How did you get started in 3D art? I started to play CG in
the far 1987 with Aegis Animator on the great Amiga500. What
software do you use and why? For Creating original mesh or
modelling an existing figure i like to use Lightwave3d, because
its easy to use and its a very powerful modelling tool. Photoshop
for texturing and I cannot deny that I use other indispensable free
tools like UVMapper, MorphManager and the great MTMirror. Any
advice for getting started in selling 3D work? My advice is
just to work at what you like. Where do you find inspiration for
your products? I believe that the creation of a 3D model is not
like painting a picture, there is no need of a true and own
inspiration, but it starts with a concrete idea that you have to
realize through your own knowledge, your own means and the will to
go beyond your own limits. How has this online community
(Renderosity) enhanced your work, relationships, and learning?
Renderosity has actively contributed to the development of my
techniques and knowledge on 3d. The sections forum and tutorial
were really useful in order to learn all the several techniques
that now I can boast to know. Here on Renderosity I met persons
with which I can often exchange technical considerations and
precious advices to be able to succeed to the best in my 3D jobs
and I want to gather the occasion to thank them. Thanks to Masa,
Arduino, Steno (AMITICIIIII!).
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