Hi, my name is Karl Stöcker, and I was born a long time ago, way too long, in Berchtesgaden, Germany, grew up in Düsseldorf, and since 1966 have been in the US (mostly). I've traveled a lot, 46 countries by this time, and I am planning on many more. I've spent a couple of decades in the US military, active and reserve, and since retirement from civil service, worked off and on as a high school science teacher in a suburb of Sacramento. Ever since my original ID's Doom days, back when it was just released on a floppy disk as a free level advertisement, I was interested in learning about 3D CGI, but I didn't get started until I retired from civil service in 1996. Since then I have been working with Truespace, Bryce, then Lightwave 3D, and Vue. Also dabbled a little in Poser 4, but just bought Poser 6 and am starting sink my teeth into that a bit. My website, http://www.cosmic-pearl.com/, has more details on me, should anyone not be bored to tears by now, also there are LW Viking ship and Star Wars X-Wing tutorials, as well as downloadable meshes (which can be imported into Vue, BTW) - my free stuff to the CG community.
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Comments (5)
Cyba_Storm
You may not feel the result was worth the time expended, but I think this image is great. The colour tones blend to give it an almost painted quality. It would be right at home on sci-fi novels I was reading in the 70's. Excellent. V
BenTheArtist
Great models! I would have made the sand texture a bit smaller so you can't see the pixels in it in the forground, but still a great render overall!
Spacefan
An excellent result. 17 hrs, thats why those private movies still are unreachable. And your personal time for this Picture? 2 hours or much more? A bit deterrent time consuming.
pixeltek
Well, I think the sand texture is tied into the lines, not the dunes. So if I had changed the scale, the lines would have been extremely close together an ruined the effect. Getting a picture "right" as you can imagine, starts with placing the right elements in there, for composition, then test rendering and test rendering and changing scaling and more test rendering, adding volumetric effects, such as the dust, and retexturing the model(s) and more test rendering. This is never a 2-hour investment, Spacefan, but in the end, IMO, always worth the effort.
chimera46
Excellent image, I do love the rippled sand.