Filter: Safe | Fri, Jul 3, 4:43 PM CDT

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso, Anim8dtoon

Carrara F.A.Q (Last Updated: 2026 Jun 30 12:55 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: Creating for broadcast...


todd71 ( ) posted Mon, 26 July 2004 at 12:00 PM · edited Fri, 03 July 2026 at 4:41 PM

ok now im trying to create animations that will be edited in premiere and broadcasted on an internal video system...my probalem has been that the clips im making, the motion, isnt coming out as smoothly as id like..im not sure what i can do to try and make it better...any ideas? thanks


bluetone ( ) posted Mon, 26 July 2004 at 12:20 PM

This is a wide open question. It could be a techincal issue: your frame rate is too low, the internal video system (if it's IP based) could be running the video at too low a frame rate, etc... or it could be an animation/artistic issue: your animation needs to have more time between points for the chosen frame rate for smoother motion, etc... Is the perceived motion problem occuring in Carrara? Could be a problem with your chosen frame rate. (video should be set to 30FPS) Within Premiere? Could be a problem with your computer not being able to play the video smoothly from the timeline because of a codec issue, or speed of your hard disk. Or, after being played through your internal video system? Frame buffer issues in an IP-based system. Give us more info and maybe we can help. :>


sfdex ( ) posted Mon, 26 July 2004 at 3:57 PM

Yeah! What Bluetone said! I use Carrara for broadcast production all the time. I design my animations at 30 fps at 720 x 480 (for non-square DV pixel ratio), import the AVI to Premiere and edit it in with live-action video, render it all out, burn it to tape, then play the tape back for broadcast. We send our signal up to a satellite and it's viewed at sites all over California; occasionally the encoded video from the bird gets a bit herkey-jerkey, but that's because the delivery company is being a little stingy with the bandwidth. If you can give us some more details, I'm sure that someone in this forum will have some suggestions. - Dex


todd71 ( ) posted Mon, 26 July 2004 at 4:18 PM

id posted..or thought i had..guess i hit the wrong button...what youre doing is pretty much what im doing, or attempting to do Dex.. i think i compressed it, when i didnt want to...this time ive made sure everything is uncompressed...seems to be working better now... tho my renders are peculiar...sometimes the ground plane doesnt show up properly...itll happen for a single frame for some reason..or jus some anomaly...i can go in premiere and cut the frame out...its just a bit of a pain... and sometimes the reflectiveness of the scene is causing unexpected things to happen too..lol..ahhhh the joys of learning...


sfdex ( ) posted Mon, 26 July 2004 at 8:20 PM

I had that ground plane thing happen in C2, but haven't run across it yet in C3.... I managed to get rid of it by grouping everything (after all the camera moves were set and everything) and moving the entire group a couple inches above zero Z. Maybe I was deluding myself into thinking that it really fixed the problem, but the vanishing groundplane problem did cease when I'd do that. I'd be interested in hearing what it is that you're using your animations for. If it's for acutal broadcast over airwaves, there are a few things that Carrara does that might cause problems. You can fix these problems in Premiere Pro (maybe in earlier editions -- I can check). But if it's for a computer based or cable based broadcast, it's probably not necessary to worry about them.


todd71 ( ) posted Tue, 27 July 2004 at 9:42 AM

we broadcast programming through out our building..we have a news broadcast we tape here, edit, and show...nothing goes outside the building... ive been tryin to come up with new graphics for it to give it a better look, hopefully...lol... all the editing is done in Premiere 6.5, we're still on a Win2K platform now...its edited and put on vhs for broadcast..we're hoping to go digital soon, but getting the money for it isnt easy...lol... on my ground plane ive got a logo ive put on it..when i animate it the logo kind of disappears and reappears, im not sure why..i thought at first it was a lighting issue, bu the lights dont move...im taking out the bad frames in Premiere, its a pain, but..lol..


bluetone ( ) posted Tue, 27 July 2004 at 11:37 AM

I wonder if your having the dreaded 'frame 0' effect. If you make changes to almost ANYTHING in Carrara AFTER frame 0, then you've made 2 keyframes that will take your changes and distort the itme in question depending on where you are in your animation when you made the change. For example: You like what you see as you play back your animation, but there's an issue with a texture at a certain point. (The bump map doesn't seem to work, etc...) So you go to that point so your camera is looking at it to see the change, you make the change, and then you rewind to the begining, and run the animation. ARGH! Didn't I just make that change?! You stop it and make the change again. (Now your at frame 4, say...) You rewind... HEY! DIDN'T I JUST MAKE THAT CHANGE! WHAT THE &@#%^$*&@# IS WRONG WITH THIS PROGRAM!!! You make the change again... (at frame 14...) I think you see where this sad tale goes from here. You end up asking for your money back from Eovia. Your children learn some new and interesting words coming out of your computer room. And the project NEVER gets done. ;) One of the tricks to this program is ALWAYS look at your frame position before making a change! If you DO want a shader to change over time... great! If you DON'T... rewind to the correct spot (FRAME 0) and make your change. If you need to see the changes, use the Director's camera instead of you rendering camera to watch the change happen. Hope this helps!


todd71 ( ) posted Tue, 27 July 2004 at 12:20 PM

ill check for that...lol...i like your synopsis...lol... the logo i was using was being projected by a light, so im not sure if that had something to do with the 'blinking' or not... rather than mess with it i got rid of it...lol... my big problem was the motion of everything ended up looking a bit jerky and not as smooth as i wanted it in the end...im still playing with it so im not sure if ive got it or not... i have a habit of being able to overload my computers capabilities, even tho its a decently fast machine...


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.