Forum: Poser 14


Subject: Poser 14 - I have questions.

ssgbryan opened this issue on Nov 26, 2025 · 113 posts


ssgbryan posted Wed, 26 November 2025 at 4:25 PM

Can someone from Renderosity tell us more about this:

Intel One API ARC GPU Card Support - I am really hoping this means I can use my a770 & B580 with Poser.

While you are at it - why are you dropping the cloth room - most of us finally have PCs that can use it.




jancory posted Wed, 26 November 2025 at 4:40 PM

i just can't believe they dumped the cloth room.


still lost in the wilderness

Poser 13 Superfly pretty much only these days

 My Freebies



arrow1 posted Wed, 26 November 2025 at 4:47 PM

Thumbnail size slider does not work! Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual 4K 3840 x 2160 LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


arrow1 posted Wed, 26 November 2025 at 4:54 PM

It is OK! I got it working! Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual 4K 3840 x 2160 LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


odf posted Wed, 26 November 2025 at 5:08 PM

No more cloth room? Well, it seems I turned my back on Poser just in time.

-- I'm not mad at you, just Westphalian.


ssgbryan posted Wed, 26 November 2025 at 5:10 PM

jancory posted at 4:40 PM Wed, 26 November 2025 - #4501669

i just can't believe they dumped the cloth room.

At the same time, we’re actively exploring new solutions, and the Cloth Room is very much on our roadmap for possible return in future updates.

Let's not panic just yet.




hborre posted Wed, 26 November 2025 at 5:13 PM

They are looking at an open-source option to replace the Cloth Room.  So don't ditch your earlier versions just yet.


jancory posted Wed, 26 November 2025 at 5:17 PM

will hope for the best then & wait for an update


still lost in the wilderness

Poser 13 Superfly pretty much only these days

 My Freebies



ChromeStar posted Wed, 26 November 2025 at 5:29 PM

I'd like to hear more about that decision.

Aside from that, they pretty much had me at HDRI previews.


ssgbryan posted Wed, 26 November 2025 at 5:33 PM

hborre posted at 5:13 PM Wed, 26 November 2025 - #4501674

They are looking at an open-source option to replace the Cloth Room.  So don't ditch your earlier versions just yet.

Good decision on their part.



Keith posted Wed, 26 November 2025 at 5:38 PM

Cloth sims have gained a lot of ground in the last few years, so in this case I can see simply scrapping it and bringing in something new could be justified.



Richard60 posted Wed, 26 November 2025 at 5:41 PM

Well, the old cloth room is 20+ years old.  It has not been updated since it was put in.  There are a bunch of possible replacements they could use.  

Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13, 14


Richard60 posted Wed, 26 November 2025 at 5:47 PM

You should be able to use your Intel card.  Go into Render settings and it should be an option if it is supported.

Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13, 14


jancory posted Wed, 26 November 2025 at 6:50 PM

ChromeStar posted at 5:29 PM Wed, 26 November 2025 - #4501676

Aside from that, they pretty much had me at HDRI previews.

^^^this^^^

long overdue, very welcome news


still lost in the wilderness

Poser 13 Superfly pretty much only these days

 My Freebies



ssgbryan posted Wed, 26 November 2025 at 6:53 PM

I'd have to finish building my shiny new Poser rig 1st.  I have most of the parts, but still waiting on the case to show up.

(Ryzen 5900xt 16c/32t), WS-X570-ACE, 96gb ram, 2tb NVME , a770 16gb 

Next question is "Can I use more than 1?  I know I can with Nvidia, but I'd really prefer to go with a pair of a770s.



hborre posted Wed, 26 November 2025 at 7:05 PM

It looks like EZSkin for Cycles with PrincipledBSDF will need to be rewritten.  The entire node has been reconfigured.  The RGBramp node appears to be working correctly now.


Rhia474 posted Wed, 26 November 2025 at 7:11 PM

Le sigh. I will hold off until cloth room issue is sorted. First time I didn’t buy a version as soon as it came out till Poser 7. The rest can wait.


ChromeStar posted Wed, 26 November 2025 at 8:36 PM

Ok, so, looking at the release notes:

* It looks like the HDRI preview works essentially by creating a prop, it's just behind the scenes. I hope it's compatible with rotation of the HDRI. E.g. the release notes say "Corrected the Auto created HDR Dome material to not have specularity." So there must be a HDR Dome with the HDRI assigned as a material.

* The simple material editor seems like a nice feature.

* "Optix now requires Nvidia RTX 581." I'm guessing that means Nvidia driver 581 (which happens to be the current version). The driver still supports GTX and earlier cards, so it's unclear whether only RTX cards are supported for Optix (which normally only needs CUDA, I think?). But anyway, might need to update GPU drivers.

* "Removed Cloth Room until we can replace with modern, open-source alternative lib"  Seems weird to just toss it because they will replace it... eventually. Maybe a license issue?

* "FBX and Collada added back to the File Import/Export menus." Was FBX gone? Also "GLTF format added to Import/Export."

* "Removed problematic Disable Drag Docking For All Palettes option from Window menu."   Just don't let me accidentally mess up my whole workplace by clicking in the wrong place, OK?

* "Added preview/working light, included in the Mondello Beach and Wide Street scenes."   Curious to know whether this is actually a thing or they just added some lights with a black simplecolor node....

* "Corrected translate and rotation of default Dolly cam."  Is this going to mess up existing scenes using the Dolly cam? I tend to use it more than the Main cam these days.

* "vectorDisplacement and Displacement behaviors are no longer reversed in SuperFly."   ???







ChromeStar posted Wed, 26 November 2025 at 8:47 PM

Which version of Cycles are we on, anyway? Based on how PrincipledBSDF looked, maybe Poser 13 was 3.x? There were updates in Blender 4.0 and 5.0. Clearcoat became Coat, there was a Thin Film function added later. Blender 5.0 documentation here: https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/principled.html


Richard60 posted Wed, 26 November 2025 at 10:00 PM

Some of those things you are looking at in the notes are a heads up to the Beta Testers so we know what to expect with the new version.  At one point the FBX was removed from the menu as part of the clean up of the menus.   If you look at the properties of the lights you will find an extra check box called Preview Light.  When you check this the light won't show in renders, but gives you light to work on the scene.  This helps to make easy to work and NOT forget to turn off the lights when it comes time to render.  

Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13, 14


Richard60 posted Wed, 26 November 2025 at 10:05 PM

And if you want to render with Optix you will need to update your drivers to at least 581. Both my GTX 1070 and RTX 4060 will render Optix.  

Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13, 14


ChromeStar posted Wed, 26 November 2025 at 10:07 PM

Thanks!

A preview light setting is great, I use the simplecolor workaround all the time but it seems like it is probably an inefficient way to do things.


Thalek posted Wed, 26 November 2025 at 10:56 PM

Richard60 posted at 5:47 PM Wed, 26 November 2025 - #4501680

You should be able to use your Intel card.  Go into Render settings and it should be an option if it is supported.

I'm not certain the render settings automatically check what is compatible and what is not, merely what is there.  Case in point, my copy of Poser 13 tends to default to my NVidia board, but my board is definitely not compatible.  I have to go in and  remind it that I'm still using the CPU for renderings, not a GPU.



cadman posted Wed, 26 November 2025 at 10:59 PM

With the majority of products at the marketplace of the owners of Poser being for Daz Studio ( I know, artists will make what they want to make ), why should I continue to invest in Poser?  I always upgrade to the next one, but with the lack of ( I promise I am not meaning to offend any of the artists ) quality Poser content ( I was really overjoyed at the arrival of LaFemme but she just seems to have become Mrs Gumby ) , what reason do I have to continue to invest in Poser?  Most everything, even here on the Poser owned site, seems to be going Daz.  I'm still using Poser Pro 2014 because of the removal of things in the software I like and use.  Yeah, I still heay use V4, but I use the Sasha version.  I'm seriously considering abandoning Poser and move to Daz studio.  Maybe just stop purchasing content all together and use what I have.  Thankfully some of the artists still make content for V4.  Yeah, I'm a little confused as to what I want to do.  Ramble city.



drages posted Thu, 27 November 2025 at 4:46 AM

Naming this as a new Poser version to be able to sell it separately is just Adobe level move. After the Poser Play disaster, I really want to hear the motivation behind all those "can't be worse" decisions from the guy who makes the calls. 


Nevertrumper posted Thu, 27 November 2025 at 5:58 AM

hborre posted at 5:13 PM Wed, 26 November 2025 - #4501674

They are looking at an open-source option to replace the Cloth Room.  So don't ditch your earlier versions just yet.

That's the Poser way, implementing open source and free stuff and charge you for that.
They used to do that before:
-Bullet Physics
-Cycles
-GoZ support



Nevertrumper posted Thu, 27 November 2025 at 6:04 AM

cadman posted at 10:59 PM Wed, 26 November 2025 - #4501696

With the majority of products at the marketplace of the owners of Poser being for Daz Studio [...]
 Most everything, even here on the Poser owned site, seems to be going Daz.  

Poser is not popular enough anymore to make money only with Poser content.
This is what happens, if a company is either too lazy or too stingy to invest in the improvement of their product.
All here is about milking the Poser cult cash cow.

skybluerob posted Thu, 27 November 2025 at 6:08 AM

From what I can gather, the main features are an improved HDRI implementation, adding a simplified option to materials and removing the cloth room.

It doesn't feel like much of a new version (it even has less than Poser 13 now that the cloth room has gone) but am I missing something?

I have a lot of nostalgia for Poser, but it's becoming hard to justify the upgrade cost each time, especially when they are removing features and Daz Studio is free. 


drages posted Thu, 27 November 2025 at 6:40 AM

skybluerob posted at 6:08 AM Thu, 27 November 2025 - #4501701

From what I can gather, the main features are an improved HDRI implementation, adding a simplified option to materials and removing the cloth room.

It doesn't feel like much of a new version (it even has less than Poser 13 now that the cloth room has gone) but am I missing something?

I have a lot of nostalgia for Poser, but it's becoming hard to justify the upgrade cost each time, especially when they are removing features and Daz Studio is free. 

At this point and way back, the only hope to have a crazy old rich guy takes Poser from Renderocity and resurrect it. Poser is a zombie for years, yeah you think it's alive from far away, but when you get close, you see it's dead.

Daz3D is not a replacement for Poser even after a decade because of the Poser's animation and morphing abilities. The mind-blowing part is that the Poser should be different because of its animating part, but there is no update about animating for 15 years, 15 fcking years...

The poser cult is already 45+ years old, and they do some stuff and have their own reasons to stay at Poser for whole years even today, and they know some complex stuff too. Why do they still use Poser? I don't have the slightest idea.

Now and then, I ask here for some morphs and rigs, but literally nobody out there even wants to work on PAID Poser content. It's that DEAD of a community, but 20 old guys who ignore their grandchildren probably :P... and renderocity tries to get their money in the worst ways. It's at the point of scamming old people with AI videos on Facebook. 


Nevertrumper posted Thu, 27 November 2025 at 7:02 AM

drages posted at 6:40 AM Thu, 27 November 2025 - #4501705

skybluerob posted at 6:08 AM Thu, 27 November 2025 - #4501701

From what I can gather, the main features are an improved HDRI implementation, adding a simplified option to materials and removing the cloth room.

It doesn't feel like much of a new version (it even has less than Poser 13 now that the cloth room has gone) but am I missing something?

I have a lot of nostalgia for Poser, but it's becoming hard to justify the upgrade cost each time, especially when they are removing features and Daz Studio is free. 

At this point and way back, the only hope to have a crazy old rich guy takes Poser from Renderocity and resurrect it. Poser is a zombie for years, yeah you think it's alive from far away, but when you get close, you see it's dead.

Daz3D is not a replacement for Poser even after a decade because of the Poser's animation and morphing abilities. The mind-blowing part is that the Poser should be different because of its animating part, but there is no update about animating for 15 years, 15 fcking years...

DAZ is clearly NOT for animators.
If you want advanced animation, invest in Character Creator 5.
It is actually quite expensive, but you get all the stuff, that Poser should have achieved all through the years...
or "just" learn Blender.

drages posted Thu, 27 November 2025 at 7:54 AM

Nevertrumper posted at 7:02 AM Thu, 27 November 2025 - #4501706

drages posted at 6:40 AM Thu, 27 November 2025 - #4501705

skybluerob posted at 6:08 AM Thu, 27 November 2025 - #4501701

From what I can gather, the main features are an improved HDRI implementation, adding a simplified option to materials and removing the cloth room.

It doesn't feel like much of a new version (it even has less than Poser 13 now that the cloth room has gone) but am I missing something?

I have a lot of nostalgia for Poser, but it's becoming hard to justify the upgrade cost each time, especially when they are removing features and Daz Studio is free. 

At this point and way back, the only hope to have a crazy old rich guy takes Poser from Renderocity and resurrect it. Poser is a zombie for years, yeah you think it's alive from far away, but when you get close, you see it's dead.

Daz3D is not a replacement for Poser even after a decade because of the Poser's animation and morphing abilities. The mind-blowing part is that the Poser should be different because of its animating part, but there is no update about animating for 15 years, 15 fcking years...

DAZ is clearly NOT for animators.
If you want advanced animation, invest in Character Creator 5.
It is actually quite expensive, but you get all the stuff, that Poser should have achieved all through the years...
or "just" learn Blender.
I got my very specific reasons to use Poser right now, and I use Poser 11, pre-renderocity version. It works for it and I am using it for about 20 years, and even I am probably the youngest of the Poser Cult, I am still old and changing stuff is painful. Still that day will come. 

I am in the adult animation industry, and I can still earn some income from what I do with Poser. I probably can do it for a few more years. So I got my unique reason to use Poser, but why do other people still use this, I don't have an idea. I know somehow that some very old people do some stuff at their retirement basement, we don't hear or see and this weirds me out for real. I am not using the word "cult" for joking. 


thefixer posted Thu, 27 November 2025 at 10:40 AM

No cloth room means it's a NO from me. I use dynamic cloth a lot, it gives better results and flexibility than conforming. Ridiculously dumb idea to dump the cloth room. Pretty much makes me want to try DS again...

Injustice will be avenged.
Cofiwch Dryweryn.


Y-Phil posted Thu, 27 November 2025 at 10:51 AM

The story behind the Cloth Room has been explained long ago. Long story short, and as far as I can remember: there was a freeze in its development or in any form of update, because of copyright issues on some parts.
It's true that "they could have let it available till a new version", but my feeling, as a retired developer is that porting it to the new Poser 14 could have generated a lot of headaches. This is a situation I encountered a long time ago in my career.

 For the question regarding EZSkin and the PrincilpedBSDF-based plugin: I'm studying the new version. I think that a version of the plugin compatible with either Poser 13 and Poser 14 will be available either in a few hours or tomorrow.

𝒫𝒽𝓎𝓁


(っ◔◡◔)っ

👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gaming, Asus Tuf Gaming RTX 4070 OC Edition, 1+2 TB SSD's, 6+4TB HD
👿 Mac Mini M2, Sequoia 15.5, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and 14 ❤️

𝑀𝓎 𝒢𝒶𝓁𝓁𝑒𝓇𝓎


ChromeStar posted Thu, 27 November 2025 at 11:11 AM

The upgrade to Cycles is also an improvement, we just haven't seen many details.

But the main reason the jump from version 13 to 14 seems small is because the development model changed. It used to be that you would develop a version of software, then work for a couple years before releasing a new version. At that point there would be a lot of new features (and bugs). The current model is continuous, frequent, smaller updates (which provides some opportunity to fix and change things based on user feedback along the way). So Poser 13 got a lot of releases, some of which were fixes but some of which added new features and improvements. But when you just have a series of smaller updates, when do you change the version number? It makes sense to do it here because the upgrade of the Cycles engine is going to be a bigger shift and create some compatibility issues, so calling this 14 better communicates the impact of this particular iteration.

I assume we will continue to see rapid updates, now of 14, for some time before there is another pause for whatever big change will be next.

This is typical of all software today. The alternative is not really fewer, bigger updates, but paying for subscriptions rather than licenses. And personally, I don't want that.


Sunfire posted Thu, 27 November 2025 at 11:22 AM

thefixer posted at 10:40 AM Thu, 27 November 2025 - #4501709

No cloth room means it's a NO from me. I use dynamic cloth a lot, it gives better results and flexibility than conforming. Ridiculously dumb idea to dump the cloth room. Pretty much makes me want to try DS again...

Don't go packing it in just yet. They haven't completely ditched the clothroom, they're working on alternates right now.

"It's not that I don't understand, it's just that the world changes too fast."

Sunfire's Creations


midinick posted Thu, 27 November 2025 at 12:00 PM

Hello, I’ll add my thoughts here as well. I was really looking forward to Poser 14, but the changes just aren’t valuable enough for me to justify an upgrade from 13 to 14. What I truly don’t understand is why the Cloth Room is gone. Okay, maybe only temporarily, but let’s be honest: without ODFs, dynamic clothing for La Femme 2 would leave her practically naked. Tipol’s wonderful clothing would suddenly be nothing more than decoration in the runtime, as would the clothing by Karanta, Frequency3D, and all the others I’m not even listing here…
No. It’s simply a “no” to Poser 14.

More and more creators are turning away from Poser, and older content is sometimes unusable without adjustments. As an old user—one who apparently belongs to that group of 20 old men in a basement (yes, sarcasm; I’m more semi-adult and definitely not an old man)—I know how to make these adjustments. I can import content from other programs. But a new user only has what comes with the software.

Now imagine this scenario: a brand-new Poser user, completely new to everything. They get software with lots of figures and clothing, but half of it can’t be used because it’s dynamic—if it’s even still included. They’re excited about La Femme 1+2 and La Homme 1+2, only to discover that there’s barely any content available, especially for the “2” versions. As an experienced Poser user, I can compensate for missing items, simply because my runtime is basically a marketplace on its own—but for a beginner, this could be extremely discouraging.

I started with Poser 6 back in the day and returned with Poser 11. Any content I buy for DAZ Studio, I buy exclusively with the intention of using it in Poser. I can’t imagine switching programs… but upgrading to Poser 14 isn’t an option for me right now either. In my opinion, it doesn’t offer any meaningful added value—but maybe that’s true for all new developments. I also originally thought I wouldn’t need Poser 13, and now it’s the program for me.

I’m sure the marketplace would benefit if Poser users could buy DAZ content from DAZ creators and then use it in Poser… without big detours, without scripts—just simply usable.

I don’t want to complain too much; I’m lucky to have a huge runtime. For me, Poser is a program I practically grew up with, and I think many long-time users feel the same way. We don’t use it because we have to, we use it because we want to. We don’t use it out of nostalgia; we use it simply because we love it. And that’s also the answer to drage’s question about why anyone still uses Poser at all:
Because we love Poser.



Nevertrumper posted Thu, 27 November 2025 at 12:19 PM

Y-Phil posted at 10:51 AM Thu, 27 November 2025 - #4501710

 For the question regarding EZSkin and the PrincilpedBSDF-based plugin: I'm studying the new version. I think that a version of the plugin compatible with either Poser 13 and Poser 14 will be available either in a few hours or tomorrow.

Yup, the Enterprise is ready to board, but for the warp drive we'll have to wait till Tuesday.

Again typical for Poser to rush unfinished software out of the door.
Even with a new cloth room, it would be low value for money.

Nevertrumper posted Thu, 27 November 2025 at 12:20 PM

Nevertrumper posted at 12:19 PM Thu, 27 November 2025 - #4501718
Y-Phil posted at 10:51 AM Thu, 27 November 2025 - #4501710

 For the question regarding EZSkin and the PrincilpedBSDF-based plugin: I'm studying the new version. I think that a version of the plugin compatible with either Poser 13 and Poser 14 will be available either in a few hours or tomorrow.

Yup, the Enterprise is ready to board, but for the warp drive we'll have to wait till Tuesday.

Again typical for Poser to rush unfinished software out of the door.
Even with a new cloth room, it would be low value for money, unless it could remotely compete with Marvelous Designer.


vince5 posted Thu, 27 November 2025 at 12:32 PM

I don't understand; all the dynamic clothing no longer works in Poser 14, leaving only a naked character. Is this the change that drove away the last creators? There's nothing about the characters; the core of Poser is the character. No new or updated content—that would be the bare minimum, wouldn't it?


Rhia474 posted Thu, 27 November 2025 at 1:05 PM

midinick posted at 12:00 PM Thu, 27 November 2025 - #4501716

Hello, I’ll add my thoughts here as well. I was really looking forward to Poser 14, but the changes just aren’t valuable enough for me to justify an upgrade from 13 to 14. What I truly don’t understand is why the Cloth Room is gone. Okay, maybe only temporarily, but let’s be honest: without ODFs, dynamic clothing for La Femme 2 would leave her practically naked. Tipol’s wonderful clothing would suddenly be nothing more than decoration in the runtime, as would the clothing by Karanta, Frequency3D, and all the others I’m not even listing here…
No. It’s simply a “no” to Poser 14.

More and more creators are turning away from Poser, and older content is sometimes unusable without adjustments. As an old user—one who apparently belongs to that group of 20 old men in a basement (yes, sarcasm; I’m more semi-adult and definitely not an old man)—I know how to make these adjustments. I can import content from other programs. But a new user only has what comes with the software.

Now imagine this scenario: a brand-new Poser user, completely new to everything. They get software with lots of figures and clothing, but half of it can’t be used because it’s dynamic—if it’s even still included. They’re excited about La Femme 1+2 and La Homme 1+2, only to discover that there’s barely any content available, especially for the “2” versions. As an experienced Poser user, I can compensate for missing items, simply because my runtime is basically a marketplace on its own—but for a beginner, this could be extremely discouraging.

I started with Poser 6 back in the day and returned with Poser 11. Any content I buy for DAZ Studio, I buy exclusively with the intention of using it in Poser. I can’t imagine switching programs… but upgrading to Poser 14 isn’t an option for me right now either. In my opinion, it doesn’t offer any meaningful added value—but maybe that’s true for all new developments. I also originally thought I wouldn’t need Poser 13, and now it’s the program for me.

I’m sure the marketplace would benefit if Poser users could buy DAZ content from DAZ creators and then use it in Poser… without big detours, without scripts—just simply usable.

I don’t want to complain too much; I’m lucky to have a huge runtime. For me, Poser is a program I practically grew up with, and I think many long-time users feel the same way. We don’t use it because we have to, we use it because we want to. We don’t use it out of nostalgia; we use it simply because we love it. And that’s also the answer to drage’s question about why anyone still uses Poser at all:
Because we love Poser.


This is the wrong direction. Wrong to give a new version with basically no new figure or appreciable updates and take away the feature that gave an entire wardrobe to a lot of the new figures. Wrong to not give regular updates or an indication in the past months where the software is going--instead releasing a 'web-based' version that was an absolute disaster with no appreciable sense of why it was released and for whom.

I am not sure what the direction is here. What I know is that I am staying with Poser 13 for the foreseeable future because Poser 14 does not give me anything that is worth upgrading over to what 13 already has.

skybluerob posted Thu, 27 November 2025 at 1:37 PM

drages posted at 7:54 AM Thu, 27 November 2025 - #4501707

Nevertrumper posted at 7:02 AM Thu, 27 November 2025 - #4501706

drages posted at 6:40 AM Thu, 27 November 2025 - #4501705

skybluerob posted at 6:08 AM Thu, 27 November 2025 - #4501701

From what I can gather, the main features are an improved HDRI implementation, adding a simplified option to materials and removing the cloth room.

It doesn't feel like much of a new version (it even has less than Poser 13 now that the cloth room has gone) but am I missing something?

I have a lot of nostalgia for Poser, but it's becoming hard to justify the upgrade cost each time, especially when they are removing features and Daz Studio is free. 

At this point and way back, the only hope to have a crazy old rich guy takes Poser from Renderocity and resurrect it. Poser is a zombie for years, yeah you think it's alive from far away, but when you get close, you see it's dead.

Daz3D is not a replacement for Poser even after a decade because of the Poser's animation and morphing abilities. The mind-blowing part is that the Poser should be different because of its animating part, but there is no update about animating for 15 years, 15 fcking years...

DAZ is clearly NOT for animators.
If you want advanced animation, invest in Character Creator 5.
It is actually quite expensive, but you get all the stuff, that Poser should have achieved all through the years...
or "just" learn Blender.
I got my very specific reasons to use Poser right now, and I use Poser 11, pre-renderocity version. It works for it and I am using it for about 20 years, and even I am probably the youngest of the Poser Cult, I am still old and changing stuff is painful. Still that day will come. 

I am in the adult animation industry, and I can still earn some income from what I do with Poser. I probably can do it for a few more years. So I got my unique reason to use Poser, but why do other people still use this, I don't have an idea. I know somehow that some very old people do some stuff at their retirement basement, we don't hear or see and this weirds me out for real. I am not using the word "cult" for joking. 

I think your comments are a bit harsh and disrespectful if I'm honest.  Poser has been around a long time, and some of us enjoy things like Poser for their fun and ease of use, We're not professionals, some have full time jobs (like me), so don't have the time or the inclination to learn a full 3D program from model to render.  Poser and DS makes it easy with an extensive and reasonably priced set of content of which we've built a large library. 

I'm sure Character Creator is great, but it's expensive and something else to learn.  I don't know much about it, but I would suspect it would make all the Poser/DS content redundant.  

Some of us just like to fire up Poser or DS, load in a few assets and start having fun creating scenes and adding a bit of animation.  It doesn't make us creepy or weird.  Without being disrespectful, if that's how you think about Poser and it's users, I'm not really sure why you're on these forums. 



skybluerob posted Thu, 27 November 2025 at 1:37 PM

Y-Phil posted at 10:51 AM Thu, 27 November 2025 - #4501710

The story behind the Cloth Room has been explained long ago. Long story short, and as far as I can remember: there was a freeze in its development or in any form of update, because of copyright issues on some parts.
It's true that "they could have let it available till a new version", but my feeling, as a retired developer is that porting it to the new Poser 14 could have generated a lot of headaches. This is a situation I encountered a long time ago in my career.

 For the question regarding EZSkin and the PrincilpedBSDF-based plugin: I'm studying the new version. I think that a version of the plugin compatible with either Poser 13 and Poser 14 will be available either in a few hours or tomorrow.

They really need to get better at explaining things, as you may be right about compatibility, but we're just guessing.  For example, the removal of the cloth room they have classed as a "feature" and I really don't get that marketing approach.  If they explained why, and whether they are working on a replacement, I would understand a bit more, but there was no explanation given.  As I said, the removal of a function is classed as a "feature" to them.  Which is an odd way of looking at what a "feature" is if you ask me. 


skybluerob posted Thu, 27 November 2025 at 1:37 PM

ChromeStar posted at 11:11 AM Thu, 27 November 2025 - #4501711

The upgrade to Cycles is also an improvement, we just haven't seen many details.

But the main reason the jump from version 13 to 14 seems small is because the development model changed. It used to be that you would develop a version of software, then work for a couple years before releasing a new version. At that point there would be a lot of new features (and bugs). The current model is continuous, frequent, smaller updates (which provides some opportunity to fix and change things based on user feedback along the way). So Poser 13 got a lot of releases, some of which were fixes but some of which added new features and improvements. But when you just have a series of smaller updates, when do you change the version number? It makes sense to do it here because the upgrade of the Cycles engine is going to be a bigger shift and create some compatibility issues, so calling this 14 better communicates the impact of this particular iteration.

I assume we will continue to see rapid updates, now of 14, for some time before there is another pause for whatever big change will be next.

This is typical of all software today. The alternative is not really fewer, bigger updates, but paying for subscriptions rather than licenses. And personally, I don't want that.

Yes, I certainly don't pay for subscription software, so I appreaciate the fact that these are perpetual liceses, and that they have to make an income on a decreasing user base.  

That's partly why I don't mind upgrading to support them, and I probably will, but as a version, I don't know, this one just doesn't seem great at the moment, especially with the removal of the cloth room and no replacement.  It feels like you're paying more for less.  We'll see how it develops. 



ChromeStar posted Thu, 27 November 2025 at 2:52 PM

midinick posted at 12:00 PM Thu, 27 November 2025 - #4501716

I’m sure the marketplace would benefit if Poser users could buy DAZ content from DAZ creators and then use it in Poser… without big detours, without scripts—just simply usable.

Regarding this part in particular, Ken has a python script for importing DAZ duf props. Bringing in complex figures might be too big an ask at this point, but this part is clearly possible. Adding DUF import/export the same way as OBJ, FBX, etc import/export would open up a lot of things for Poser users and if it can be done with python, it can certainly be done in code. Buy out Ken's script if necessary to adapt it.

Even if the original creator of the prop didn't want to create Poser shaders, other people could then make and share those shaders either as freebies or products.


Rhia474 posted Thu, 27 November 2025 at 2:57 PM

I have that script. It is great for static props and I use it often, it's a godsend. For clothing items etc., while it works and it brings it over, you need to completely rerig and reassign and do all sorts of hooplas for which there are no instructions anywhere unless you know someone and ask for it outright. It is this, the lack of documentation for the conversations that is the most frustrating to me right now. No modern manuals for texturing and rigging, re-rigging and bone transfers for P11 onwards. A lot of the creators left and if you want to do things for yourself well...good luck.


RedPhantom posted Thu, 27 November 2025 at 3:48 PM Site Admin

Rhia474 posted at 2:57 PM Thu, 27 November 2025 - #4501724

I have that script. It is great for static props and I use it often, it's a godsend. For clothing items etc., while it works and it brings it over, you need to completely rerig and reassign and do all sorts of hooplas for which there are no instructions anywhere unless you know someone and ask for it outright. It is this, the lack of documentation for the conversations that is the most frustrating to me right now. No modern manuals for texturing and rigging, re-rigging and bone transfers for P11 onwards. A lot of the creators left and if you want to do things for yourself well...good luck.

how well would the clothes work in the fitting room? Are they posable or are they static?



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odf posted Thu, 27 November 2025 at 4:02 PM

Honestly, if I were planning to use Poser again any time soon, I'd happily dish out the 99 bucks just for the Cycles update. I don't even know which version they're upgrading to and what the specific changes are, but the work the Blender folks have been doing in the past years has been outstanding, and I'd simply trust that it would be worth it for me. I might focus on nudes for a while, go back to draping my clothes in MD and importing them or maybe even import draped clothes from P13.

Obviously, that's not worth a thing for anyone who prefers Firefly.

-- I'm not mad at you, just Westphalian.


midinick posted Thu, 27 November 2025 at 4:05 PM

RedPhantom posted at 3:48 PM Thu, 27 November 2025 - #4501725
Rhia474 posted at 2:57 PM Thu, 27 November 2025 - #4501724

I have that script. It is great for static props and I use it often, it's a godsend. For clothing items etc., while it works and it brings it over, you need to completely rerig and reassign and do all sorts of hooplas for which there are no instructions anywhere unless you know someone and ask for it outright. It is this, the lack of documentation for the conversations that is the most frustrating to me right now. No modern manuals for texturing and rigging, re-rigging and bone transfers for P11 onwards. A lot of the creators left and if you want to do things for yourself well...good luck.

how well would the clothes work in the fitting room? Are they posable or are they static?


Think they are static, I am not sure but I thought they are static until you rigg them and/or add morphs. 

midinick posted Thu, 27 November 2025 at 4:08 PM

Yes, exactly. I also use this script very gladly and very often. As Rhia already said, it’s not really meant for clothing, not for figures, or only partially. As far as adjusting materials for Poser goes, I’m still learning how to deal with it. I’m practically getting gray hairs trying to convert Iray materials to SuperFly. There may be users who can understand and handle this more quickly and easily, but I can’t assume that creators who have already moved away from Poser will do this—or that I can just ask someone to convert the materials for one product and two expansions and then provide them to me for free or paid.

It would be really nice if the vendors who used to create for DAZ and Poser would start creating for Poser again. I once asked a vendor if it would be possible to get the item for Poser. The answer was no, because the material settings couldn’t be transferred to SuperFly… which is why I’m doing it myself now, because I want to use the item.
But I can only use it statically since it’s a figure. So I open it in DAZ, pose it, export it, import it back into Poser, save it as a prop (I already have five of them now, and that’s far from all the poses), and then I start playing with the materials to get them at least somewhat close to what the creator shows in the promo images. It is possible, yes. I also understand the price changes, because I understand how time-consuming all of this is.

Don’t get me wrong, Ken’s script is incredible—it’s pure magic. But it’s still only a tool. As you said yourself, it would be much nicer if you could import DUF files right from the start—props and figures alike. Some dForce clothing simply doesn’t work with the script, it crashes. Scenes that consist of several objects also cause crashes for me. I have no idea how to program anything like this, and Ken has created a masterpiece.

… And regarding materials… I don’t think anyone would sit down and convert all materials from DAZ items to Poser just because someone asked. And how would you even price that?

I recently talked to a vendor who is now stopping development for Poser. It’s sad—this vendor has been around at least as long as I have… and just like this one, many before them have already left, and more will follow. In the end, we’ll just be a handful of Poser veterans who know how to import items ourselves, create our own materials, dig through old tutorials, or hope someone more experienced in the forums can help.

If Poser can’t offer groundbreaking new features, users will turn away. If users turn away, vendors will turn away. I don’t mean this in a harsh way—it’s simply how things go—and honestly, it scares me.

I’m so grateful for the vendors who still create for DAZ and Poser. I’m grateful that the development team even started working on a new Poser. But I don’t want to have to rely on magic-workers like Ken, Y-Phil, Willyb, and many others to figure out things that maybe should have been implemented in Poser from the start. Do you understand what I mean? I’m not a programmer; I have no idea what goes on behind the scenes. For me, all of this is basically magic—just the fact that it works at all. And even though you shouldn’t compare apples to pears, DAZ can auto-fit clothing to most figures, and from what I’ve read it can also transfer textures across figures. Isn’t there any programmer who could bring something like that to Poser?
Okay… now we have Blacksmith3D again… but the clothing problem for L’Homme 2 or Dawn 2 is only solved if you know how to use the Fit Room—or how to rig (I think)… and in P14, at least for now, you can’t even run a dynamic simulation anymore.
It’s winter, and poor L’Homme 2 is standing out there in the snow with short sleeves, freezing… Dawn 2 is sitting barely dressed by the campfire… and La Femme 2 is curling up sadly in front of the wardrobe because she can’t wear her beautiful ODF outfits anymore.

By the way, I don’t really know exactly what rigging is—I kind of know, but I absolutely can’t do it, and I don’t understand the tutorials. I’m happy that dynamic clothing exists, and I’m always thrilled when a dForce item can also be used in the Cloth Room… but for that you need a Cloth Room. :D

Maybe many users are disappointed with Poser 14 because they expected something truly exciting and new. But a simple Material Room doesn’t attract me… though it doesn’t scare me away either—I love Poser, and if I had to, I’d still work with Poser 6 and 7…
But SuperFly is just awesome. XD



P.S. I am using ChatGPT to translate into english


R_Hatch posted Thu, 27 November 2025 at 5:09 PM

Something that would help is an article explaining in detail all of the changes, and a video guide wouldn't hurt either.


Y-Phil posted Thu, 27 November 2025 at 5:40 PM

In case you would like to test EZSkin on Poser 14, here is a first version that is able to distinguish Poser 12 + 13 from Poser 14. It's now displayed on EZSkin's main screen:



I have not encountered errors but it's better to keep the previous version. So here are the download links:

The new V1.41 to be used with Poser 12, 13 & 14:
https://kdrive.digital-paradize.com/app/share/116364/a2e8abb9-70c8-4085-82c7-49f2a084e444

The previous version (the V1.35), not adapted to Poser 14:
https://kdrive.digital-paradize.com/app/share/116364/01b62cbf-7efd-4a04-a7e5-aa5398c55e85

Be sure to use EZSkin 3.5:
https://kdrive.digital-paradize.com/app/share/116364/ae7a51aa-8f4f-4792-99ff-abdd1b2a863b

This new plugin has some more parameters. I don't know if they are useful or not, I have just reproduced some, with their default values. The explanations come from Blender's online manual:

This dialog is of course different on Poser 12 & 13, from the Poser 14 version. 
What's new among other details:
- on Poser 14, the Specular is a color, before it's still a value (0 -> 1)
- you have the possibility to select the distribution and the SSS method. For the latter, there are new values: Poser 13's 'Random Walk Fixed Radius' choice is now replaced by two new ones: 'Random Walk Skin' and  'Random Walk Legacy'

If you want to easily install EZSkin for Poser 14, simply copy the ezskin3 folder from "Poser->13" in your profile into the "14" version:

All these folders in %appdata%:


Happy EZSkin-ning 
I will continue my tests tomorrow, time to go to bed for me 

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ChromeStar posted Thu, 27 November 2025 at 7:12 PM

Rhia474 posted at 2:57 PM Thu, 27 November 2025 - #4501724

I have that script. It is great for static props and I use it often, it's a godsend. For clothing items etc., while it works and it brings it over, you need to completely rerig and reassign and do all sorts of hooplas for which there are no instructions anywhere unless you know someone and ask for it outright. It is this, the lack of documentation for the conversations that is the most frustrating to me right now. No modern manuals for texturing and rigging, re-rigging and bone transfers for P11 onwards. A lot of the creators left and if you want to do things for yourself well...good luck.

I feel like, in principle, it would be easier to automate turning dforce items into dynamic clothing. In that case the simulation does the work.

Obviously that requires bringing back the cloth room. Given that the newer figures are pretty much only supplied with dynamic clothing, I can't imagine that not being a priority.

Making rigging easy (or even automated) seems like it would be a much bigger challenge.


hborre posted Thu, 27 November 2025 at 8:17 PM

Y-Phil posted at 5:40 PM Thu, 27 November 2025 - #4501730

In case you would like to test EZSkin on Poser 14, here is a first version that is able to distinguish Poser 12 + 13 from Poser 14. It's now displayed on EZSkin's main screen:



I have not encountered errors but it's better to keep the previous version. So here are the download links:

The new V1.41 to be used with Poser 12, 13 & 14:
https://kdrive.digital-paradize.com/app/share/116364/a2e8abb9-70c8-4085-82c7-49f2a084e444

The previous version (the V1.35), not adapted to Poser 14:
https://kdrive.digital-paradize.com/app/share/116364/01b62cbf-7efd-4a04-a7e5-aa5398c55e85

Be sure to use EZSkin 3.5:
https://kdrive.digital-paradize.com/app/share/116364/ae7a51aa-8f4f-4792-99ff-abdd1b2a863b

This new plugin has some more parameters. I don't know if they are useful or not, I have just reproduced some, with their default values. The explanations come from Blender's online manual:

This dialog is of course different on Poser 12 & 13, from the Poser 14 version. 
What's new among other details:
- on Poser 14, the Specular is a color, before it's still a value (0 -> 1)
- you have the possibility to select the distribution and the SSS method. For the latter, there are new values: Poser 13's 'Random Walk Fixed Radius' choice is now replaced by two new ones: 'Random Walk Skin' and  'Random Walk Legacy'

If you want to easily install EZSkin for Poser 14, simply copy the ezskin3 folder from "Poser->13" in your profile into the "14" version:

All these folders in %appdata%:


Happy EZSkin-ning 
I will continue my tests tomorrow, time to go to bed for me 

Excellent!  I will test it out at the first opportunity.  However, at first glance, I would relabel the Specular to Specular tint as per the PrincipleBsdf Node.  It would be easier to find the channel going from EZSkin to the actual node.

My recommendation to anyone upgrading to Poser 14 and having questions about the new Cycles PrincipleBsdf node is to refer to the online Blender 5 guide.


Rhia474 posted Fri, 28 November 2025 at 10:28 AM

Glad you guys are testing, no doubt this will be a great help in converting old asset textures to the new version.

However, it strikes me as odd the least that, leaving everything else aside, for a new version of several nodes ( let alone such a crucial one as the Principled BsdF) the creators of the software failed to include explanations?


hborre posted Fri, 28 November 2025 at 10:39 AM

You are correct, Rhia.  The manual, in certain instances, does not provide enough information and examples to its users.  Although there is a wealth of information elsewhere, it is not readily available to us through conventional methods.  ATM, there isn't an online Poser 14 manual available yet,


Rhia474 posted Fri, 28 November 2025 at 12:34 PM

hborre posted at 10:39 AM Fri, 28 November 2025 - #4501750

You are correct, Rhia.  The manual, in certain instances, does not provide enough information and examples to its users.  Although there is a wealth of information elsewhere, it is not readily available to us through conventional methods.  ATM, there isn't an online Poser 14 manual available yet,

Yup, yet another reason im not rushing to buy 14. Another lost sale.

Y-Phil posted Fri, 28 November 2025 at 4:39 PM

hborre posted at 8:17 PM Thu, 27 November 2025 - #4501732


Excellent!  I will test it out at the first opportunity.  However, at first glance, I would relabel the Specular to Specular tint as per the PrincipleBsdf Node.  It would be easier to find the channel going from EZSkin to the actual node.


You are absolutely right. You may re-download from the same URL: th eV1.41.2 is updated with this detail in mind:
https://kdrive.digital-paradize.com/app/share/116364/a2e8abb9-70c8-4085-82c7-49f2a084e444



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👿 Nas 10TB
👿 Poser 13 and 14 ❤️

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jimros posted Fri, 28 November 2025 at 5:57 PM

I have purchased every version since Poser5.Still Almost exclusively still use

version 11 and see no reason to buy 14 as Renderosity no longer sells Poser figure content.

Still use Victoria 4, seems like renderosity banned V4 content and what little content they

sell is for le femme 1 or 2 which to me are just ugly and a giant step back from even

Victoria 3


Sunfire posted Fri, 28 November 2025 at 6:59 PM

jimros posted at 5:57 PM Fri, 28 November 2025 - #4501779

I have purchased every version since Poser5.Still Almost exclusively still use

version 11 and see no reason to buy 14 as Renderosity no longer sells Poser figure content.

Still use Victoria 4, seems like renderosity banned V4 content and what little content they

sell is for le femme 1 or 2 which to me are just ugly and a giant step back from even

Victoria 3

They do still sell Poser content.

"It's not that I don't understand, it's just that the world changes too fast."

Sunfire's Creations


ChromeStar posted Fri, 28 November 2025 at 7:58 PM

jimros posted at 5:57 PM Fri, 28 November 2025 - #4501779

Still use Victoria 4, seems like renderosity banned V4 content 

There's plenty of V4 content in the market. There are just fewer people creating new content for it now.

drages posted Sat, 29 November 2025 at 1:21 AM

jimros posted at 5:57 PM Fri, 28 November 2025 - #4501779

I have purchased every version since Poser5.Still Almost exclusively still use

version 11 and see no reason to buy 14 as Renderosity no longer sells Poser figure content.

Still use Victoria 4, seems like renderosity banned V4 content and what little content they

sell is for le femme 1 or 2 which to me are just ugly and a giant step back from even

Victoria 3

This... I still get my most v4 content from Daz3D. Renderocity is worse than today's AI startups...

Versum posted Sat, 29 November 2025 at 4:14 AM

Guess I will look into it, no choice :) I never used the Cloth room, Conforming is more productive, that is what I think. That the Simple material room is back is a positive feature, for Poser creators it is the better option.

I hope that the new version will support my models in a smooth way. About the comments that there are no more creators for Poser: there still are, it is not just the issue about the creators but also about the support they get. I make now Models for Poser and DS, twice the work, but almost no one is getting the poser version on RH, if it is free jup then it goes over 1k but only a minority is willing to pay for Poser models now day's .... 

This is a WIP upgrade that will be for Poser and DS, if I get the time I will test it in 14 ....




This is a Poser/DS model released a few weeks ago .... So will see how it works in the new Poser. Poser still has a great potential and "without Poser" it would almost not be possible making such standalones in Daz Studio with huge efforts, even that Poser An DS do not officially support each other anymore. With a little motivation allot of poser users could be creators again :)


  


vince5 posted Sat, 29 November 2025 at 4:15 AM

Who can advertise Poser14, without any tricks, using native content to showcase the advantages of Poser14?


Versum posted Sat, 29 November 2025 at 4:52 AM

vince5 posted at 4:15 AM Sat, 29 November 2025 - #4501798

Who can advertise Poser14, without any tricks, using native content to showcase the advantages of Poser14?

The Advantage is that Poser is kept alive, sure there are some older users that have there collections, as for new users these can not make any comparisons with Poser 7 to Poser 11 anymore, they make a start with 13, 14 . The older Py are forgotten as these are not sold or supported. 

So actually it should be looked at the aspect that the main advantage is that Poser is still here and not compare with older versions that the new generations will never have access to. Just Imagine a newbie installing PP14 with the big Aha, Flash is down! 

There are not much Oldies willing to make new Poser Content so it is up to getting new ones, young ones, with new creative Ideas. These will not compare with the older versions, these will just use the tools of new releases.  


DreaminGirl posted Sat, 29 November 2025 at 5:23 AM

Requirements:

"Internet connection for updates and required periodic online activation."

This line right there is why I will not buy any new version of Poser. Remove the kill-switch, and I might be interested again.



Rhia474 posted Sat, 29 November 2025 at 10:34 AM

That is still in it? It is such an old and outdated feature (not that it was a reason not to buy previous versions which had a lot of reasons TO buy) . But they remove the Cloth Room and have no new content added to the version at all. Yup, that's progress.


vince5 posted Sat, 29 November 2025 at 10:44 AM

I think LaFemme2 is just as beautiful as Victoria4





Rhia474 posted Sat, 29 November 2025 at 11:15 AM

Def much better shoulders and feet I agree, but ye gods, those elbows... and needs content, badly.


vince5 posted Sat, 29 November 2025 at 11:43 AM

All the joints are complicated in LF2, and the problem gets worse with modifications, especially since I know nothing about rigging and I'm only working on basic shapes (my computer isn't powerful enough). My question is: which poseable characters have the best joints for the shoulders, elbows, hips, knees, etc.?


drages posted Sat, 29 November 2025 at 12:16 PM

Without content, models, clothes, textures, and characters, even if you have the best model possible, there is no reason to use it for the end user. 

Daz generations got tons of stuff to use. V4 does not even have that many. No content creators, decade-old program, milking company...


Versum posted Sat, 29 November 2025 at 12:59 PM

uff ... I tried it and Optix is dead :( might be something I did wrong but getting just a gray render !

after running Poser it somehow turned on the win Indexing and my HD, it started to run Hot, passed over an hour to turn of the Indexing of my 20 tb drive, finally worked by removing the Index. Somehow Poser forced a Win Indexing even that I excluded the Runtimes. This can be a real Drive killer and should not force a win feature that was disabled.

Now got to figure out why Optix is not working ! I Have a "Dual-RTX3060" would be a pity if it were not supported. Used the GPU option but got hard shadow results and could not render the model correctly. Someone might be able to give Info about this issue.

And yes somehow Poser is losing one panel after an other, I tried the simple material room but this one somehow just removed all the textures of the model Instead of keeping these to alter, so it quiet was a unexpected behavior.  


Rhia474 posted Sat, 29 November 2025 at 1:29 PM

Which Poser? I reiterate that Poser 13 has none of the issues people keep experiencing ( and i myself ran into) with P11 and P12.


shvrdavid posted Sat, 29 November 2025 at 3:24 PM

Versum posted at 12:59 PM Sat, 29 November 2025 - #4501822

uff ... I tried it and Optix is dead :( might be something I did wrong but getting just a gray render !

Update your GPU drivers to the newest drivers. Optix in Superfly requires fairly recent drivers.



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VirtualBite posted Sat, 29 November 2025 at 3:37 PM

I've used Poser for well over 25 years, starting with Poser 4 up to Poser 13 now. I will pass on Poser 14. Like so many others have commented, dropping the cloth room without any replacement is ridiculous. I'm a havy user of dynamic clothing so going to Poser 14 would be a downgrade costing $ 99. From a marketing standpoint I can’t understand what they are thinking, disappointing/alienating current users, especially with the fast developing AI capabilities.

Speaking of AI: I’m no software developer, but being able to render Poser scenes in AI would be cool I think! I’ve been experimenting with AI capabilities for some time using ComfyUI and trying different workflows and models. So far the process is frustrating, because there is a randomness in AI and it takes a lot of patience to re-create the picture I have in my head. In Poser I can manipulate the scene in every detail I want. 

But I managed to bring good old Victoria 4 to life in a consistent character using just a quick low resolution render:

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hborre posted Sat, 29 November 2025 at 9:37 PM

Those of you testing Poser 14, I suggest you run all the features in the software.  I have uncovered a bug in Bullet Physics; it slows to a crawl running a basic live simulation.  Poser 11, 12, and 13 are fine and work as expected.  I have already submitted a support ticket.


Versum posted Sun, 30 November 2025 at 2:44 AM

shvrdavid posted at 3:24 PM Sat, 29 November 2025 - #4501826
Versum posted at 12:59 PM Sat, 29 November 2025 - #4501822

uff ... I tried it and Optix is dead :( might be something I did wrong but getting just a gray render !

Update your GPU drivers to the newest drivers. Optix in Superfly requires fairly recent drivers.

Thank you that done the trick, Had not updated the drivers for quiet a while :)

Versum posted Sun, 30 November 2025 at 3:45 PM

I made a render test using the simple mat room. well that one is making sense and is quiet usable ( I like it so far ) 

the render time is ultra fast almost making me worried if it really does render, will have to play a little with it .

something I do not understand, there was always the Import Background feature, asking if you want to fit the window to the imported background, " It is Gone " took me a while to figure out that I need to use the simple material room! but the window will not automatically fit to the imported background, so this is a disadvantage when trying different backgrounds for sure and a big loss of time. But I might just not of found that Import background button jet, who knows ! 

Here a little render test with a simple drone Prop after applying the textures via simple room, lost most of the time getting that background right !



hborre posted Sun, 30 November 2025 at 4:25 PM

The simple mat room is convenient to generate PBR images with the Physical Surface node in Superfly.  For Cycles, you still need to use the advanced material room to tweak the different nodes.  Also, the simple mat room does not provide the means of generating subsurface scatter for organic models.


Versum posted Sun, 30 November 2025 at 4:43 PM

hborre posted at 4:25 PM Sun, 30 November 2025 - #4501850

The simple mat room is convenient to generate PBR images with the Physical Surface node in Superfly.  For Cycles, you still need to use the advanced material room to tweak the different nodes.  Also, the simple mat room does not provide the means of generating subsurface scatter for organic models.

Thank you, just noticed while trying to set the skins on the Predator female , Huuh ! Also used wrong render settings for the Optix ,  now it does not jump stopping the render, so not much has changed there from P13, getting a little the impression that more has been taken away then added ! Well my main  interest was if my General Weight models are still working and they do, so all good . Rest is to wait up what they will come up with in the coming updates, there were allot of talks about surprising new things in P14 so see what is going to happen.

Richard60 posted Sun, 30 November 2025 at 7:06 PM

The simple material room is meant as a fast way to apply textures to models.  It is meant for the novice or someone who does not want to enter the advance material room (Edit).  It works in two different ways.  1 is for the background and with the background selected you can move between simple and edit with no problems.  2 is for everything else.  In #2 you have to select the material that you want to change (such as La Femme Skinhead) and then press the Create Simple material.  This activates the simple material and applies it to the part you are working on.  You can NOT enter the edit area (for that material group) once you start a simple material UNTIL you either A) Reset Material or B) Create Advanced Material, at which point the simple material tab reverts to waiting for you to press the Create Simple Material again.  Again, this for those who do not like to enter the Edit area (Advanced) of the material room. 

Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13, 14


hborre posted Sun, 30 November 2025 at 8:27 PM

In addition, the simple material room does not distinguish between a diffuse/albedo map and greyscale/normal/transparency maps, so you still need to set the gamma values in the texture manager panel.  The Texture Manager window can be opened by left clicking on the image map and selecting 'Use Gamma value from render settings' for Diffuse or 'Custom Gamma value' = 1 for all other maps.  Also, the percentage amount of each map needs to be manually dialed in to activate the channel; the only exception is the Normal map which already has its value set to 100%


ChromeStar posted Sun, 30 November 2025 at 10:58 PM

This gamma setting thing.... "Use gamma value from render settings", is that looking at the gamma correction setting in the Firefly settings? Because there isn't a gamma setting in the Superfly settings but it still clearly is not 1.00. Seems odd that a Firefly setting would be controlling in a Superfly render.




hborre posted Mon, 01 December 2025 at 7:55 AM

Interesting question, for which I do not have an answer.  It would seem that it is a holdover from the Firefly render engine because the Superfly image texture nodes have their own settings built in to control gamma settings.  This is a good point, and it is worth pursuing; I would hate to think that everyone using Superfly and the Poser default nodes has been rendering incorrectly all this time.


AcePyx posted Mon, 01 December 2025 at 9:35 AM

odf posted at 4:02 PM Thu, 27 November 2025 - #4501726

Honestly, if I were planning to use Poser again any time soon, I'd happily dish out the 99 bucks just for the Cycles update. I don't even know which version they're upgrading to and what the specific changes are, but the work the Blender folks have been doing in the past years has been outstanding, and I'd simply trust that it would be worth it for me. I might focus on nudes for a while, go back to draping my clothes in MD and importing them or maybe even import draped clothes from P13.

Obviously, that's not worth a thing for anyone who prefers Firefly.

The cycles updates are trivial.  They added RGB ramp, MX Closure weight, Vector displacement and and Displacement. Still way behind Blender, and no live preview or micro facet displacement.

AcePyx posted Mon, 01 December 2025 at 9:39 AM

VirtualBite posted at 3:37 PM Sat, 29 November 2025 - #4501827

I’ve been experimenting with AI capabilities for some time 

This a is a superb example of Poser AI Virtual, and I tend to find that the simpler the input image, the better the result. However, the tendency to simply hallucinate new details (backgrounds, and clothing items in particular) greatly limits its usability to me.

hborre posted Mon, 01 December 2025 at 1:58 PM

AcePyx posted at 9:35 AM Mon, 1 December 2025 - #4501873
odf posted at 4:02 PM Thu, 27 November 2025 - #4501726

Honestly, if I were planning to use Poser again any time soon, I'd happily dish out the 99 bucks just for the Cycles update. I don't even know which version they're upgrading to and what the specific changes are, but the work the Blender folks have been doing in the past years has been outstanding, and I'd simply trust that it would be worth it for me. I might focus on nudes for a while, go back to draping my clothes in MD and importing them or maybe even import draped clothes from P13.

Obviously, that's not worth a thing for anyone who prefers Firefly.

The cycles updates are trivial.  They added RGB ramp, MX Closure weight, Vector displacement and and Displacement. Still way behind Blender, and no live preview or micro facet displacement.
Those updates you mention were introduced in Poser 13.  Poser 14 has a completely revamped PrincipleBsdf Node, a modified Principle Hair node, and a corrected RGBramp node.  They are now falling in line what Blender 5 has to offer.

mmitchell_houston posted Mon, 01 December 2025 at 3:47 PM

drages posted at 7:54 AM Thu, 27 November 2025 - #4501707

I got my very specific reasons to use Poser right now, and I use Poser 11, pre-renderocity version. It works for it and I am using it for about 20 years, and even I am probably the youngest of the Poser Cult, I am still old and changing stuff is painful. Still that day will come. 

I am in the adult animation industry, and I can still earn some income from what I do with Poser. I probably can do it for a few more years. So I got my unique reason to use Poser, but why do other people still use this, I don't have an idea. I know somehow that some very old people do some stuff at their retirement basement, we don't hear or see and this weirds me out for real. I am not using the word "cult" for joking. 

Ah, so YOU'RE the guy who makes that stuff. Ummm, errrr, I've heard about it. :-)

Not to kick the horse when it's stumbled, but the feature which keeps me with Poser is the Comic Book Preview. Daz Studio doesn't have anything like it (and their anemic lines from their toon shaders are just awful), but if they ever do get it (or someone makes a plug-in that duplicates it), I'll have to jump ship for many of the reasons mentioned above: Modern features and more content. There just aren't enough assets to make it feasible to switch to La Femme or her dude. I need poses, expressions and costumes. Those are in short supply, TBH.

Unless Poser 14 gets some new features (like bring back the face room for Michael 4, Vicky 4 and La Femme, etc.), I will be skipping this release. And add some more memory dots, please.

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hborre posted Mon, 01 December 2025 at 4:58 PM

M4 and V4 never had an add-on to the Face Room.  As for DAZ plugins, they have a tendency of outdating third-party apps and never replacing them.


tim posted Tue, 02 December 2025 at 11:14 AM Site Admin

tim has moved this thread from the Poser - OFFICIAL forum to the Poser 14 forum as of Tuesday, December 2, 2025 11:14 am

vince5 posted Tue, 02 December 2025 at 5:04 PM

Does Poser14 include lighting and shaders that support the new features? Will there be tutorials and promotional materials for these new features?


R_Hatch posted Tue, 02 December 2025 at 9:10 PM

Poser 14 is basically Poser 13 minus the cloth room.


Versum posted Wed, 03 December 2025 at 3:09 AM

R_Hatch posted at 9:10 PM Tue, 2 December 2025 - #4501924

Poser 14 is basically Poser 13 minus the cloth room.

"Import Background" 2 options have been removed, these were very practical in the Import option.

tim posted Wed, 03 December 2025 at 3:56 AM Site Admin

R_Hatch posted at 9:10 PM Tue, 2 December 2025 - #4501924

Poser 14 is basically Poser 13 minus the cloth room.

Poser 14 will definitely be more appealing to those that:

  1. Prefer the Simple Materials/Background UI additions
  2. Appreciate the SuperFly/Cycles update (basically matching Blender 4.5 LTS Cycles version)
  3. Are upgrading from Poser 11 or 12 and want the accumulated fixes/improvements delivered during Poser 13 active development

drages posted Wed, 03 December 2025 at 5:35 AM

vince5 posted at 5:04 PM Tue, 2 December 2025 - #4501921

Does Poser14 include lighting and shaders that support the new features? Will there be tutorials and promotional materials for these new features?

Tutorials? From official renderocity? Herecy!!! The last tutorials are more than 5 years old, and my god, so basic that you can already figure it out by randomly button-bashing for 5 minutes. And the poser cult does not want to create any video but write pages of technical words, only they can understand. There is a reason we are in a forum but not a Discord server right now...

I have been animating with Poser for 20+ years, and the only tutorial I know is a 2-minute video with only hand moves. I learned what I know all by myself. I ask for some technical details on this forum, but mostly I don't get any answers, and I figure it out myself if I am lucky. I know there are many magic tricks out there you can do with poser, most of them with some orthodox ways. Still, nobody would tell that today because everyone here learn what they already knew 2-3 decades ago, and even the ancient forum-website tutorials are gone. There is no way to know what you can do, and even if you see something, there is no way to learn how to do it.

I can't imagine a worse treatment for a program, and it's 175$ pay-walled. Try to defend it as much as you want, but the time has changed. A decade ago.

 


NenaLuise posted Wed, 03 December 2025 at 1:09 PM

Poser 14 for a high price without cloth room and new content = that's what I call a suicide attempt :(


vince5 posted Wed, 03 December 2025 at 1:39 PM

Je ne suis pas forcément sur le bon fil, et même si je suis d'accord sur beaucoup de chose que dit JoePublic sur elle, je trouve que c'est le personnage le plus facilement manipulable et qu'au lieu de demander de nouveau personnage on devrait l'améliorer.

I'm not necessarily on the right track, and even though I agree with many things JoePublic says about her, I think she's the most easily manipulated character and instead of asking for a new character we should improve her.




Richard60 posted Thu, 04 December 2025 at 10:26 PM

The two import items from the file menu have been moved into the Material room along with the rest of the items that deal with the background.  This is to clean up the interface to remove the bugs that have been in Poser for a very long time.  Most of these you would never notice if you only used a select few.  However, they have caused problems in that you could select one option on one of the menus and Poser would work with that choice which is mostly good.  However, if you went into the material room you would not see the connections between the nodes and if you tried to make the connections weird things would sometimes happen.  Or the reverse would happen in that you could make a network connection and then use one of the menu items and when you went back into the material room find that the connections were still in place but not working.  And if you did not remember doing the menu option it would confuse you.

Now everything is located in the material room and is very easy to access.  See Below:

This is the Simple material for the background.  Here you can click on the Picture or Movie square and it will pop up the import dialog box.  Much like you would have found on the File Import option.  And below is the Edit version of the material room for the background material



With Poser 14 you now have all the options that used to be spread across multiple menu entries now are all located in one place and will make it much easier to work with and all the proper connections are being shown as connected as the case may be.

In the examples above the BG Color is selected and you see a filled in circle in Simple and a connection line from the Root to BG Color in the Edit tab.  Click a circle in easy and the connection is made in Edit.  Make the connection in Edit and the circle is checked in Simple.  Also, the BG nodes have their names in Orange to highlight them so it is easy to find. And if you make up your own node network to connect to the Root then Simple won't have any of the circles checked.

Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13, 14


Richard60 posted Thu, 04 December 2025 at 10:37 PM

The other thing is when you do import a picture make sure to check the "auto fit" or "keep aspect" check boxes or the image will be made into a square.  By having those checked and the render dimensions in the same aspect ratio then the imported image will fill the background.  And if the render dimensions are not the same then under the Windows Menu ---> Document Window Size (only works for a floating window) click the Match Background to make it the proper aspect.

Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13, 14


Versum posted Fri, 05 December 2025 at 2:41 AM

Richard60 posted at 10:37 PM Thu, 4 December 2025 - #4501987

The other thing is when you do import a picture make sure to check the "auto fit" or "keep aspect" check boxes or the image will be made into a square.  By having those checked and the render dimensions in the same aspect ratio then the imported image will fill the background.  And if the render dimensions are not the same then under the Windows Menu ---> Document Window Size (only works for a floating window) click the Match Background to make it the proper aspect.

Great, this is exactly what I was searching for as the import features are gone :)

adp001 posted Fri, 05 December 2025 at 11:36 AM

After a long break – about two years – I decided not to just throw away all those years of Poser. Since I've been a Linux user for many years and Poser 13 no longer ran on my old installation (even after days of trying), I didn't even attempt to revive Poser until yesterday. Blender and Stable Diffusion (mostly SD rather than Blender lately) took up all my free time. But I kept checking the forum and noticed that Poser was suffering from a significant loss of users. I also noticed that many of the remaining users were not happy with Poser 14.

Long story short: @odf mentioned in a post that he has Poser running on Linux (Ubuntu). Since I know that Windows graphics applications don't necessarily run equally well on every Linux installation, I didn't have much hope. At first, the expected failure occurred. Poser started, but then crashed immediately. This piqued my ambition and took me almost a whole day to finally get it working (the reason was actually simple, you just have to figure it out). 

I've now spent a few hours playing around with Poser14 and I have to say: it's good! I was never a fan of the “Cloth Room” because I found it too cumbersome and imprecise. I always made model adjustments in Blender (previously Cinema4D). That's why the lack of Cloth Room isn't an issue for me (and I think for some others too, because they do it differently anyway or only use purchased stuff).

I really like the adaptation to Cycles! The render quality has improved significantly, not to mention the speed. 
Background: I installed Poser14 on a “mini PC” without a powerful graphics card (AMD Ryzen 7 7735HS with built-in Radeon 680M, 32 GB DDR5, built in 2024). Poser recognizes the processor and graphics and seems to use them. I can let Poser render in the background and do other things in the foreground.

I stumbled a bit when I loaded old models (pz3). Anything that used HDR images as the environment (almost everything for me) didn't work. A while later, I found the reason: no more complicated fiddling around, just follow the (UNFORTUNATELY NOT CLEARLY DESCRIBED) path now provided for this. Then you can also see the HDRI in the preview window. 

My opinion: Documentation is urgently needed! For newcomers as well as for those switching over. This is more important than a Cloth Room, which very few people actually use successfully anyway.

My opinion: Documentation is urgently needed! For newcomers as well as for those switching to the new version. This is more important than a Cloth Room, which very few people actually use successfully anyway.

I'm going to wait a few days to see if any unexpected problems arise. If not, I'll buy Poser 14.

Or in short: I'm back. Let's see how much I've forgotten about Poser Python :)





hborre posted Fri, 05 December 2025 at 1:39 PM

Online documentation was released today.  However, the Cloth Room was not omitted from the manual.  For me, the Cloth Room, along with the Fitting Room, was a critical workflow to refit clothing between different figures.  ATM, that is temporarily interrupted where Poser 14 is concerned.  There are also problems with the Bullet Physics that I hope can be corrected soon.


vince5 posted Fri, 05 December 2025 at 2:24 PM

I'm interested if someone can explain how to get Poser working on Linux. Perhaps on a dedicated forum.


adp001 posted Fri, 05 December 2025 at 2:26 PM

Ok, but you *have* P12/13 and a cloth-room to work with your cloth items. 

Integrating the same part into 14 and thereby blocking some avenues for further development makes no sense.
I assume anyway that the entire “dynamics” section of the old versions will no longer be supported in the future because it is incompatible with modern new methods (such as those found in Blender, for example).




adp001 posted Fri, 05 December 2025 at 2:51 PM

vince5 posted at 2:24 PM Fri, 5 December 2025 - #4502014

I'm interested if someone can explain how to get Poser working on Linux. Perhaps on a dedicated forum.

Sure. Create a new thread for that and we can talk about it.




vince5 posted Fri, 05 December 2025 at 5:10 PM

I just created it using Poser13


Y-Phil posted Sun, 07 December 2025 at 3:31 PM

A parameter must be changed when using an HDR onto the background node, from a Poser13 project loaded in Poser14:
The Mapping node's Scale input must be changed to all positive values, whereas the first value was -1.00000 using Poser previous versions.


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-Wolfie- posted Tue, 09 December 2025 at 9:13 AM

ChromeStar posted at 8:36 PM Wed, 26 November 2025 - #4501689

Ok, so, looking at the release notes:

* "Removed Cloth Room until we can replace with modern, open-source alternative lib"  Seems weird to just toss it because they will replace it... eventually. Maybe a license issue?

I was wondering why it was outright removed as well. : (

It would have made more sense, in more ways than one, to leave it until the "replacement" was ready. As it is, without a cloth room, Poser 14 is pretty much useless to clothing creators. So, I, for one, will probably be requesting a refund, and staying with Poser 13 for now.

I had high hopes when I saw this new release, and sadly I am quite disappointed . . .

~Wolfie~

Helping everyone is the most rewarding failure you'll ever experience.
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Anything is more stable than Windows . . .
--- Even a relationship based purely on sex!

    - Pam Augé (~Wolfie~)

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    - Pam Augé (~Wolfie~)



LapinDeFer posted Thu, 11 December 2025 at 12:31 AM

-Wolfie- posted at 9:13 AM Tue, 9 December 2025 - #4502124
ChromeStar posted at 8:36 PM Wed, 26 November 2025 - #4501689

Ok, so, looking at the release notes:

* "Removed Cloth Room until we can replace with modern, open-source alternative lib"  Seems weird to just toss it because they will replace it... eventually. Maybe a license issue?

I was wondering why it was outright removed as well. : (

It would have made more sense, in more ways than one, to leave it until the "replacement" was ready. As it is, without a cloth room, Poser 14 is pretty much useless to clothing creators. So, I, for one, will probably be requesting a refund, and staying with Poser 13 for now.

I had high hopes when I saw this new release, and sadly I am quite disappointed . . .

~Wolfie~

I was wondering the same thing. But maybe they have to change the code-base is preparation for a new cloth room. So the old one cannot stay. If that is the case they should be open about it. And if a new clothes room is incoming, will it be offered for the P14 adopters as a free extension - or will that be a P15?

My main problem for the moment is lack of communication. So I am also remaining firmly on the fence.


vince5 posted Thu, 11 December 2025 at 11:30 AM

I feel we've lost the essence of POSER; it was the body, the poses, a mannequin. I bought POSER 13 based on a Unimesh figure, but I realized I couldn't keep up with the constant, changing shaders and I don't want to buy a shader that will quickly become obsolete. I don't want another doll, but rather improvements to the existing one. My dream is Don and Judy weight mapping.


vince5 posted Tue, 23 December 2025 at 11:23 AM

Comme je ne peux pas poster su le fil de discution suivant, fermé

My thoughts on Poser 14

 , je le poste ici.

JoePublic a posté cette immage

et j'en donne ma vision en Poser13 Superfly, ça été très compliqué et c'est là où on voit son talent, ma Penny semble beaucoup plus vielle

Donc Penny et LF2 en Poser13 superfly



PoserWorld2019 posted Thu, 01 January 2026 at 11:14 AM

drages posted at 6:40 AM Thu, 27 November 2025 - #4501705

skybluerob posted at 6:08 AM Thu, 27 November 2025 - #4501701

From what I can gather, the main features are an improved HDRI implementation, adding a simplified option to materials and removing the cloth room.

It doesn't feel like much of a new version (it even has less than Poser 13 now that the cloth room has gone) but am I missing something?

I have a lot of nostalgia for Poser, but it's becoming hard to justify the upgrade cost each time, especially when they are removing features and Daz Studio is free. 

At this point and way back, the only hope to have a crazy old rich guy takes Poser from Renderocity and resurrect it. Poser is a zombie for years, yeah you think it's alive from far away, but when you get close, you see it's dead.

Daz3D is not a replacement for Poser even after a decade because of the Poser's animation and morphing abilities. The mind-blowing part is that the Poser should be different because of its animating part, but there is no update about animating for 15 years, 15 fcking years...

The poser cult is already 45+ years old, and they do some stuff and have their own reasons to stay at Poser for whole years even today, and they know some complex stuff too. Why do they still use Poser? I don't have the slightest idea.

Now and then, I ask here for some morphs and rigs, but literally nobody out there even wants to work on PAID Poser content. It's that DEAD of a community, but 20 old guys who ignore their grandchildren probably :P... and renderocity tries to get their money in the worst ways. It's at the point of scamming old people with AI videos on Facebook. 

Hmm...

We like to see Poser Software development pick up its pace.   Or  perhaps support an Open Source community for it integrated with Blender. 
What say Bondware?



moogal posted Wed, 07 January 2026 at 2:25 PM

Nevertrumper posted at 6:04 AM Thu, 27 November 2025 - #4501704
cadman posted at 10:59 PM Wed, 26 November 2025 - #4501696

With the majority of products at the marketplace of the owners of Poser being for Daz Studio [...]
 Most everything, even here on the Poser owned site, seems to be going Daz.  

Poser is not popular enough anymore to make money only with Poser content.
This is what happens, if a company is either too lazy or too stingy to invest in the improvement of their product.
All here is about milking the Poser cult cash cow.
I've used Poser on and off for over 20 years. I believed I knew the direction it would go based on what I assumed people were using it for. I recall the struggle with set-up/rigging tools, morph transfers, re-fitting clothing and the glacial pace at which they became useful and reliable. I watched the posing and animation tools linger as each owner viewed the program to some extent as merely a platform for vendor content. 
The first few version of iClone were barely comparable to Poser in terms of visual quality, nothing to steal away the pin-up crowd, anyway. But there was something philosophically different about it. Instead of seeing a mannequin frozen in a static default pose there were idle animations which made the figures feel more like virtual actors. The clothing was simplified but easy to fit across different character proportions.
Over time iClone matured. The characters got significantly better, the animation tools more modern, the native output was improved and a plug-in "quality" renderer added.
The same company then released Character Creator, and it has also seen significant improvement over several releases. Not only could users now create figures from their own meshes for use in iClone, those same rigged figures could be used with game engines such as Unreal Engine and Unity.
During this time Epic debuted MetaHumans for use in Unreal Engine, and many DCC tools began to integrate support for those.
I bought Poser initially because I wanted to place figures into my scene for scale and realism. But I also always wanted to be able to use those figures in an interactive context, as both player and non-player characters. But it became clear over time that the included figures were too mesh-dense for real-time use. They had non-standard rigging, non-standard "blend shapes" etc. For a time it seemed like these were problems the devs wanted to tackle, we got the decimation tools and the figure merge tools as part of a GameDev version (IIRC) and those tools were later added to the vanilla program.
But for the last 15 years it has seemed as if whoever owned Poser could only see one competitor, Daz Studio. Sure, it was inspired by Poser (or more the uncertainty around its future) and both targeted the same community. And as it worked with the same vendors' content, it ultimately lured many into its ecosystem.
I just wonder, in a time of generative AI, game modding, photo modes, virtual pop-stars etc. who the target audience for Poser is in 2025. People here may lament that Poser doesn't work as well with Genesis as Daz Studio, but the rest of the world wants MetaHumans. Poser added Cycles, but Eevee looks just as good for 95% of uses (I'm aware that Cycles' license allows this while Eevee's doesn't). Poser should have went PBR years ago. MetaHumans and similar were the real competition, but the choice was made over and over to continue chasing another niche software making (IMHO) the very same mistakes.  

vince5 posted Wed, 07 January 2026 at 5:04 PM

If you want something positive about Poser, go to Jurn; for reviews, check out RenderHub or HiveWire.

The real question is: who uses Poser and why? Which version of Poser and why?

I use it for character morphs, and I'm having a terrible time using LF2 and LH2 because I wanted to support Poser to showcase its depth and capabilities.

I waited from Poser 7 to Poser 2014, and even though I'm not young enough anymore, I'll wait.