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Who is
Victor DeLor? You’ve seen him. You’ve seen
him a lot. At least, you’ve seen a lot of his
work. Victor is an artist and he’s devoted much of
his life preparing elaborate motion picture sets. Many used in
Disney films. You may also have seen his work in the Renderosity
Comics. His latest showing is The Incredible Brinkton
Agency.
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Victor
recounts one of his early memories as an
artist:
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I have always had an interest in art. When I was a child I looked forward to the Sunday newspapers so that I could look at the cartoons and, in particular, those by Disney. Later I began to draw the Disney characters on scraps of paper and I remember my teacher complaining that I was drawing Disney characters in the textbooks! My artistic aspirations were put on hold while I completed my tour in the Navy. During that tour one of the most memorable moments was my service on the USS Boxer when she participated in Operation Hardtack, a major test of our atomic arsenal.  I remember vividly the explosion that took place at midnight and burned us right through our white dress uniforms as we laid face down on the flight deck with our eyes closed and covered with our arms. I could look through my eyelids and see the blood flowing in my arm.  The light was brighter than seven suns or any light I have ever experienced. As for Disney: My fondest memory of Disney was the realization that it brought great joy to millions of people and especially the children. Â
When
working on the movie sets, it is easy to get caught up in the
engineering aspect of the production. Much like a computer
graphic artist needs to know the technical side of the software, so
too the movie studio artist must work with the materials and crew
and location.
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The hardest type of
work at Disney was the research and effort put into making a
particular ride or exhibit represent exactly what Mr. Disney had in
mind when he conceived the original idea.
Â
Victor
wrote of his 90-year-old uncle: Retired infantry Colonel
James H. Hayes, and I form a good team. As he is quick
to point out, he is not a good artist
 and I am not a good writer. However, together
we can interpret ideas in pictures and words. He has
written about forty book length studies for the RAND Corporation
where he worked on national security problems after retirement from
the Army.  His studies are all classified and have
 been distributed  extensively in the government and
in aerospace companies who have a "need to know" and the
appropriate clearances. Jim was an infantry battalion
commander during some of the toughest fighting of W.W.II, was in a
highly classified staff position during the Korean War and was on
Secretary of Defense McNamara's staff during much of the Vietnam
War.
![]() Victor is
enjoying life with his comics and The Incredible Brinkton Agency
that appear on Renderosity. When asked how he came up with
such a delightful character as Brinkton, he
said:
Â
When I completed my
tour in the Navy I began to work for motion picture
productions where my specialty was the ability to take
ordinary wood (usually pine) Â and make it look like marble,
stone or special kinds of expensive woods. I spent several
years with most all the major studios. In 1969 IÂ began
working for Disney ( 6 years) until it became a big
corporation. One of my interesting jobs was as artist on the
TV series  The Time
Tunnel, where my conception of the door into the future or
the past allowed the characters to travel in time. It is safe
to say that at some point I wanted to strike out for bigger things
that involved more imagination and art. That is when the idea
of the Brinkton Agency began to evolve. I and my Uncle
visualized this as a comedy  series built around actual
historical events.  The characters were men and
women of high intelligence but without special abilities like
time travel or other exotic concepts.  Unfortunately,
Get Smart/ Wild Wild
West beat us to the punch. We decided to put the
idea on hold even though we had written a proposal that several of
the studios thought interesting. In the long run, they
decided that Brinkton was too close to the series that were popular
at the time. I became a general contractor with, of
course, my specialty being the ability to create faux
art.
Â
We revived the idea
of Brinkton when Renderosity repopularized the cartoon genre.Â
We decided that the cartoons  gave us great latitude in
creating characters who could have tremendous intelligence
and could travel in time. However, the time travel was not to
be absolute and had limitations that would develop as our ideas of
the Brinkton Agency became clear to us and story lines became
apparent. It was at this point that we decided that Brinkton
was a mentor that could shepherd the human race into becoming
civilized and intelligent, albeit, with problems that had to be
solved and great disasters that had to be met and overcome.Â
Brinkton is, therefore, depicted as super intelligent, almost
immortal (in earth years) and always present when cataclysmic
events threaten to destroy important parts of the world and of
mankind. Thus, Brinkton may have been in the Crusades,
present during the Dark Ages, the Renaissance and today's era of
high technology.
Every
artist, of course, suffers from a block every now and
then. Victor has his way of dealing with
that.
Â
For artists who are
suffering a "block" there are several questions that
should ask themselves:Â "am I ashamed of what I am
producing". If so, tear it up and begin all over
again. "Am I trying to do something that is beyond my
capabilities"Â If so, stop work, determine what it is
that you don't know and then try to learn it before continuing with
your work of art. Finally, you my have been trying so hard
that you have found your subject to be boring. Stop and try
something else like doing some that requires physical exertion,
uses a different part of your brain (maybe chess?) or try to look
at your subject from a different viewpoint. Winston Churchill
once pointed out the utility of turning an operations map upside
down because habit has required the north always be at the tope of
a map. When the map is rotated so that the south is at the
top of the map the terrain takes on a whole different set ofÂ
views and, thus, engenders new ideas.
Â
So with the
world of computers and software and modern methods in the hands of
the timeless profession of art, what would we as Renderositans want
to consider as we grapple with the artistic side? What should
we do and what should we avoid doing?
Â
This too, is a hard
question to answer but I would say that the main ingredient in
producing a new series is to find what the collective imagination
of mankind is beginning to see emerge. Recently, the movies
and television thought that the collective public was interested
only in sex and for a while that was true. However, the young
producers and their studios are beginning now to realize that sex,
as pornography, gets sort of boring and so the public is beginning
to demand stories and clashes of ideas. Out of that has come
the Star Wars series of movies, Star Trek still goes strong because
it discusses the problems that man will always face such as
friendship, duty and loyalty. The subsidiary factors to the
imagination must be professional sets and mechanical props and just
enough spoofing to keep us all from being pompous but always keeps
us within the boundaries of good taste.Â
Â
The corollary to
things you should do is things you should not do. Brinkton,
for instance, tries to stay within the boundaries of good taste and
eschews vulgarity. For instance, Gun Smoke had a lot of
action to include gun fighting and the application of
justice. None of it was vulgar. I also try to avoid
that which is constantly boring by which I mean that every one of
the episodes delivers the same message with never a thought that
every message has many different meanings and the effort to unravel
those meanings leads to drama. Finally, remember that you are
speaking to an audience and you must not insult that audience
 by making them appear to be stupid, ignorant or by boring
them. As an aside, today it is almost impossible to find real
humor. The humor of today springs from the fact that
much of it depends upon insulting somebody and the audience laughs
because it is embarrassed (watch Jay Leno or David Letterman and
you will see that what I mean).
Â
Perhaps the
best advice any of us can have is to know what makes a truly great
artist and keep at it.
Â
A truly great
artist is one who has the imagination and the drafting and color
skills to reveal what his/her viewers really believe to be
beautiful and universally true.
Â
It is difficult for
a new artist to gain the attention he needs to build a
clientele. Renderosity has filled a gap in that it is a place
where young (or old) artists can show their wares and be assured of
something on the order of 50,000 + viewers. We should all
ensure that Renderosity has a variety of different digital art
forms as well as a sufficient supply of compositions to allow for a
continuous stream of colorful digital panels.
All supporting images are
copyright, and cannot be
Renderosity Staff Columnist, Eric Post [EricofSD]Â reports on
breaking news in technology, through his articles, interviews, and
product reviews.
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