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Subject: Freebie Preview - Realistic Folding Chair


LuxXeon ( ) posted Thu, 26 March 2015 at 11:20 AM · edited Thu, 11 April 2024 at 9:51 AM

Hi, everyone.  I'd like to share some previews of a free model I plan to release later today: A highly detailed metal folding chair, to be made available in both the open and closed (folded) version; complete with high resolution (4096x4096px) PBR textures.  I'm providing a "worn" look as you can see from the previews, because a clean look should be very easy to accomplish procedurally if you need it.  Here's several shots of the model(s), created using the same maps which will accompany the objects, rendered with a physically-based, real-time render engine.

.preview01.jpg

preview02.jpg

preview01.jpg

And here are the wireframe shots, showing the topology.  The polycount will be relatively low, and the product should be manageable in most real-time or game engines, as well as high quality, pre-calculated renderers.

wireframe01.jpg

wireframe02.jpg

wireframe03.jpg

wireframe04.jpg

Let me know if you have any questions, concerns, or requests.  I'm creating the pre-calc promo renders for the freebie with the Corona renderer, then it should be ready for distribution.  Keep an eye out for this one.  There aren't many metal folding chairs out there anywhere, and the ones that I found usually do not have both the folded and open version of the same chair.  So I'm hoping this will become a useful item for people who have been looking for a standard, realistic folding chair for their scenes.

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LuxXeon ( ) posted Thu, 26 March 2015 at 11:21 AM

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BlackStarr42 ( ) posted Thu, 26 March 2015 at 1:19 PM

Looks good to me, only thing I would suggest is to have a few worn textures because all the chairs will not ware in the same place. This makes it more realistic when you stack the chairs for example or place them side by side in a row. Hope that's understandable, look forward to using this freebie and thanks in advance.


Cybermonk ( ) posted Thu, 26 March 2015 at 1:30 PM

Nice model and texture Lux. How big a pain was that to repose?

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LuxXeon ( ) posted Thu, 26 March 2015 at 6:29 PM

Looks good to me, only thing I would suggest is to have a few worn textures because all the chairs will not ware in the same place. This makes it more realistic when you stack the chairs for example or place them side by side in a row. Hope that's understandable, look forward to using this freebie and thanks in advance.

Thank you.  I may, in fact, have some time to generate a couple variations on the color and glossy/reflection maps before releasing the model.   It shouldn't be very difficult for me to generate two more alternate textures, but I'll see how much time I have tonight.  The downside, obviously, is that the texture maps are heavy and large.  Incorporating several more in the package will increase the download time, and I know people sometimes complain about that, especially if they don't intend to utilize the textures anyway.  I think if people are going to require even more divergence in the texture patterns, then it may be better to use procedural materials in the application of your choice, instead of, or in cooperation with, the maps provided.

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LuxXeon ( ) posted Thu, 26 March 2015 at 6:34 PM

Nice model and texture Lux. How big a pain was that to repose?

Not much at all, really.  I constructed the model with pivot axis points where I needed them to rotate the pieces into folded position easily from the start, so it was a matter of probably 5 to 10 additional minutes creating the folded version.  The "problems" I encountered only came when I misjudged some of the distances of the smaller pieces, like the bolts and nuts, and had to go back and adjust their positions on the surface of the chair after rotations.  That was more or less my own fault, not thinking ahead well enough in the design process.  I originally was only going to offer the chair as-is, in the open position, but looking around, I noticed a vacuum of models where you could find a closed version of a folding chair like this, so the idea came a little late in the build.

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LuxXeon ( ) posted Fri, 27 March 2015 at 1:20 PM

file_76dc611d6ebaafc66cc0879c71b5db5c.jp

Hello, everyone.  I just released the final version of this model for download.  It consists of both open and closed instances, as well as several alternate texture maps, which may be useful in providing texture variation if you decide to use more than one instance of the chair in a single scene.  Each chair consists of 100% quad polygons, suitable for subdivision if necessary.  These detailed models each contain just 8,564 polygons and 8,870 verts.

The models have been carefully UV Unwrapped without overlapping edges to prevent texture stretching or deformation, and include all the necessary high-resolution texture maps needed for photo-realistic, physically based rendering (PBR).  The chairs contain 3 alternate color/diffuse, specular/reflection, and glossy/roughness maps to provide the widest range of variation when using multiple chairs in a scene.  You can also decide to use seamless procedural materials with or without the maps, should you wish.  If you have any questions or concerns about how to use the maps provided with this model in your render engine of choice, please contact me for assistance, or read the descriptions below, or refer to the included README text file:

TEXTURE MAP INSTRUCTIONS:
Color/Diffuse: There are 3 alternate color or diffuse albedo maps provided.  These go into the color or diffuse channel of your render material.
Specular:  There are 3 alternate specular maps in relation to the color maps provided.  These go into the specular level, or reflection channel, of your render material.
Gloss: There are 3 alternate gloss maps in relation to the color maps provided.  These go into the glossiness channel of your render material.
Roughness: There are 3 roughness maps in relation to the color maps provided.  These go into the roughness channel of your render material.
Bump: There is a bump map provided for each texture group.  This goes into the bump map channel of your render material.
Nmap: There is a normal map provided for each texture group.  This goes into the normal map channel of your render material.

*All example renders were done in the Corona render engine for 3dsmax with the texture maps provided.

You are free to use or modify this model as you see fit, for your own rendering projects or scenes. As with all my freebies, the object can be used for both commercial and non-commercial renders. You may NOT, however, resell or redistribute the model or textures, or any derivative of them; individually, or as part of a package/set.

The 3dsmax file is compatible with 3dsmax 2012 or higher.  The modifier stack has been collapsed for compatibility.

Here is the link to download the OBJ version of this model on Renderosity Freestuff:

 http://www.renderosity.com/mod/freestuff/?item_id=75138

Alternatively, you can download this model from the following resource websites, which includes additional promo renders, and topological wireframe renders:
Turbosquid.com
ShareCG.com

Thanks for the interest, and please let me know if there are any questions or problems related to this model.

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