Filter: Safe | Mon, Apr 27, 10:48 AM CDT

Renderosity Forums / DAZ|Studio



Welcome to the DAZ|Studio Forum

Forum Moderators: wheatpenny Forum Coordinators: Lobo3433

DAZ|Studio F.A.Q (Last Updated: 2026 Apr 26 9:44 pm)



Subject: about join editor


atpo ( ) posted Sun, 09 September 2018 at 8:29 PM · edited Wed, 22 April 2026 at 10:59 AM

Because I cannot see any bones in figure setup,so I use joint editor,but: 1:oreintation is a bit not correct,why not is from head to tail? 2:this bone cannot be transform,while I try to transform but model trasform,but not bone can be transform

independently 3:I want to add more bone but cannot Thanks. jndt.jpg


RHaseltine ( ) posted Mon, 10 September 2018 at 8:36 AM

The orientation is determined by the rotation order - the bone runs along the first axis, the twist axis, when it is created. You want zyx or zxy for rotation order if you want the bone running front to back, depending on which of the other two axes is going to bend the most (the one that will be most likely to reach ninety degrees should be the last).


atpo ( ) posted Mon, 10 September 2018 at 6:41 PM

Thanks cat.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.