Square-Enix, Industrial Light & Magic, Studio Gibli, what
do these names all have in common? They all use, or have used,
Softimage XSI in their pipelines at some point. What is Softimage
XSI? Softimage XSI is one of the worlds leading 3D modeling and
animation packages and rightfully so, as it is one powerful
program. One of the first things that youll notice after starting
up the program is that the user interface is unlike most of the
interfaces youve probably come across. The left side of the
interface allows access to the various modes or sections of the
program, almost like flipping through a file cabinet. There are
five different toolbars/modes that you can access simply by
clicking an icon, or right clicking and choosing the mode you want
from the upper left corner of the workspace. These areas of the
program are divided into; Model, Animate, Render, Simulate, and
Hair. Modeling within XSI usually starts inside the Model mode of
the program by selecting the GET button, which gives you full
access to everything you could want in a scene: from Poly
primitives, to NURBS curves, straight on to cameras, lights
shaders, and more. Each item found in the GET button has its own
pop-up window, which allows you to adjust the model as needed
before actual work begins. Need a cylinder with 8 sections, but
want it to be open instead of closed? No problem, simply move a few
sliders and youre ready to start your modeling. The same can be
said for adjusting models later in the project. If your model needs
more edges in a certain area simply select the edges. and you have
your option of manually cutting them, or using a slider tool to do
multiple cuts at the same time. With XSI 4.2, character setup for
animation is made easier with the use of both traditional setup
tools and template based setup features. All of the animation rigs
that come with XSI can be tailored to your models specifications,
and can provide a great starting place to work from, or you can
create your rig from scratch. XSI supports weight mapping for
smoother deformations, and also blend shapes, scripted operators,
and various components that can be mixed and matched or created
from the ground up to aide you in your setup process.
Rendering in XSI is a cakewalk. You simply select the shader, or
material, that you want, and apply it to the model. It cant get
much simpler than that, but it can get more complex. XSIs render
tree allows any material, lighting, post, or image based texture
components to be mixed and matched to the artists whim. Each
material or feature added to a material has its own adjustable
sliders and settings to tweak for that ultimate render. XSIs
integration and communication with Mental Ray has long been known
as the best relationship two programs have ever shared. Its truly
seamless, allowing you to get what you want, when you want it. Now,
you may say to yourself, this is like one big advertisement, and in
truth, I cant argue with you. However, the reason is that at XSIs
Foundations price point, you cant go wrong with this huge list of
features. Granted, some things, like hair for example, is only
available in the Essential or Advanced versions of XSI. Yet, the
majority of features the foundation version has, still lays
waste to most of XSIs competition. Certain features could have
been done a bit better though, like the tweak tool for example. In
XSI 4.2, the tweak tool only allows you to move points, as a
modeler, I feel this is a crime. You have to use the separate
translate, rotate and scale buttons to manipulate the other
components of a model in XSI, which slows down productivity and
destroys the desire to model within the program. In comparison,
programs like Silo and WINGS allows modeling with more versatility.
The upcoming Softimage XSI version 5, puts my complaint of the
tweak tool to bed with a tweak tool that can be used not just to
adjust all aspects of a model, but to also assist with other
features like sliding edges or sliding points (yes, points!), and
even weld points as you go. Other enhancements and changes to XSI
with version 5 will be; improved mapping tools, modeling tools,
better (and faster!) rendering, improved compatibility with ZBRUSH,
improved hair controls, tools to assist Maya users in transitioning
to XSI 5, and a 64 bit architecture allowing users the ability to
handle gigapolygon models.
Preview of XSI 5, Image courtesy of Softimage Co. and Avid
Technology Inc.
Not to mention the ability to transfer anything between models, and
I mean anything! You want a model to share the same walk cycle as
another, no problem. You want them to share the same hair, no
problem. Same rigs well, you get the idea. Softimage XSI 4.2 is
an amazing piece of software, however Softimage XSI 5 is in a
universe by itself. My feeling as a modeler is that while XSI 4.2
was great, I really cant wait for XSI 5 to arrive. I give XSI 4.2
a 9 out of 10 and based on early video and reviews (wait until you
see Gator and Face|Robot in action), Id say XSI 5s a perfect 10.
Face
Robot: Rock Falcon Astounded / SOFTIMAGE|FACE ROBOT allows 3-D
artists to achieve realistic, lifelike facial animation for
high-end film, post and games projects. Credit: Rock Falcon 2005
Avid Technology Inc.
A special "thank you" to contributing columnist, artist,
Teyon [Teyon Alexander], for taking time out of
his busy schedule as Renderositys Comics Corner, 3D Modeling, and
SoftImage XSI Moderator. We invite you to view Teyon's Gallery September 19,
2005 |
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