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Poser 11 / Poser Pro 11 OFFICIAL Technical F.A.Q (Last Updated: 2024 Nov 04 10:44 pm)

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Subject: How do I connect a Displacement map to the CyclesSurface root node?


Minyassa ( ) posted Sun, 25 September 2022 at 4:27 PM · edited Tue, 05 November 2024 at 10:56 PM

Do I need to connect it to a Math node of some sort, or a Bump vector node or something before I plug it into the Displacement socket? Or do I just plug the map itself straight into that Displacement socket on the root node? I've found very few photo examples of shaders in the CyclesSurface node with displacement, since the PhysicalSurface node seems to work better, but the shader I'm working with needs separate Glossy and Anisotropic nodes and there's no way to do that with the PhysicalSurface root node. I suppose I could go without Displacement but I'd rather give it a try first before discarding it.


Boni ( ) posted Sun, 25 September 2022 at 4:36 PM

Either way ... But cycles doesn't handle displacement well yet. Possibly in P13.  

Boni



"Be Hero to Yourself" -- Peter Tork


Minyassa ( ) posted Sun, 25 September 2022 at 4:45 PM

Thanks. And yeah, I know I have to subdivide the hell out of it to get even a small effect, but sometimes that works enough to just get rid of the flat effect on edges. I'm so disappointed that they did not bother to prioritize something so important and I hope they realize that we need that for future releases to even be worth upgrading to. I'm tempted to skip P12 entirely.


hborre ( ) posted Sun, 25 September 2022 at 4:58 PM
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This was what I was originally suggested to use for displacement:

SUAXBJs9LUnyIoKwdkv1q5S6iQ9nzt4qIjoPcoqX.png


But I modified it to this arrangement:

R9E5tMNA11tsj7ehPMd9eGz47LiwtFdnbHIdIBH8.png

Experiment with the Value2 setting, you will get displacement on a subD object but the value might be higher to see it.


Minyassa ( ) posted Sun, 25 September 2022 at 5:06 PM

Thank you!!


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