Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jun 30 12:55 pm)
Visit the Carrara Gallery here.

Currently, I'm finishing up a few things in Carrara 2.0, even tho' I've got 4.3...and, yes, it does it with the other functions I've tried like Noise Factory, and a few others. Since I posted the above threads, I've had some success by deleting all the Master Shader entries in the Sequencer, then creating a new Master Shader, and when I have what I want, drag it immediately to the Browser and re-name it. Then apply it to the object. But this seems like the long way 'round.
I remember this problem, but I had this a long time ago, guess it must have been in CS2... Have you updated to CS2.1 (or do you keep it at 2.0 to keep the multiple target morphing, as I hear that was still available there). Anyway, can't remember how I got it to work, sometimes it was like that, sometimes the color didn't change when I changed the color in the color wheel. But I haven't had this problem in ages, so I can't remember sorry (it's probably been fixed since then as this was clearly a bug, never happens in C4 for instance, any reason why you are doing it in C2?).

I've always felt that my copy of Carrara was an 'idiot child'. Not all copies of Carrara. Just the one on my machine. Some days it works, on others...well, the mental pathways just go away.

This model is almost finished. Tonight should see it ready for rigging. This is "BEAST". Beast is the ride for a Sci-Fi character, THE SENTINEL, that I ginned up years ago when I was drawing comics. The Sentinel is a battle-weary casualty who is now more mech. replacement parts than human. Because he's no longer fit for combat against 'The Kraiiti', a slimey, vicious alien race whose battle fleets can appear from nowhere, The Sentinel is posted to a spitball on the edge of space. He has only one function: patrol his rounds and hit the big red alarm button if he sees anything. He receives food and parts from a tele-port chute, but he gets no communications, no new orders, and worst of all: no mail. He broods on this. The war could be over. How would he know? Would they really fail to tell him? Probably not, but what if his side has lost?
The task at hand is get Beast to walk well, over a Carrara 4 terrain, and lip-sync some dialog to the Sentinel. Hopefully, enough good looking shots can be done to make a six minute cartoon.
Thank you for the kind words, noviski. Coming from you, that's high praise, indeed.
If nothing else, building this model has finally cleared away the last of my fears about Carrara's texturing system. [which I still don't much like, but I can make it work for me]
Now to get into a good rigging tutorial, and get to work!
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Today, when applying procedural texture/shaders, I opened the Texture Room to see if the shader could be rotated. [it can] Faced with what Carrara makes happen, I started playing with sliders, etc. Learned a lot. But...when I return to the Assembly Room, my efforts seem to get lost. The question then is, how to make the changes in the texture room permanent?The beast that I'm working on is the case in point. His colors [not even close to final in this pic.] show the kind of pattern that I'm trying to build. I'm using a MIXER with two COLORS and blending them in NOISE FACTORY with the LINOLEUM PATTERN enabled. But when I go back to the Assembly Room, the settings default to one color. I return to the Texture Room, and sure enough, both color chips are the same. I restore the HLS settings in one, and magically, the old pattern re-appears. How to cast these settings in concrete?