Tue, May 14, 11:04 PM CDT

Transporter test

Blender3D Science Fiction posted on Apr 15, 2006
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Description


Test rendering of the very start of what i hope will be a big project. What ya think?

Comments (5)


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pakled

1:18PM | Sun, 16 April 2006

I'm just amazed that anyone can model anything in Blender..;) you go...

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haloedrain

1:07AM | Tue, 18 April 2006

Looking good so far. Were you meaning to get the engines and hull that angular? It looks fine that way, especially the main body of the ship, but if you were actually trying for something rounder just ask :) (it's a common problem, and I like being overly helpful ;) )

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oldskoolPunk

11:13PM | Tue, 25 April 2006

Nice work! I like the lettering you have on the side I know texturing certain areas like that is hard in Blender. I hope you continute to give us updates on this one.

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oodmb

12:16AM | Wed, 26 April 2006

could be a little more shiney (everything no matter what looks great shiney). also like haloedrain said, just hit the subdivide then smooth button in editor mode otherwise the angularities detract from the perspective. even if you were going for that look you might want to think again about it. also, try a different color background. (spaceship = space= black)

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Morningstar

12:16PM | Sat, 09 September 2006

Thanx guys for the comments, like i said test rendering, so i kept the subdivide to a min! Might be a while before i carry on with this!


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