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Carrara F.A.Q (Last Updated: 2026 Jun 07 6:27 am)

 

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Subject: Character Animation and Development Day one.


Nicholas86 ( ) posted Fri, 06 June 2003 at 1:01 AM · edited Mon, 08 June 2026 at 8:43 AM

file_61631.jpg

In keeping with Kixum's development of his Halo tank. I'll do the same. This is the beginning of my character model. A LOT more to do. I'm going to rough it up a bit more, add clothes, texture, and attach the bone rig I have built in Carrara, etc. The character is an old man is his 60s-70s. I can't give away to much since this is for a short. I will have a site up in the coming weeks with more detailed items. And I'll continue to update this. Please no major crits yet, as like I said this is a rough. Took me about 4 hours of tweaking to get to this point. Modeled all in Carrara in the VM using the ol model one side then duplicate with sym and weld. Hopefully tommorrow I'll have more character development as well as a short, quick animation test.


Nicholas86 ( ) posted Fri, 06 June 2003 at 1:06 AM

Also, yes I know he looks young. I tend to model that way, and then either agem change sex, etc. One nice thing about once you've done a model like this is, like in Poser you can alter the basic shape and create a variety of characters. Excuse my grammar its 2am here.


bikermouse ( ) posted Fri, 06 June 2003 at 1:19 AM

Great! I like this trend. keep the WIPs coming!


Kixum ( ) posted Fri, 06 June 2003 at 9:35 AM

Very cool. I love the paunch! Looking forward to where you land! -Kixcooldude.gif

-Kix


sittingblue ( ) posted Fri, 06 June 2003 at 6:23 PM

Thanks for sharing! This is very interesting. :)

Charles


Nicholas86 ( ) posted Fri, 06 June 2003 at 7:03 PM

file_61632.jpg

Another work in progress. Need to tweak the hands a bit more. Then will come a bit more tweaking here and there. And clothes. Fixed the lighting a bit more so it doesn't look so glowing. More coming later tonight. For now I'm off to watch a movie.


Nicholas86 ( ) posted Fri, 06 June 2003 at 9:59 PM

file_61633.jpg

I get a lot of my inspiration from seeing other peoples work. So I thought I'd post some screenshots of my character in program. The first one is the skeleton setup. The second one is the skeleton attached. Sorry about the large size. And load time for all you dialup people.


Nicholas86 ( ) posted Fri, 06 June 2003 at 10:01 PM

file_61634.jpg

A nice thing about Carrara is that you can animate the mesh with SDS set to none, so its like animating lowpoly, then when you are ready to render, turn on SDS and let her fly.


Nicholas86 ( ) posted Sat, 07 June 2003 at 12:26 AM

Attached Link: http://ice.prohosting.com/~docgac/brian/b1.htm

I quick little play animation is up, just to demonstration that yes my friend animation is possible. A simple skeleton for this construct. The character is a WIP still, just was checking the joints and mesh deformation.


davidnormal ( ) posted Sat, 07 June 2003 at 6:02 AM

Hi Nicholas, Your model bears an uncanny resemblance to me - especially the stomach. I am flattered to find myself in portraiture - even if it is not intentional. Thank you! I'm actually quite new to carrara, but have been studying it intensively for the past two weeks. I don't know how you would make that polymesh follow the movements of the armature you have placed within. My guess is that polymesh vertices are strategically linked to the hotpoints of the primitives that comprise the skeleton. Yes/no, maybe so? What is SDS and where do I find its setting. I'm in Carrara 1.1 BTW. -DN


Nicholas86 ( ) posted Sat, 07 June 2003 at 10:04 AM

The polymesh is skinned or attached to the bones. Subdivision surfaces are a part of Carrara 2.1. They are found in the vertex modeler, you can use the 'true subdivision' which will be in 1.1, but it tends to not divide well. Brian


davidnormal ( ) posted Wed, 11 June 2003 at 12:06 AM

Hi Brian, I'm keen on following the development of your project. "Skinning" is a term I associate with spline modelling. I assume you mean that various vertices and polygons are grouped with the parts of your skeleton, and then movement proceeds accordingly. I've been busy learning to use the vertex modeller, but soon I will post a character I have made. I'll be experimenting with methods of animating that character. -DN


Nicholas86 ( ) posted Wed, 11 June 2003 at 8:57 AM

The vertex modeler has been quite a frustration for me as of late. It not doing what I want it to do:) Yes DN thats what I mean, Carrara refers to the process of combining the bone rig and the vertex object or other objects as "skinning". Its called that in other programs as well. Lots of different names for the same thing out there;) I'll be moving this to another thread in the next day or so. With links to images. Since I'm sure not everyone is broadband here. I look forward to seeing your progress in Carrara. Brian


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