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DAZ|Studio F.A.Q (Last Updated: 2024 Jun 10 8:10 pm)



Subject: Texture bleeding issue


Mella_via ( ) posted Mon, 16 September 2019 at 11:12 PM · edited Thu, 09 May 2024 at 1:09 PM

When I have 2 different materials right next to each other Iray seems to introduce a "bleeding effect" on the textures. In one software it works fine, but inside Iray the textures bleed at the edges.

Sunstance Painter Preview

PainterPreview.JPG

Iray's bleeding of the edges, gray on the golden rim, gold on some of the pattern above

IrayBleeding.JPG

Albedo with uvmap overlaid on top

TextureWithUVMAPOverlay.jpg

I have tried so far:

  1. Using colorID's
  2. Splitting apart the uv map for the main dress itself and the golden rim

Neither seems to be a solution to prevent this jagged bleeding effect.


Mella_via ( ) posted Tue, 17 September 2019 at 1:14 AM

Found the solution, had to increase the medium/high threshhold in the render settings under the advanced tab!


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