps - the topic given by the Photoshop rep was something luckily I had lots of experience in, space art that is. We had to use an image of a rocket and could use other images. I proceeded to make a planet, added an armada of spaceships, lots of special fx and animated the whole thing. Yep, that made the wow effect. so there ;-)