As we announced June 20, Poser has found a new home. Now that we have had a chance to catch our breath, we'd like to talk to you about some challenges and opportunities we are facing.
But before all that, we'd like to thank Smith Micro for their professionalism and support. They have been a long-time business partner for our Renderosity group and have gone above and beyond to make this acquisition possible.
What we are doing right now
Poser sales and support is available at Poser Software and also at Renderosity, depending on where visitors are most comfortable.
We are adding to our dev team and seeking advice from previous Poser team members, contributors and community members to construct a product roadmap.
Our dev team is working to re-design the license management system to a more flexible architecture while still honoring previously sold licenses.
Once this part of the process is complete, existing Poser 11 users will need to download and install a new updated version of the software. When it's ready, you'll be the first to know.
During the transition, we are working diligently to minimize the impact to existing Poser customers but there may be bumps in the road. Please bear with us.
We have lots of other things on our to-do list, but these are the high points.
What we are doing for the future
One of our key goals has been to get the band back together.
We are building a tech advisory board and inviting some recognizable faces (or names at least) to join. Don't be surprised if Chuck "Nerd3D" Taylor, Larry Weinberg, Ted "bagginsbill" Czotter, or Stephan Werner make an appearance.
We are currently producing automated builds for Windows 64-bit on a regular basis and will soon be sending out invites to beta testers.
More soon ...
That's good news. I was wondering what was happening with Poser. I've tried, but I still can't get used to Daz Studio. Poser is much more comfortable. Here's hoping for a new release and new features, and I'll add a vote for continuing Mac support, though this will probably mean moving to Metal.
"One of our key goals has been to get the band back together."
Please tell me you mean making a version of Poser that runs Genesis 3 and Genesis 8 (and other Daz-only products), or at least makes Poser a trouble-free, lucrative venue for modellers.
Good to know. Just remember some of us Mac users are still on OSs that go back a little ways (in my case, 10.10).
And maybe get DAZ to create Poser versions of their G8 characters? Frankly, it shouldnt be up to you guys to create things for DAZ to make all the money off it.
This is the best news I’ve had on Poser development for a long time. I use Poser 11 Pro.
I also use Daz, but I’m always thinking of Poser when I do and fall back to it very time.
I like the current working environment in Poser 11, but ...
- The Poser Pro fitting room never did work properly.
- Let’s hope that the Daz Studio/ Poser content bridge which stopped working is replaced to allow better Daz content importing.
- I hope that this re-invigorates the Poser content developers.
- It would be sad if the next generation of Poser software becomes a clone of Daz, or worst still ... get’s treated as the poor cousin of the 3D world for, which has been the case for a long time.
Cool!! Makes me feel like Poser is in good hands. The names dropped are superstars. And, there's no doubt that rendo knows what makes a good application. Or figure, for that matter. What with the whole "selling stuff to 3d artists" business model
I hope we hear more of these updates. Like with Blender's development: not rushed, no secrets, constant updates, nightly builds, betas, previews, demos and a relentlessly powerful forward movement.
I'm up for a Poser ride like that!
I've been using Poser for the last 20 or so years, and I welcome Renderosity stepping in. A much needed injection of new ideas and enthusiasm. I also tried DS but gave up, Poser is more friendy, but lately has gone...old. Genesis is almost unusable on the Poser Platform, and the Genesis Character have grown visibly better looking than all the pre-Genesis stuff. I'm waiting to see a lot of exciting things in the Poser future.
Thank you for the update. I'm just happy to hear Poser the program is still getting the attention it deserves. With your team and advisors I'm hoping to see more new products include Poser version of products. I never could get the hang of Daz Studio so I'm grateful for all your efforts.
Please, particularly for new content creators and for those who have given up because of this issue, do something about a real world measurement system. Yes, I know that most older creators have figured this out and that there are a ton of tutorials, but for many it is a hugely cumbersome and often inaccurate way to get content into Poser. Many people (even older creators) would appreciate bringing in something like a wall and just having to say, "I want this wall to be 14 feet tall in real world measurements" and have it happen.
We have no plans of discontinuing support for Mac. Not sure where that came from.
As a rule, it is not up to the software creator to make a figure created by an outside party work in a specific software. It is always up to the creator of the figure to decide what programs a figure is, or is not, compatible with. As we decided to make La Femme work in Poser only, and HiveWire3D has decided to make their figures work in Poser and DazStudio. It is up to Daz to make the figures work or not work in Poser. That is not up to us. it is up to them.
Looking forward to the Poser 11 update, though I haven't gone Pro yet -- too many unexpected RL issues this month means finances are tight for awhile. Hoping it'll be better by the time next upgrade is out. Meanwhile, I have all my old installers & service packs for Poser Pro 2014; will there be any problem using those now? Some computer problems awhile back led to a reinstall of Windows and I think that ate up an activation.