Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jun 07 6:27 am)
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Attached Link: http://ice.prohosting.com/~docgac/brian/b1.htm
I quick little play animation is up, just to demonstration that yes my friend animation is possible. A simple skeleton for this construct. The character is a WIP still, just was checking the joints and mesh deformation.Hi Nicholas, Your model bears an uncanny resemblance to me - especially the stomach. I am flattered to find myself in portraiture - even if it is not intentional. Thank you! I'm actually quite new to carrara, but have been studying it intensively for the past two weeks. I don't know how you would make that polymesh follow the movements of the armature you have placed within. My guess is that polymesh vertices are strategically linked to the hotpoints of the primitives that comprise the skeleton. Yes/no, maybe so? What is SDS and where do I find its setting. I'm in Carrara 1.1 BTW. -DN
Hi Brian, I'm keen on following the development of your project. "Skinning" is a term I associate with spline modelling. I assume you mean that various vertices and polygons are grouped with the parts of your skeleton, and then movement proceeds accordingly. I've been busy learning to use the vertex modeller, but soon I will post a character I have made. I'll be experimenting with methods of animating that character. -DN
The vertex modeler has been quite a frustration for me as of late. It not doing what I want it to do:) Yes DN thats what I mean, Carrara refers to the process of combining the bone rig and the vertex object or other objects as "skinning". Its called that in other programs as well. Lots of different names for the same thing out there;) I'll be moving this to another thread in the next day or so. With links to images. Since I'm sure not everyone is broadband here. I look forward to seeing your progress in Carrara. Brian
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In keeping with Kixum's development of his Halo tank. I'll do the same. This is the beginning of my character model. A LOT more to do. I'm going to rough it up a bit more, add clothes, texture, and attach the bone rig I have built in Carrara, etc. The character is an old man is his 60s-70s. I can't give away to much since this is for a short. I will have a site up in the coming weeks with more detailed items. And I'll continue to update this. Please no major crits yet, as like I said this is a rough. Took me about 4 hours of tweaking to get to this point. Modeled all in Carrara in the VM using the ol model one side then duplicate with sym and weld. Hopefully tommorrow I'll have more character development as well as a short, quick animation test.