Fri, Apr 19, 2:47 AM CDT

Low poly Swat Character

3D Studio Max People posted on Mar 12, 2003
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Description


This is my 2nd low poly model ever attempted and I am very happy with the results. Feel free to leave any comments you would like. 2100 poly

Comments (13)


ryusen

3:25PM | Wed, 12 March 2003

woohooo.. great textures..

nukem

3:40PM | Wed, 12 March 2003

The mesh is efficient and well constructed. Great textures too!

calzgal

3:52PM | Wed, 12 March 2003

Excellent tight execution. The textures rock.

kennyliu

5:39PM | Wed, 12 March 2003

This is neat!

Emberghost

9:28PM | Wed, 12 March 2003

Sweet, could fit in real nicely with the game Counter-Strike

Oktavian

4:23AM | Thu, 13 March 2003

2100 polys arn't very "low-poly". But the model looks good

xombi

8:35AM | Thu, 13 March 2003

I appreciate your comments. 740 to 850 poly is old school. Todays game standards with all the new technologies can easily surpass 2100 polys. Look at some xbox games, 2100 polys is technically light in comparison to some characters that are 4000 poly in todays games. I know these facts because I know many people that work within the field and they gave me a 2500 poly limit for this model. If you have any questions I will answer them if you like.

stasisxxx

9:31AM | Thu, 13 March 2003

Yeah 2000 poly's is standard for a character these days.

fxspecialist916

12:37PM | Thu, 13 March 2003

OOOoooooooooooo , take that nigga, fight fight fight fight!

DeadlyFreeze

5:00PM | Thu, 13 March 2003

Well that might be true in console gaming but less is best when you try to accommodate for pc gamers, making a play able game for wide range of low end and high end computers..

xombi

12:36PM | Fri, 14 March 2003

That is correct freeze. This is based on a console system.

mufizal

12:50AM | Wed, 19 March 2003

first of all when you construct a low poly character you have to be sure of the joints where the model will bend.. like for example the feet of this model is not properly meshed.. when the feel bends you will get a bad crease. second of all .. the poly count is dependent on what type of game its gonna be. if its a fighting game,, this model would be to low in poly count. if its a "counter strike" sort of game, this model would be perfect. and if its a sims type of game. this model would be to high. :) and you still have to think of edge turning and tristriping . thats what i think anyway. :)

)

Valandar

7:43PM | Sat, 03 May 2003

Well, PC games are also getting there. In Freedom Force, for example, 2,000 poly characters are relatively common, and some fan-made meshes that work wonderfully are over 4,000 polys.


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