Thu, May 16, 4:10 PM CDT

Working on Scarletts' green curtain dress

Work In Progress (none) posted on Oct 02, 2001
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Description


OK, this one will - when I have finished it - contain quiet a lot of postwork (at least from what I have done until now to my other images, I still prefer working longer in the rendering programs & on the textures for the things I make than on the postwork!), and for documentation of the work I would like to post the first rendering on which the rest will base here. I am currently working on a series of the dresses from Scarlett O'Hara from "Gone with the wind". This here is the third dress; the green curtain dress. Boy, this was tricky! Not really too difficult, but tricky. You can see Scarlett wearing actually *THREE* dresses here; these are Uthena's dress (the sleeves); Serge Marcks Ludivine Gown (the oversleeve / cape thing on the right side) and Serge Marcks "Edress" (don't know the exact name right now). Each one was carefully color-, bump- and transmapped by me so that they form one dress together. That "drapery" below / above her chest on the right side is actually a bump map effect and nothing that was done to the model or in poswork! Her hat are three Bryce spheres, combined in a way that they form this hat. The black feathers on the hat are another sphere with a feathered texture. The Ummm... credits. OK; of course to the people that I have already mentioned for the dresses. I guess the bridle and saddle of the horses were from Bloodsong; the coach in the background is from Lannies 3DModelworld, sorry, don't remember for the rest (maybe I will when I post the final result). The buildings in the background were made in Bryce with boxes and boolean operations. Maybe I will finish the picture even today, wait and see (and look up the Poser Gallery from time to time, if you are interested :-) ) For example, Mamies feet in the background are to be seen below her skirt; and the tassle on the green dress is doubled (this is originally the splitted "sash" on the Edress that I have used - this tassle is also nothing that was added in postwork, but an image-, bump- and transmap on a part of the dress!) so I will have to get rid off it (solution: I am currently rendering the picture for a secound time without that dress part; afterwards I will combine the two pictures to receive just one tassle :-) ) As I have said, this is a plain Bryce render with NO postwork in it, I will start on that as soon as the secound image that I need for the postwork has finished rendering. Have fun, Sabine

Comments (1)


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jimjabbo

2:42AM | Wed, 03 October 2001

Kool dress.........do you do your own texturing?...if so what programme would you recommend...Painter 3D?....I am still new to this level of Character production although I have been using rendering programms since 1993


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