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Carrara F.A.Q (Last Updated: 2026 Jun 30 12:55 pm)

 

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Subject: Modeling / Figure questions...


todd71 ( ) posted Thu, 24 June 2004 at 10:06 PM · edited Thu, 02 July 2026 at 1:40 AM

file_113995.jpg

ok im nearing the end of my grand figure creating crusade..lol..and i noticed a couple of things that are just odd...(hopefully the picture is attached)... i created the figure using fairly simple shapes, and some luck..and some parts from Poser..the hands mainly, darned if those things arent hard to make..lol..but... ok..i created one arm..the shoulder, etc...the right arm first, then duplicated it with symmetry...and for all intents and purposes it went where it was supposed to..i checked the coordinates and both are on the same, just opposite coordinates on the figure...but the left arm isnt affecting the figure the same as the right arm is... the close up shows that the right arm actually looks like its in the figure, which is what i wanted...the left arm doesnt seem to be 'affecting it at all'... same with the top left picture, the top view, where the right shoulder is embedded in the figure, the left doesnt look like its in the right spot at all...the left arm too seems to be out of place... but the coordinates are the same...just opposite of each other...is there something i might be missing? and is there a way to 'zero out' the rotation values? like with Poser to tell it this is the way its supposed to be.. thanks for the help..:)


-Waldo- ( ) posted Fri, 25 June 2004 at 1:58 AM

It might be the 'Hot Point' in each objects that need to re-align into same parameter for both sides.


todd71 ( ) posted Fri, 25 June 2004 at 8:33 AM

im not sure...like i said the numbers are duplicated, just negative in the number that needs to be, i think 'Y'..lol..then i locked the hot points...it renders fine, so far, so its not a huge deal i suppose...


bikermouse ( ) posted Fri, 25 June 2004 at 10:27 AM

I dunno you might try making the torso just a little bigger if you can't find the problem - Is the torso exactly centered? if it were just a little off that might account for it.


todd71 ( ) posted Fri, 25 June 2004 at 10:41 AM

well i started with the torso, then attached the right shoulder/arm...then from there duplicated with symmetry...it went to where it was supposed to go pretty much, all i did was click on the individual parts and adhust the values so they match like they should...numerically everything is lined up i believe...its just visually it still looks off... the duplicate with symmetry doesnt always work like i want it to..lol..


-Waldo- ( ) posted Fri, 25 June 2004 at 10:42 AM

The model look a little bit off. Did you use metaball with it? If yes you should replace it with sphere and scale it. Metaball modeling room is not perfected. It need some coordination fix. If it is not the problem Then I think it might be your render setting. If you do not know where it is. It is an icon with arrow next to render qualities in the assembly room.


bikermouse ( ) posted Fri, 25 June 2004 at 12:26 PM

If everything's centered properly, try rotating the problem shoulder spheroid 180 degrees about the vertical axis and recheck the XYZ positions against the other shoulder and adjust if necessary. I have these types of problems with symetry sometimes, and it's usually something simple that the program does differrently that I expect in regards to position or rotation.


todd71 ( ) posted Fri, 25 June 2004 at 1:47 PM

ill give it a try thanks...:)


VK ( ) posted Mon, 28 June 2004 at 8:22 AM

todd71, The duplicate object looks strange, because it has "reversed normals". In the interactive renderer, Carrara displays the left arm "inside out", which looks weird. In the final render, all surfaces are double-sided, and the reversed normals don't hurt. However, it's often difficult to arrange or align an object with reversed normals. In this case, you can open the object in Vertex Modeler, select the entire object, and choose menu "Polymesh > Reverse Polymesh Normals".


todd71 ( ) posted Mon, 28 June 2004 at 4:16 PM

yep that did the trick i think..thanks for your help VK..:)


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