Tue, May 14, 10:06 PM CDT

PS Yoshiko...second attempt

DAZ|Studio Modeling posted on Mar 30, 2021
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Description


Yet again using Pixeluna's Yoshiko, this time I thought I'd go for a more traditional look. The dforce kimono gave me nightmares (what is it with dforce clothing that refuses to behave?). In the end I was unable to present the full image of a partially made up geisha crossing a bridge. To the creator of this wonderful model, the fault isn't with you, it lies with my inability (and lack of experience) to pose the model in a saitsfactory manner.

Comments (3)


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ninjx

9:10AM | Tue, 30 March 2021

Think I'll stick to sci fi and nudes in the future.

)

pixeluna

3:06PM | Tue, 30 March 2021

Thank you for using Yoshiko. She looks amazing here and the umbrella is a nice touch. I can understand your frustration with dForce clothing. It can really be intimidating but when it drapes so nicely, it works like a dream! The way it works is when it is a long skirt clothing and would like it to drape on the floor, you'll need to create a new primitive plane from the drop down menu. You can adjust the size of the plane if needed, it will be your temporary floor. If the clothing is not long enough to touch the floor, you don't have to worry about having a plane. The plane can be turned off before you render but you'll need it for simulation. Do not add the hair and any props yet, just the Genesis 8 figure in default pose. Then add the dForce outfit. Select the character, apply the pose you like, if she is standing, it will be easier. If she is sitting down, create a cube primitive that is the same height as the chair, play with the scale and resizing with the parameters dial. Turn off the chair through the Scene tab so you only have the resized cube. After you have set up the character with the pose you like, check the arms and hands, to make sure there is a bit of gap between the hands or arms and the body such as legs where the hand is touching or it will create poke through with the simulated clothing. Then select the clothing and simulate. When you are happy with the simulation, you can turn off the plane and the cube and turn on the chair where she is sitting on, add the hair and other props that you like to add in the background. Then voila, you are ready to render. It just sounds too complicated but with these simple steps, it will help you create beautiful scenes with dForce clothing, same applies with dForce hair in which you'll have to turn off the clothing (from the Scene tab) so the hair will drape freely with the character. When you're ready to render, that's the only time you have to turn on the hidden items or add everything on the scene. I hope this help.

ninjx

6:15AM | Wed, 31 March 2021

Thanks for the tip, I'll make sure to follow these steps, I have a koi patterned kimono that I want to use for her.

)

flaviok

3:37PM | Tue, 30 March 2021

Excelente obra, aplausos (5)


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