How Big Do You Want It? by tallpindo
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Sparkles asked why her images had to be so downsized. I had noticed way back in Poser 5 I could not go as big in Poser as I could in Carrara. But Poser 6 seemed to offer bigger formats. Now with 7 how big could I go. Simon seems to run well in my machine so I decided to use him based on a test I made earlier. First I did him with just a wry smile at 1500x1500. That went quickly. Then I did him with hair and a wry smile at 2500x2500. That just barely held to a real 1Gb memory boundary and took about 1-1/2 hour to render. Then this morning came the disappointment. He had a file size of 512kb. To big to upload here. I have PSP8 and a downsize to 2449x2500 yielded 660kb. Ouch!! So I tried a smaller crop. double ouch!! Then I used my usual trick of taking the square root of the ratio of the PSP overbig and RR's 510 limit and dividing it into the two sides. That gave 2212x2258. Way too big so I just caved and went with 2000x whatever. that is what you see here. The 2500x2500 was a jpg 100% from Poser so not a tiff. Earlier, viewers did not like the big images but since resizing is the first up now maybe they will tolerate this.

Comments (11)
Excellent portrait very expressive....!!! Very good effects of lighting....!!!!
Nice portrait!! Excellent work!!
Congrats. That is pretty big, especially for Poser. What are your machine parameters, and how long did it take to kick that out?
Post processing time to resize is a matter of seconds but grasping for air after being punched in the gut by the escalation of file size by the (admittedly dated) PSP8 took maybe 15 minutes of my time to do it until it fit. The 2500x2500 render was the starting point for all post. My machine as it says up there has 1Gb of real memory and 30Gb of disk. It has a 1.4Ghz Pentium M and an ATI MOBILITY RADEON 9000. It is now 2-1/2 years old and was very inexpensive to begin with. It has a 12.1 inch display. It took 1-1/2 hours to render the Poser 7 file and the memory calls never went in to swap. While I might have worried a bit when the progress bar got to the right all the way and stayed there for well over an hour I could see a corner of his head in the competed window and knew I would have some sort of result no matter what. (Not at all like watching the performance go to 100% cpu and 1.6Gb of memory commited then drop to 1.3Gb and stay there for 24 hours with no result as sort of hints that you could use a 64 bit OS. Usually those kind of happenings will cause Poser 7 to clear the progress message box and return to the preview window allowing you to save the scene if you had not yet done that. That unhappy state of maxxed out and unable to cancel while nothing is really happening has only happened once so far on P7. This was not anywhere near that kind of scene load. Darker scenes as you know can go faster and also produce smaller file sizes. This used Firefly with shadows enabled in Raytracing and only one light (#2) having a raytraced shadow.
Excellent!
My brain is aching ... probably because it isn't big enough. Clever stuff. Mike
I am happy with P7 as it seems to manage things better
this is cool looking and all the tests you doing is tops. You like a scientest looking to see what make it ticts and what is the limits
Dear Dale, For posting here, I just crank up the JPEG compression. Some of my stuff has been at the 4000 X 4000 limit and been shrunk down to the 512 KB limit without too bad of artifacts. In Poser 4 I can render TIFFs to 4000 X 4000 in a very short time - a few minutes. It may take an hour or so of post work, but that beats a multi-day render. In the later versions, I render pieces and them combine them in post. My target final images are 12000 X 15000. Simon looks really nice in this!! Great smile and an "all American" guy sort of look!!! Love ya!!! Meredith
Great work on this Dale! 64 bit OS does work better, at least for me. Jay
Excellent love it very much!