Forum: Carrara


Subject: MIXER COLORS DEFAULT TO A SINGLE COLOR...

kelley opened this issue on Mar 04, 2005 ยท 11 posts


kelley posted Fri, 04 March 2005 at 4:40 PM

Today, when applying procedural texture/shaders, I opened the Texture Room to see if the shader could be rotated. [it can] Faced with what Carrara makes happen, I started playing with sliders, etc. Learned a lot. But...when I return to the Assembly Room, my efforts seem to get lost. The question then is, how to make the changes in the texture room permanent?

The beast that I'm working on is the case in point. His colors [not even close to final in this pic.] show the kind of pattern that I'm trying to build. I'm using a MIXER with two COLORS and blending them in NOISE FACTORY with the LINOLEUM PATTERN enabled. But when I go back to the Assembly Room, the settings default to one color. I return to the Texture Room, and sure enough, both color chips are the same. I restore the HLS settings in one, and magically, the old pattern re-appears. How to cast these settings in concrete?


kelley posted Fri, 04 March 2005 at 7:21 PM

Here's an even clearer look at the Texture Room settings. Source#2 has been set to a yellow-gold. The Beast looked good in the Preview Window. I looked at it in the Assembly Room, it was solid red, then I return to the Texture Room and both color chips are red, BUT...the color wheel for Source#2 is still set to its original yellow-gold color. Very strange.

noviski posted Fri, 04 March 2005 at 8:27 PM

I try the same parameters here, and looks perfect. Whats your Carraras version?


sailor_ed posted Fri, 04 March 2005 at 8:34 PM

It looks like ver 3? I have used the mixer all the time with no trouble though I have never blended with the Linoleum function. Does it do this with another function like say just noise, or maybe cellular?


kelley posted Fri, 04 March 2005 at 9:11 PM

Currently, I'm finishing up a few things in Carrara 2.0, even tho' I've got 4.3...and, yes, it does it with the other functions I've tried like Noise Factory, and a few others. Since I posted the above threads, I've had some success by deleting all the Master Shader entries in the Sequencer, then creating a new Master Shader, and when I have what I want, drag it immediately to the Browser and re-name it. Then apply it to the object. But this seems like the long way 'round.


Sardtok posted Sat, 05 March 2005 at 1:21 PM

I remember this problem, but I had this a long time ago, guess it must have been in CS2... Have you updated to CS2.1 (or do you keep it at 2.0 to keep the multiple target morphing, as I hear that was still available there). Anyway, can't remember how I got it to work, sometimes it was like that, sometimes the color didn't change when I changed the color in the color wheel. But I haven't had this problem in ages, so I can't remember sorry (it's probably been fixed since then as this was clearly a bug, never happens in C4 for instance, any reason why you are doing it in C2?).


kelley posted Sat, 05 March 2005 at 1:30 PM

Thanks for all the responses, especially Sardtok, who seems to have experienced this exactly as I did. Which is to say: today the Texture Room changes are now updating themselves just fine...as though there never had been a problem. [see above]

I've always felt that my copy of Carrara was an 'idiot child'. Not all copies of Carrara. Just the one on my machine. Some days it works, on others...well, the mental pathways just go away.


Sardtok posted Sat, 05 March 2005 at 6:15 PM

Well, I have to say that that is one funky model... Is it finished, if not what parts are missing... Sorry I didn't have an answer for a fix, but I know there is a way around it.


kelley posted Sat, 05 March 2005 at 8:34 PM

Happy are the problems that have simple solutions, better yet, the problems that solve themselves.

This model is almost finished. Tonight should see it ready for rigging. This is "BEAST". Beast is the ride for a Sci-Fi character, THE SENTINEL, that I ginned up years ago when I was drawing comics. The Sentinel is a battle-weary casualty who is now more mech. replacement parts than human. Because he's no longer fit for combat against 'The Kraiiti', a slimey, vicious alien race whose battle fleets can appear from nowhere, The Sentinel is posted to a spitball on the edge of space. He has only one function: patrol his rounds and hit the big red alarm button if he sees anything. He receives food and parts from a tele-port chute, but he gets no communications, no new orders, and worst of all: no mail. He broods on this. The war could be over. How would he know? Would they really fail to tell him? Probably not, but what if his side has lost?

The task at hand is get Beast to walk well, over a Carrara 4 terrain, and lip-sync some dialog to the Sentinel. Hopefully, enough good looking shots can be done to make a six minute cartoon.


noviski posted Sun, 06 March 2005 at 8:50 AM

Cool model, kelley.


kelley posted Sun, 06 March 2005 at 10:21 AM

Thank you for the kind words, noviski. Coming from you, that's high praise, indeed.

If nothing else, building this model has finally cleared away the last of my fears about Carrara's texturing system. [which I still don't much like, but I can make it work for me]

Now to get into a good rigging tutorial, and get to work!