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USS Crystilia NX 74208 - update

Wings 3D Work In Progress posted on Jun 18, 2006
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Description


Type: Corvette Commissioned: 2367 Length: 112m Width: m* (hull is 45m) Note: variable-geometry pylons that are 15 meters long Height: m* (hull is 18m) Decks: 3 (plus 2 half height decks spaced between the other decks as part of the Jefferies tudes) Speed: Warp 5 (cruise), Warp 7 (max.), Warp 9.9975 (max. emergency 25 minutes before the ship overheats) Armament: 3 Type 6 phaser emitters Defense: Standard shields with regenerative system Embarked craft: max of 2 small shuttlepods or 1 larger shuttlecraft. NX 74208 USS Crystilia 'Crier' is a corvette of the Blooming Flower Class. The craft is two times as heavy and has a volume of three times of that of a B'rel-class ship. The ship is currently configured for the same roles as the B'rel-class Klingon Bird-of-Prey or Federation Raider-Class (an outdated ship used by the Maquis). (needs to be updated) The ship is 100m long plus 12m more for the rear of the warp nacelles witch are 37m long. The beam of the hull is 45m and a draft of 18m. The engineering part of the hull is on the same plain as the rest of the ship and butts up against the back of main part of the hull. The beam of engineering hull is 30m and a draft of 14m and is 40m long though 3 of the meters of beam of the engineering hull is the swivels for the four warp nacelle pylons and the Gravity enhanced Mark 3a.1 Bussard Ram Starcore Omnivore Fusion Reactors, one each, port and starboard. The four warp nacelles are on 15 meter pylons that pivot at both the base and at the top. The impulse drive system subspace field generators and vents are mounted in the thick struts for the warp nacelles, feeding from the plasma conduit that runs up the inside of the pylons to power the warp drive. The ship doesn't have a impulse reactor per say. It uses plasma from any of the ships generators for the reaction system with chemical engines as a backup. Each of the two Gravity enhanced Mark 3a.1 Starcore Omnivore Fusion Reactors, after the plasma exchanger, feeds the pylon plasma conduits on its side of the ship, and feed the other side by back-feeding thought the EPS grid if needed. The fusion reactors use a system of gravity generators to compress the hydrogen feed, be it deuterium from the ship's fuel tanks or raw interstellar hydrogen and even other fusible gasses picked up by the ram-scoop field. This is unlike the inertial confinement that is used in most impulse reactors or magnetic confinement common in other large fusion reactors. The energy cost of starting or running a gravity confinement fusion reactor is high, but the power levels that such a system can put out are even higher. It is this scaling problem of gravity confinement that keeps the system out of common use. The relaunched Blooming Flower Class has two warp reactors. The main warp core is full sized and laid out horizontally and uses gravity tech to augment the use of the magnetic confinement systems. The secondary is a modified warp reactor from a runabout and is used to power the antimatter storage cells, main computer's life support and the ship's rechargeable sarium-krellide power cells The Mission Modules are on the same lines as a bridge module so the ship could be used in different roles after a short layover at a Starbase. One of the two forward mission modules must be pulled to remove the bridge module. The ship has three mission modules. Two in the front part of the main hull. The other is at the aft end of the ship.

Comments (1)


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pakled

11:25AM | Sun, 18 June 2006

wow..you've certainly thought out everything so far. Not used to seeing things compared to b'rel (or even K'tinga), but hey, why not?..;) It even conforms to Roddenberry's 'rules' for ship design. It's your baby, but you might experiment with positioning the nacelles; the current way works, but if you angle them up, back, or forward, to give it some 'flow'; a sense of speed.etc. Just a thought. Looks like some flattening, hardening of the edges, etc., and you're there. Not sure what level you're at, but it's got definately possibilities.. Have fun with it, making Starships is addictive..;)


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