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Subject: Converting obp to obj, 3ds, etc...


RodS ( ) posted Tue, 27 November 2012 at 7:54 PM · edited Sun, 05 May 2024 at 11:47 AM
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Didn't see anything in the forum concerning this, so I thought I'd ask....

Is there a way to convert Bryce obp objects into an obj or 3ds format? I have Bryce 7 Pro (couldn't resist at such a great price...). I have a couple of Gendragon's spaceships I'd like to convert to obj or 3ds for use in Vue and/or Poser.

I know Bryce has an export feature, but it was grayed out with the ship selected. Any advice is greatly appreciated.

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eyeland ( ) posted Tue, 27 November 2012 at 8:50 PM

file_488950.JPG

I'm not an expert on this, but here's a method that I've been able to successfully use to export objects from Bryce 7 Pro:

Assuming the model is actually a group of objects rather than a single object, you first have to check the attributes of each object in the group & make sure it's either positive or negative (not neutral). Once all the objects are changed in this way, a C should appear at the bottom of the selectable items for the group when the group is selected (see attached figure). Click on the C to Collapse the group. Once it's collapsed, the Export Object menu choice should no longer be grayed out & you can export it.

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RodS ( ) posted Tue, 27 November 2012 at 8:55 PM
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Hey, thanks, eyeland! I'll definitely give this a try. I have to go to work shortly unfortunately, but I'll give it a try tomorrow.

Thanks again!

"I reject your reality and substitute my own" - Adam Savage


TheBryster ( ) posted Wed, 28 November 2012 at 3:19 AM
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IIRC you also need to make sure that there is a Booleaned group in there, even if it's just a tiny neg sphere booleaned with a positive primitive.

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bobbystahr ( ) posted Wed, 28 November 2012 at 10:50 AM

I've found that objects export very nicely if you follow those steps, but on your final collapsed model go back inro the attributes and recheck Positive BEFORE you run the Export routine. Works every time for me.

 

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karl.garnham1 ( ) posted Thu, 29 November 2012 at 11:43 AM

Hi RodS

I can offer some advice for your Space Ship you want to convert.

  1. Depending on how complicated the ship is you may want to do it in pieces say 1 for the main part 2 for the middle part and one for the Engines. Bryce I have found Becomes an unresponsive mess when you try to convert a complicated model all in one go it just Kills the Program and you get nowhere. 2. You don't have to necessarily convert in highest Resolution But up the Resolution when you go to Export. 3. Make sure all objects, Groups and pieces are not in Neutral. 3. If you see an E by the object you can't export it(Thats what I saw on the Daz site). 4. Save an converted file with a c at the end just incase the Model doesn't export right.

I hope that helps a bit.

Karl


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