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(Last Updated: 2026 May 23 7:25 pm)



Subject: Poser 14 - I have questions.


vince5 ( ) posted Fri, 05 December 2025 at 2:24 PM

I'm interested if someone can explain how to get Poser working on Linux. Perhaps on a dedicated forum.


adp001 ( ) posted Fri, 05 December 2025 at 2:26 PM

Ok, but you *have* P12/13 and a cloth-room to work with your cloth items. 

Integrating the same part into 14 and thereby blocking some avenues for further development makes no sense.
I assume anyway that the entire “dynamics” section of the old versions will no longer be supported in the future because it is incompatible with modern new methods (such as those found in Blender, for example).




adp001 ( ) posted Fri, 05 December 2025 at 2:51 PM
vince5 posted at 2:24 PM Fri, 5 December 2025 - #4502014

I'm interested if someone can explain how to get Poser working on Linux. Perhaps on a dedicated forum.

Sure. Create a new thread for that and we can talk about it.




vince5 ( ) posted Fri, 05 December 2025 at 5:10 PM

I just created it using Poser13


Y-Phil ( ) posted Sun, 07 December 2025 at 3:31 PM · edited Thu, 12 February 2026 at 3:02 PM

A parameter must be changed when using an HDR onto the background node, from a Poser13 project loaded in Poser14:
The Mapping node's Scale input must be changed to all positive values, whereas the first value was -1.00000 using Poser previous versions.

9kesdvKbvlUvQAFDRMWlhWZf4dBdb7jo8iktf5GO.png

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-Wolfie- ( ) posted Tue, 09 December 2025 at 9:13 AM
ChromeStar posted at 8:36 PM Wed, 26 November 2025 - #4501689

Ok, so, looking at the release notes:

* "Removed Cloth Room until we can replace with modern, open-source alternative lib"  Seems weird to just toss it because they will replace it... eventually. Maybe a license issue?

I was wondering why it was outright removed as well. : (

It would have made more sense, in more ways than one, to leave it until the "replacement" was ready. As it is, without a cloth room, Poser 14 is pretty much useless to clothing creators. So, I, for one, will probably be requesting a refund, and staying with Poser 13 for now.

I had high hopes when I saw this new release, and sadly I am quite disappointed . . .

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LapinDeFer ( ) posted Thu, 11 December 2025 at 12:31 AM
-Wolfie- posted at 9:13 AM Tue, 9 December 2025 - #4502124
ChromeStar posted at 8:36 PM Wed, 26 November 2025 - #4501689

Ok, so, looking at the release notes:

* "Removed Cloth Room until we can replace with modern, open-source alternative lib"  Seems weird to just toss it because they will replace it... eventually. Maybe a license issue?

I was wondering why it was outright removed as well. : (

It would have made more sense, in more ways than one, to leave it until the "replacement" was ready. As it is, without a cloth room, Poser 14 is pretty much useless to clothing creators. So, I, for one, will probably be requesting a refund, and staying with Poser 13 for now.

I had high hopes when I saw this new release, and sadly I am quite disappointed . . .

~Wolfie~

I was wondering the same thing. But maybe they have to change the code-base is preparation for a new cloth room. So the old one cannot stay. If that is the case they should be open about it. And if a new clothes room is incoming, will it be offered for the P14 adopters as a free extension - or will that be a P15?

My main problem for the moment is lack of communication. So I am also remaining firmly on the fence.


vince5 ( ) posted Thu, 11 December 2025 at 11:30 AM

I feel we've lost the essence of POSER; it was the body, the poses, a mannequin. I bought POSER 13 based on a Unimesh figure, but I realized I couldn't keep up with the constant, changing shaders and I don't want to buy a shader that will quickly become obsolete. I don't want another doll, but rather improvements to the existing one. My dream is Don and Judy weight mapping.


vince5 ( ) posted Tue, 23 December 2025 at 11:23 AM · edited Thu, 12 February 2026 at 3:02 PM

Comme je ne peux pas poster su le fil de discution suivant, fermé

My thoughts on Poser 14

 , je le poste ici.

JoePublic a posté cette immage

bb0EVdK2NY2dqBF891cW8sH3lejTDUuOd8xnuNCq.png

et j'en donne ma vision en Poser13 Superfly, ça été très compliqué et c'est là où on voit son talent, ma Penny semble beaucoup plus vielle

Donc Penny et LF2 en Poser13 superfly

8xET9pcMfLt38L08Nsqrm89Nm3RuzOZuXHmfopdJ.jpg


PoserWorld2019 ( ) posted Thu, 01 January 2026 at 11:14 AM
drages posted at 6:40 AM Thu, 27 November 2025 - #4501705

skybluerob posted at 6:08 AM Thu, 27 November 2025 - #4501701

From what I can gather, the main features are an improved HDRI implementation, adding a simplified option to materials and removing the cloth room.

It doesn't feel like much of a new version (it even has less than Poser 13 now that the cloth room has gone) but am I missing something?

I have a lot of nostalgia for Poser, but it's becoming hard to justify the upgrade cost each time, especially when they are removing features and Daz Studio is free. 

At this point and way back, the only hope to have a crazy old rich guy takes Poser from Renderocity and resurrect it. Poser is a zombie for years, yeah you think it's alive from far away, but when you get close, you see it's dead.

Daz3D is not a replacement for Poser even after a decade because of the Poser's animation and morphing abilities. The mind-blowing part is that the Poser should be different because of its animating part, but there is no update about animating for 15 years, 15 fcking years...

The poser cult is already 45+ years old, and they do some stuff and have their own reasons to stay at Poser for whole years even today, and they know some complex stuff too. Why do they still use Poser? I don't have the slightest idea.

Now and then, I ask here for some morphs and rigs, but literally nobody out there even wants to work on PAID Poser content. It's that DEAD of a community, but 20 old guys who ignore their grandchildren probably :P... and renderocity tries to get their money in the worst ways. It's at the point of scamming old people with AI videos on Facebook. 

Hmm...

We like to see Poser Software development pick up its pace.   Or  perhaps support an Open Source community for it integrated with Blender. 
What say Bondware?



moogal ( ) posted Wed, 07 January 2026 at 2:25 PM · edited Wed, 07 January 2026 at 2:32 PM
Nevertrumper posted at 6:04 AM Thu, 27 November 2025 - #4501704
cadman posted at 10:59 PM Wed, 26 November 2025 - #4501696

With the majority of products at the marketplace of the owners of Poser being for Daz Studio [...]
 Most everything, even here on the Poser owned site, seems to be going Daz.  

Poser is not popular enough anymore to make money only with Poser content.
This is what happens, if a company is either too lazy or too stingy to invest in the improvement of their product.
All here is about milking the Poser cult cash cow.
I've used Poser on and off for over 20 years. I believed I knew the direction it would go based on what I assumed people were using it for. I recall the struggle with set-up/rigging tools, morph transfers, re-fitting clothing and the glacial pace at which they became useful and reliable. I watched the posing and animation tools linger as each owner viewed the program to some extent as merely a platform for vendor content. 
The first few version of iClone were barely comparable to Poser in terms of visual quality, nothing to steal away the pin-up crowd, anyway. But there was something philosophically different about it. Instead of seeing a mannequin frozen in a static default pose there were idle animations which made the figures feel more like virtual actors. The clothing was simplified but easy to fit across different character proportions.
Over time iClone matured. The characters got significantly better, the animation tools more modern, the native output was improved and a plug-in "quality" renderer added.
The same company then released Character Creator, and it has also seen significant improvement over several releases. Not only could users now create figures from their own meshes for use in iClone, those same rigged figures could be used with game engines such as Unreal Engine and Unity.
During this time Epic debuted MetaHumans for use in Unreal Engine, and many DCC tools began to integrate support for those.
I bought Poser initially because I wanted to place figures into my scene for scale and realism. But I also always wanted to be able to use those figures in an interactive context, as both player and non-player characters. But it became clear over time that the included figures were too mesh-dense for real-time use. They had non-standard rigging, non-standard "blend shapes" etc. For a time it seemed like these were problems the devs wanted to tackle, we got the decimation tools and the figure merge tools as part of a GameDev version (IIRC) and those tools were later added to the vanilla program.
But for the last 15 years it has seemed as if whoever owned Poser could only see one competitor, Daz Studio. Sure, it was inspired by Poser (or more the uncertainty around its future) and both targeted the same community. And as it worked with the same vendors' content, it ultimately lured many into its ecosystem.
I just wonder, in a time of generative AI, game modding, photo modes, virtual pop-stars etc. who the target audience for Poser is in 2025. People here may lament that Poser doesn't work as well with Genesis as Daz Studio, but the rest of the world wants MetaHumans. Poser added Cycles, but Eevee looks just as good for 95% of uses (I'm aware that Cycles' license allows this while Eevee's doesn't). Poser should have went PBR years ago. MetaHumans and similar were the real competition, but the choice was made over and over to continue chasing another niche software making (IMHO) the very same mistakes.  


vince5 ( ) posted Wed, 07 January 2026 at 5:04 PM

If you want something positive about Poser, go to Jurn; for reviews, check out RenderHub or HiveWire.

The real question is: who uses Poser and why? Which version of Poser and why?

I use it for character morphs, and I'm having a terrible time using LF2 and LH2 because I wanted to support Poser to showcase its depth and capabilities.

I waited from Poser 7 to Poser 2014, and even though I'm not young enough anymore, I'll wait.


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