Interview with RGUS
December 6, 2007 1:41 am
Tags: Kathy Poche
Self-described as just "a bloke from New Zealand", Deane (aka RGUS) has been a fixture here at Renderosity for almost 4 years. His unique views produce breath-taking compositions. But, what really brings his art to life is his masterful use of light and Dynamic Cloth. While Dynamic Cloth hasn't been around too long, it takes patience and attention to detail to use this feature of Poser. So, let's get to know a little bit about RGUS and maybe we'll learn a little something along the way.
- ORIGINAL SIN -
When did you get interested in digital art?
About 6 years ago, when I stumbled across an old copy of Poser sitting in my book shelf. I never really knew anything about Poser images, so I installed this old version and thought it was pretty cool. I didn't know anything about add-on products, so everything I rendered and created was all self taught. It was about a year later I stumbled across Poser sites on the Web, and from there on, my credit card balance has never been the same.
Do you have any traditional art training?
None what so ever... However, my architectural draughting skills taught me layout and presentation of technical documents, not really useful for fantasy land Poser. I guess having a '3D' eye and being able to look around a model in my head helps visualize the total scene in Poser.
Where does your inspiration come from?
Most of it comes from viewing art galleries from various sites, including, of course, Renderosity... Just observing other peoples' ideas and techniques is a great way to learn. Most of my images begin with a pose, a texture... and some hair planted on the figure... it's from there that I created a theme to the pose, either with props or full scene models.
There are a lot of model choices out there. Do you have a favorite model?
I do... I prefer to work with V4. She bends and deforms a lot better than other models, although I still like to use V3 and A3 from time to time. It sort of depends on the clothing I want to use to build a scene on.
Do you have a least favorite model?
I really cannot get to grips with all the tooney charcters... But of the most common, I think Miki is the worst. She has the perfect face, but her body and arms seem like an after-thought from the creators... A shame really, because her face is the best in the business.
.:: Knight Calls ::.
Besides Poser, do you use any other 3D programs?
I do... I dabble in most of them: Vue, Carrara, 3DSMax and Cinema4D. But just now, I feel the most comfortable in Poser... I'm slowly getting the hang of its lighting system.
Is there any one artist in particular that has inspired you?
Not really one specific artist, properly too many to mention... I find all sorts of inspiration from just browsing the galleries in Poser and 2D sections. All of it is good, and it can just take one little detail to spark an idea for a new render.
You have a knack for bringing realism to the figures in your art. How do you achieve such realism, as in your image "Geneva Affair"?
Images like "Geneva Affair" really relied on a good photo background...with little shadow, but good directional light. It's then just a matter of lightening or darkening your Poser and background image in Photoshop to match each other. A good set of global lighting also helps...and I tend to use lighter skin textures. For some reason these blend better with the way I do the Photoshop manipulations.
What advice do you have for working with Dynamic Cloth?
Choose a good one... Dynamic Cloth does not have the same properties as each other, but a good understanding of changing the way the cloth reacts to collisions is a good idea. The Cloth Room is not scary...in fact it can produce some really amazing effects with cloth by just applying one wind force to it. I also tend to change the cloth to a light grey velvet with a transparency value of about 0.7. This gives the illusion of the cloth being light and floating, and allows any background scene or image to show through. It gives the cloth more depth in the image. Experiment, experiment, experiment...and don't give up on your first try...it will change the way you clothe your figures.
Have you had a chance to use DAZ Studio? Did you like it?
I have played with it a little... But since I started with Poser... I still return to it. Studio has a different lighting system to Poser...so the learning curve begins again. I think Studio is just as good as Poser... it depends on which interface you like and which software you started with. Studio to me is a faster renderer than Poser. I guess it depends on the scene, but it seemed faster to me... So, yeah.. I like it... and haven't removed it from my harddrive. I'll get back to it soon.
How long does your average render take?
Because they are quite simple images, not filled with heavy scene props and textures, they take about 4-5 of actual time to complete. I'm constantly changing the pose and calculating simulations in the Cloth Room during that time.
There are a lot of computer configurations out there, what kind of system do you use?
Just a boring old XP system. No dual, quad core stuff yet (I'd love one though). I got 2GB of RAM (need 2000GB), a 500GB and 160GB hard drives, but the best is dual monitors: LCD wide screen 29" ones. It allows me to work in Poser on one, and chat and surf the net on the other... I have been known to even watch a movie on one, while Poser is off rendering.
A lot of artists have goals regarding their art. Do you have any, and if so, what is it?
To paint hair... I want to paint like 'antje', 'Bez', 'Ilona' and 'Rainfeather'. Hair is like the colour of a car, the roof on a house... if you get it right, the image is perfect.
Any advice for new artists just diving into Poser?
Best advice I can give... is just do time... Unless you are born with the skills, Poser takes hours of experimenting and practice. Also, scan all the tutorials you can find here and on other sites... Usually, there is enough inspiration in one tutorial to keep the interest alive. Oh, and, look at all the galleries here... not just Poser... but all of them... See what others are doing and learn from their images.
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December 10, 2007
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What great artwork this guy makes.Thanks for the mini insight into your world :) I actually run away from the cloth room due to the 'landing time' calculations etc.Maybe I'll try again at some point,your images really make people want to be able to do what you do.Fantastic and well deserved:-)Great interview Kathym "Goodluck in the future deane! cal
Learned all my Volumetric trics from Rgus. It amazed me to see he is a he.. his art made me think it was a she :) Men most of the time do not have so much eye for detail and such... perhaps stereotypical thinking and therefor good to see he is no she :) Great interview.. good artist.