Who is Wyrmmaster?
The name wyrmmaster sounds kind of funny, but the name was born
after becoming the webmaster for Witches & Wyrms, a website
dedicated to the introduction and development of a background for a
role-playing game.
How long have you have you been
rendering? Initially, all art included on the website was 2D,
which I have been doing for most of my life. In 1979, when I was in
the fifth grade, I first began working with 2D graphic art on an
Amiga VIC 20. The art was VERY limitedlines and blocks! In the
1980s, I saw the film Tron and became obsessed with computer art
from that point on. Armed with an Amiga 2000, and a program called
Imagine, I created my first 3D human figures, which were mainly
used as proportion references for my 2D artwork. Even after I
migrated to the PC platform, I continued to use the computer to
enhance my 2D work. Eventually, I discovered this amazing product
called Poser 2, and the rest is history. During this time, I
somehow managed to discover this amazing woman, whom you now know
as wyrmmystress. Not only did she put up with my rather unusual
obsession with disproportionate human figures, she actually
encouraged it. This December, she wanted me to buy Zygotes
Michael, but we really couldnt justify the expense. So, she
convinced me to sell one of my figures online in hopes that my
hobby could at least pay for itself. Creating Voluptuous Vicki (the
CR2) was easy but I couldnt present her to the public without the
kind of support that I expect when purchasing a character.
What
are you currently working on? I have several projects that I am
working on, the reason they are taking such a long time is that I
want to offer the very best product I can give and that takes time.
In the near future, I intend to offer clothing packs for Voluptuous
Vicki and Massive Mike, a pose pack for both characters, a weapons
and armor fantasy pack, and a sci-fi pack for them also.
What
software do you use and why? The software I use is Poser 4,
Carrara (morph targets), Bryce 4 (backgrounds), Photopaint 9 (post
render and animation), Jungle 2D and 3D (foliage and textures),
Total 3D Home (interior backgrounds), and Symantec Visual Page/MS
Office (web design).
How has this online community (Renderosity)
enhanced your work, relationships, and learning? There is no
way to replace the learning I got from Renderosity. The tutorials,
downloads, and other support I have received from 3D artists like
Voodoo, Mobius, Nerd, PhilC, and many others are priceless. I have
seen other artists become successful on their own and then not want
to share their profits and their knowledge with Renderosity and
its members. I will never forget what I owe to this site.
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